The only games the TNT2 is NOT compatible with is those games that use
proprietary 3D APIs such as Rendition or Glide. Its fully compatible with
D3D and OpenGL titles (definitely in OpenGL...3dfx has still yet to release
a full OpenGL ICD). So I have no idea what "Stuff Productions" is ranting
about.
As some further info..I just got my Hercules Dynamite TNT2 Ultra over the
weekend and installed it. Didn't do much benchmarking simply because I had
a LAN session going on, but I'll give you my impressions. For reference, the
machine is a P2-400 with 192megs of RAM on an Abit BH6 BX chipset
motherboard with a MX300 soundcard, the TNT2 Ultra and 2 Voodoo2 12 megs in
SLI. Oh, running all the latest drivers on hardware from their respective
companies (i.e. Diamond for the Voodoo2s and MX300), but running Detonator
drivers 1.88 from Nvidia for the TNT2
Onto the games I've had it running on so far:
Quake3:Arena - What can I say? Absolutely brilliant, period. 1024x768
resolution, 32bit color depth, 32bit textures, highest texture resolution,
etc....and it plays flawlessly without a hitch. The texture mapping is
absolutely breathtaking, the embossing is quite good, though not quite up to
what the G400 can do with true hardware bumpmapping. Played excellently....
MechWarrior3 - Slight problems. Ran fine with Hercules drivers (dated
5/21), but it would not shift out of 640x480 mode. Use it with the
reference Detonator drivers (which loses the ability to "overclock" the
TNT2...oh well, its still running at 175/200 speeds anyways) and the 640x480
clears up and runs just fine at 1024x768. Not quite as breathtaking as
Quake3, but the game's depth of play is a bit deeper.
Midtown Madness - Same problem as MW3. However, Detonator 1.88 drivers
don't correct the 640x480 bug.....but it does look better than with the
Voodoo2s.
High Heat 2000 - Runs just fine, however it doesn't appear to look quite as
good under the TNT2 as the 2 Voodoo2s. However, they both run at 1024x768
so I can get by.
And of course...what you have all really been waiting for, GPL.
Ok, OpenGL beta patch, Detonator 1.88 NVidia reference drivers. Mipmapping
turned on to level 4, mirrors set to ever 2 frames. All options turned on
(except in mirrors) and detail slider a bit over 1/2. Whats the experience?
At 1024x768 it flat out runs with 36fps in both in-car and F10 views with a
field of 10. Didn't try it with more because I didn't have a chance.
Colors seem to be a bit less drab with the TNT2 than with the 2 Voodoo2s.
However, the fps are quite good, obviously, at least offline. Will be
interesting to see how it preforms online though. The only hitch I ran into
was getting the game to not recognize the 3dfx rasterizer. At first I had
disconnected the Voodoo2s, but when trying to run it with software mode all
I got was a blank screen. So the easiest solution was to hook the Voodoo2s
back into the mix through the pass-through cable, and then boot up GPL and
switch from 3dfx to OpenGl, shut down GPL and undo the Voodoo2s and start
GPL back up and ran flawlessly.
> More compatible with current games but will be a liability with the newer
> ones as it doesn;t support 32 bit colour or AGP 4x or the large textures
or
> several other advanced features that the TNT 2 does.
> > The TNT is alot faster, but the voodoo is more compatible
> > > I'm tossing up between a Diamond TNT 2 or a Voodoo III.
> > > What would be a better card. I am more concerned with support and the
> > > availability of patches to support most car sim's.
> > > Any comments appreciated.
> > > Regards
> > > Andrew