--
Don Burnette
D Burnette in N4
Some people do nothing wrong.
The problem is, they do nothing.
And THAT is wrong.
Second that!
Jerry Morelock
|
| > Your best performance will be with open gl, 16 bit color, no fsaa, and
| > disabling vsynch.
| >
|
| Second that!
|
| Jerry Morelock
|
|
> Honest Q...? What is the difference of 32bit verses 16bit? And why is it
> better to use 16bit over 32bit? in setup? Fps for the sims? 'i.e. N4, GPL
> Tia.. Thom_j.
The number of bits tells you how many shades of colour you get. For
example, with 16 bit you only get 16 levels of grey from black to white,
while 32 bits will give you 256 levels. Therefore, in 16 bit you
sometimes get the effect of 'banding' where the color transitions should
be subtle, and the 16 bit representation isn't good enough, so the
colors have discrete bands on screen. In racing games, it's usually the
smoke that shows this artifact.
However, the 32 bit means that the fillrate will be much lower as the
card needs to manipulate twice as much data.
So, it's all a graphics quality vs. speed issue, as always.
-Gregor
<snipped>
| So, it's all a graphics quality vs. speed issue, as always.
| -Gregor
> > Honest Q...? What is the difference of 32bit verses 16bit? And why is it
> > better to use 16bit over 32bit? in setup? Fps for the sims? 'i.e. N4,
GPL
> > Tia.. Thom_j.
> Honest A...
> The number of bits tells you how many shades of colour you get. For
> example, with 16 bit you only get 16 levels of grey from black to white,
> while 32 bits will give you 256 levels. Therefore, in 16 bit you
> sometimes get the effect of 'banding' where the color transitions should
> be subtle, and the 16 bit representation isn't good enough, so the
> colors have discrete bands on screen. In racing games, it's usually the
> smoke that shows this artifact.
> However, the 32 bit means that the fillrate will be much lower as the
> card needs to manipulate twice as much data.
> So, it's all a graphics quality vs. speed issue, as always.
> -Gregor
| Right answer but the numbers are a bit off. 8 bit is 256 colours. 16 bit
| colour actually produces a palette of 65536 colours while 32 bit colour
| results in a palette of roughly 4.3 million colours.
| S.
|
| > >
| > > Honest Q...? What is the difference of 32bit verses 16bit? And why is
it
| > > better to use 16bit over 32bit? in setup? Fps for the sims? 'i.e. N4,
| GPL
| > > Tia.. Thom_j.
| >
| > Honest A...
| >
| > The number of bits tells you how many shades of colour you get. For
| > example, with 16 bit you only get 16 levels of grey from black to white,
| > while 32 bits will give you 256 levels. Therefore, in 16 bit you
| > sometimes get the effect of 'banding' where the color transitions should
| > be subtle, and the 16 bit representation isn't good enough, so the
| > colors have discrete bands on screen. In racing games, it's usually the
| > smoke that shows this artifact.
| >
| > However, the 32 bit means that the fillrate will be much lower as the
| > card needs to manipulate twice as much data.
| >
| > So, it's all a graphics quality vs. speed issue, as always.
| >
| > -Gregor
|
|
> | Right answer but the numbers are a bit off. 8 bit is 256 colours. 16
bit
> | colour actually produces a palette of 65536 colours while 32 bit colour
> | results in a palette of roughly 4.3 million colours.
> | S.
> |
> | > >
> | > > Honest Q...? What is the difference of 32bit verses 16bit? And why
is
> it
> | > > better to use 16bit over 32bit? in setup? Fps for the sims? 'i.e.
N4,
> | GPL
> | > > Tia.. Thom_j.
> | >
> | > Honest A...
> | >
> | > The number of bits tells you how many shades of colour you get. For
> | > example, with 16 bit you only get 16 levels of grey from black to
white,
> | > while 32 bits will give you 256 levels. Therefore, in 16 bit you
> | > sometimes get the effect of 'banding' where the color transitions
should
> | > be subtle, and the 16 bit representation isn't good enough, so the
> | > colors have discrete bands on screen. In racing games, it's usually
the
> | > smoke that shows this artifact.
> | >
> | > However, the 32 bit means that the fillrate will be much lower as the
> | > card needs to manipulate twice as much data.
> | >
> | > So, it's all a graphics quality vs. speed issue, as always.
> | >
> | > -Gregor
> |
> |
--
Don Burnette
D Burnette in N4
Some people do nothing wrong.
The problem is, they do nothing.
And THAT is wrong.
> |
> | > Your best performance will be with open gl, 16 bit color, no fsaa, and
> | > disabling vsynch.
> | >
> |
> | Second that!
> |
> | Jerry Morelock
> |
> |
Since 24 bit is equivalent to 16.77 million colors, it is doubtful
that 32 bit results in less. In fact, the extra 8 bits is not even
useful as color information. In a game, it works like 24 bit, but
with the extra 8 bits being used for things like transparency, I
believe.
~daxe