rec.autos.simulators

GPL, huge learning curve?

?ke Larsso

GPL, huge learning curve?

by ?ke Larsso » Sun, 28 Jan 2001 02:15:52




> >I know so little about setups it's pathetic - I've given up.  I seldom
change
> >anything on the setups I download.  The only thing I could say is I have
to
> >increase the steering ratio on most of them.  If they're at 15:1, I
usually up
> >it to 18:1.  Otherwise, the car 'oscillates' in the straights.

> Same here.  I use 18:1 or 17:1 everywhere.

> >The other thing
> >is that when I tried setups from Greger Huttu and Graeme Nash(to a lesser
> >extent, Nunnini), I spin VERY easily under braking.  It's an exercise in
> >frustration.  Does that give any insight into what I'm running into?

> Spins under braking usually come from two things (maybe one of them,
> maybe both):

>     1. Brake balance set to far back (try moving it forward)
>     2. Lifting off the gas too abruptly with a high (60+) coast
>        side differential ramp-angle (try to discipline your
>        right foot :-)

3: Huttu-style setups tend to be very assymetrical, (more than a full
degree of camber left v. right, spring rates and even tire pressures.)
All this makes the car pull to one side when you hit the brakes. If you
aint prepared for this you will spin!
?ke
Gpl Hcp +21,27 and falling!
(ALL pb's set using only slightly modified GH setups.)
Leo Landma

GPL, huge learning curve?

by Leo Landma » Sun, 28 Jan 2001 08:02:41



Sure, whatever. Just don't complain about how difficult GPL is, okay?

Bye,
Leo

Leo Landma

GPL, huge learning curve?

by Leo Landma » Sun, 28 Jan 2001 10:58:02



Sounds like you might have a dead zone or controller problem.

Me too Eldred. Here's what I do: change the ramp angles to 85/30, add 4
clutches and 1% of brake bias. That's all it takes. Now you have a car
that's perfectly stable under braking. So it really pays to experiment with
setups. If you can't adapt a setup to your particular style of driving,
you're seriously handicapping yourself.
Another cause for braking problems is not running with 36 fps, but I guess
you know that by now...

Bye,
Leo

Eldre

GPL, huge learning curve?

by Eldre » Sun, 28 Jan 2001 15:44:24


writes:



>> increase the steering ratio on most of them.  If they're at 15:1, I
>usually up
>> it to 18:1.  Otherwise, the car 'oscillates' in the straights.

>Sounds like you might have a dead zone or controller problem.

I've tried re-calibrating(in win98 and GPL) to no avail...  TSW2mod with a PDPI
interface.

I've never been able to create a setup myself in any sim(going all the way back
to Indy500).  I usually end up downloading others' setups(ICR, GPL), or simply
using the default(Nascar, SCGT, F12K)

I'm *pretty* sure I have 35-36fps most of the time.  I'll have to do some more
practicing Saturday...

Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL F1 hcp. +28.80...F2 +151.26...F3 hcp. +373.73

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
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Peter Ive

GPL, huge learning curve?

by Peter Ive » Mon, 29 Jan 2001 01:12:57




>> Playing at 15 fps will have a detrimental effect on even the best drivers,
>> particularly when it comes to negotiating race starts and tight overtaking
>> maneouvers.  It will also adversely effect the ability to catch and avoid
>> spins.  If it takes 3 times as long to see the results of your control
>> inputs, that can't ever be a good thing.

>> And for the sake of realism the frame rate should always be as high as
>> possible

>It's not like I'm _deliberately_ keeping my frame rate at 7 fps, you
>know. At <36 fps you may not be reaching -50 handicap any time soon, but
>you _can_ still be fast and competitive.

Trying to learn GPL at something like 15fps will definitely have a
detrimental effect.  I'm speaking from experience.  When I started out
with GPL I didn't think I needed 36fps and used to play with a frame
rate of about 20 or so and was so frustrated with this game that after a
day or so the thing used to end up back in its box and off of my HD.
It would then remain there for a 2 or 3 weeks before I would try again,
only to be frustrated and dump it once more.

I had owned the game for nearly 4 months before, checking out this ng
for the first time, I read what everyone was saying about fps and
eventually tried it out and the difference was immediate and, since that
time, I have not looked back.

And, if you think that I'm just someone who doesn't have a clue when it
comes to driving, and that is why I struggled, then go check out my
GPLrank handicap - something like -50 I believe, set back in July of
last year.  Unfortunately, I no longer get the time to play this as much
as I would like and so my rank has remained that way all this time.  :(

No doubt I could probably *get by* now with a lower framerate because of
what I already know about the game physics and handling etc, but when
starting out then a low fps is just going to be a major handicap to
learning.
--
Peter Ives - (AKA Ivington)
Remove ALL_STRESS before replying

No person's opinions can be said to be
more correct than another's, because each is
the sole judge of his or her own experience.

ra300

GPL, huge learning curve?

by ra300 » Tue, 30 Jan 2001 00:27:32


>    I'm usually a fan of the Need for Speed series but when I
>finally bought a copy of the game, GPL, I realize that I'm a really
>crappy driver!  I can't get around a corner without skidding into the
>grass and flipping over a couple of times.  I know, go slower.  But
>I'm used to powering through those corners in NFS.  It's very
>frustrating.  When I take a corner I try to brake and drop the gear
>down a notch or 2 but I ended up skidding anyways.  I sounds like I'm
>over revving the engine.  I find myself driving in the grass a lot.
>:-)  Any tips/sites for me to learn how to drive better in GPL?  

>GPL is probably the best looking game I've seen so far.  The attention
>to detail is phenomenal.  You actually see the "Firestone" logo on the
>tires as they're turning!  And the stick position when you shift gears
>etc.  Amazing.

NFS, all editions, is just a video game.  It has no sense of realism.
It is produced to make money--as much as possible.  So making it not
realistic is what they do.

GPL was of course produced to make money.  But they were making a
racing simulation.  Not a video game.  The attention to detail in this
sim is unreal.
---
http://go.to/ra300z

Gary Wample

GPL, huge learning curve?

by Gary Wample » Tue, 30 Jan 2001 01:28:57

This may not be the answer for you in GPL, but in Viper racing I was having
a problem with downshifting too soon in the corners, which also causes you
to loose traction on the drive wheels and spin.



> > I'm usually a fan of the Need for Speed series but when I
> >finally bought a copy of the game, GPL, I realize that I'm a really
> >crappy driver!  I can't get around a corner without skidding into the
> >grass and flipping over a couple of times.  I know, go slower.  But
> >I'm used to powering through those corners in NFS.  It's very
> >frustrating.  When I take a corner I try to brake and drop the gear
> >down a notch or 2 but I ended up skidding anyways.  I sounds like I'm
> >over revving the engine.  I find myself driving in the grass a lot.
> >:-)  Any tips/sites for me to learn how to drive better in GPL?

> >GPL is probably the best looking game I've seen so far.  The attention
> >to detail is phenomenal.  You actually see the "Firestone" logo on the
> >tires as they're turning!  And the stick position when you shift gears
> >etc.  Amazing.

Ace

GPL, huge learning curve?

by Ace » Wed, 31 Jan 2001 07:36:21




> >Nonsense. Don't blame the hardware for your own slowness - 15 fps is
> >perfectly adequate for smooth, consistent driving.

> You're joking, right?

> Andre

Well, I've managed to have a perfectly acceptable, and controllable race
running at 24-28fps, so maybe not...

--
-Ace-
(GPLRank -22.34)

**remove BRAIN before replying**

Ace

GPL, huge learning curve?

by Ace » Wed, 31 Jan 2001 07:40:01


<snip>

Hahahaha!!!

The idea of someone tethered on a rope, ten feet above the car, is even
funnier when they smack head first into the tunnel at Monaco...<eg>

--
-Ace-
(GPLRank -22.34)

**remove BRAIN before replying**

Dave Henri

GPL, huge learning curve?

by Dave Henri » Wed, 31 Jan 2001 11:43:19


   Dang!  I wish  I'd thought of that too!  good addition...:)
dave
 --

Uwe Schuerka

GPL, huge learning curve?

by Uwe Schuerka » Fri, 16 Mar 2001 19:47:16




>remember is a few points where I always crash ie where to slow down,
>but can't get into my head just where it is safe to speed up!!

well, some places you can go flat out that come to mind:

- the long downhill section between flugplatz and schwedenkreuz
- fuchsroehre (just make sure you keep the car straight, and near
  the right side of the track before adenauerforst lest you bottom out)
- all the way up kesselchen (maybe a slight lift required)
- obviously antoniusbuche

HTH,

uwe

--
Uwe Schuerkamp http://www.schuerkamp.de/
uwe.schuerkamp at telemedia.de for direct mail (from: is spambox)
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