rec.autos.simulators

N4 sound and graphics

Ron

N4 sound and graphics

by Ron » Wed, 10 Apr 2002 14:24:23

I have just recently strted having problems with  graphics and sound, I
really notice at the larger tracks. The sponsor on the rear of the car is
almost unreadable, but all the other cars are ok The sound, makes the car
sound  like it is missing. The graphics do not skip, but it sounds like the
engine of the car is cutting in and out.

I have a All in wonder 128 pro video card and running it on a pentium 2 with
a 600mhz. I am using a Microsoft sidewinder force feedback wheel.

Any help from any one would be great

Ron

Ron

N4 sound and graphics

by Ron » Fri, 12 Apr 2002 11:16:10

any help

Isotrip

N4 sound and graphics

by Isotrip » Fri, 12 Apr 2002 21:25:53

Are you running N4 in D3D or OpenGL? I found that OpenGL took care of the
Blurred graphics on the cars etc. As for the sound, Try to reduce the sounds
some in the sound options. You may also want to adjust the sound buffer in
the Core.ini. I have a SB Live 5.1 card and I ran a sound buffer setting of
4. but when testing this setting out if I went too high with the buffer
setting it would make the engine "cut out" but too low and I would get the
"static" sound.

HTH

- Isotrip?


MadDAW

N4 sound and graphics

by MadDAW » Fri, 12 Apr 2002 21:46:36

Since the it gets worse at larger tracks it sounds like to me the game is
mipping down the textures to get them to fit in your video card's memory.
How much memory does that card have? A few things to try are see if it is
the same in a test session. Without the textures of the other cars to load
it may not need to mip down. Also try a lower screen res. This will leave
more video ram for the texture buffer since you will be running a smaller
frame buffer with a lower screen res.

You can try running OpenGL, but the common result is OpenGL only really
works on Geforce cards not the ATI.

MadDAWG


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