>> I then got MGPRS2 and GPL at then same time. Having only played
the
>> GPL demo up until that point, I assumed that I'd play both
evenly.
>> ROFL. No chance. I actually thought that the first release
of MGPRS
>> had worse handling in it. It seemed that they had made it easier
to
>> spin,but also easire to catch it in an attempt to make it more
'tail
>> out arcade-ish'. From what I understand, this was corrected in
later
>> patches,but I don't care, cos GPL is FAR superior. For anything to
be
>> better, it's got to use a physics modal that is at least of the
same
>> complexityas GPL's.
>Is that true about the physics or MGPRS2? I downloaded the demo and
I
>didn't like it at all. In the demo, all assistance/help is turned
on
>and the damn thing still slides the back end out. It doesn't
even seem
>connected to what's going on in the race, the back end just slides
>around. For that reason (and that reason alone), I prefer the
original
>F1 Racing Simulation.
I couldn't tell you for sure. But I agree with you that it felt like
it did.
I've never played MGPRS2 since (apart from once on a mates machine to
check the FF).
Now, he reckons the latest patch made it like F1RS again, he also
drove F1RS as well.
So the fix is 'word of mouth'.
Also, with regards to FF. GPL thashes it. However, I'd like to say the
FF is still overrated in GPL. Mind you, it still kicks arse anyways.
Plus I still need to tweak my settings. Only just got the LWFF.
GPL has got me really interested in the old stuff. I would never even
contemplate going to something like Coys or Goodwood before.
Gavin
www.sharknose.freeserve.co.uk
Please remove the FWJYLJ before replying by email.
***** Posted via the UK Online online newsreader *****
Go to http://www.ukonline.co.uk to find out
about other online services we offer our subscribers.