rec.autos.simulators

GPL, huge learning curve?

kay..

GPL, huge learning curve?

by kay.. » Wed, 24 Jan 2001 06:29:21

I guess I'm forgetting the fact that most these cars in GPL are old
racing cars so they might not be as controllable as the cars in other
racing games which use newer cars.  

>About your running off the track, you have to brake a LOT in these cars to
>get them to slow down to an acceptable speed for a corner.  Monza is a good
>track to learn on because it only has 4 turns that you have to brake
>for...mainly watch for the driving line to get dark and start braking when
>you see it.  It may seem very early, but it really isn't.  These cars don't
>turn or stop on a dime so you gotta give them plenty of time to slowdown and
>get them down to what seems like a very slow speed to get them to turn.

>If you have any more questions that the URLs don't seem to answer, just

>Jesse Black

kay..

GPL, huge learning curve?

by kay.. » Wed, 24 Jan 2001 06:29:25

I'm using an MS wheel.  I get around 30fps, playable..
kay..

GPL, huge learning curve?

by kay.. » Wed, 24 Jan 2001 06:29:28

Is it possible for me to see how the computers are driving?  Like what
gear they are in, speed etc.  when they are taking a corner.  I think
I would learn a lot from that.  I'm just going to fast and for me to
go around a turn (without flipping over) I practically have to come to
a full stop.



>On 22 Jan 2001 15:45:30 GMT, David Buttery

>>You need to keep some throttle on through the corner

>That's an *EXTREMELY* important point, often overlooked, IMHO.
>Through most corners, if you're "off-throttle" you're wasting
>time trying to "catch" the back instead of preparing your exit.

>Richard.

kay..

GPL, huge learning curve?

by kay.. » Wed, 24 Jan 2001 06:29:32

Which OD did you go to?  On Broadway or near Brentwood?

>I purchased GPL a couple of weeks ago at office depot for $5.00, but
>haven;'t installed it yet. I was reading all the messages and comments of
>the steep learning curve for this game, but the sites and techniques here
>will sure help...thanks
>GPL gets loaded tonight

kay..

GPL, huge learning curve?

by kay.. » Wed, 24 Jan 2001 06:29:36



I guess I'm shifting to fast too.  So should I brake, release gas,
then shift down or what?

I'll take your word for it.  This is a weird NG :)

Rob Adam

GPL, huge learning curve?

by Rob Adam » Wed, 24 Jan 2001 06:30:42

I spend every night with a beautiful young girl (my wife of 6 months) but
unfortunately she's always asleep when I crawl in after another night of
on-line GPL.

I think the first step is admitting I have a problem - last night I dreamed
of Snetterton (:


Rob Adam

GPL, huge learning curve?

by Rob Adam » Wed, 24 Jan 2001 06:33:09

If you have a force feedback MS wheel, you may find turning force feedback
off helps your framerate.

I find that as soon as GPL drops below about 36 fps (the max) it gets much
harder to drive. This is unlike other games which gradually degrade as fps
gets worse.


Rob Adam

GPL, huge learning curve?

by Rob Adam » Wed, 24 Jan 2001 06:34:20

Just enter a race but don't hit the green button. Then you can switch
between drivers in the replay screen. You'll find they are very robot-like
though. You're better off downloading replays from the Web to see how other
humans drive.


> Is it possible for me to see how the computers are driving?  Like what
> gear they are in, speed etc.  when they are taking a corner.  I think
> I would learn a lot from that.  I'm just going to fast and for me to
> go around a turn (without flipping over) I practically have to come to
> a full stop.



> >On 22 Jan 2001 15:45:30 GMT, David Buttery

> >>You need to keep some throttle on through the corner

> >That's an *EXTREMELY* important point, often overlooked, IMHO.
> >Through most corners, if you're "off-throttle" you're wasting
> >time trying to "catch" the back instead of preparing your exit.

> >Richard.

Morgan V. Woote

GPL, huge learning curve?

by Morgan V. Woote » Wed, 24 Jan 2001 08:11:47

Definitely. I don't race online much, but I had a race like that a few months
ago. Mexico City, one fellow driving a Lotus doing laps around 1:48 or so, me in
my Ferrari doing slow, but consistent 1:51s, he has a huge lead, but guess who
wins the race? He just couldn't keep the thing on the race track and he was
speed-shifting too so his engine wound up blowing twice, the second time on the
last lap at the last corner with him in the lead. I just roll right on by and
take the win. Smooth and steady always prevails. ;)

--
-------------------------------------
Morgan Vincent Wooten
GPLRank: +13.01
http://home.earthlink.net/~morganv00/
-------------------------------------



> <snip>
> >Any tips/sites for me to learn how to drive better in GPL?
> <snip>

> Don't use *any* of the driver aids, right from the start. If you
> learn with auto gears, steering help etc, you'll have to learn all
> over again when you turn them off.

> Don't overdrive - this is something most of us are guilty of. When
> you come to race online, you'll find that there are a lot of drivers
> who drive at eleven-tenths the whole way, and therefore often don't
> finish the race. A driver who can do safe, steady 1:32 laps at Monza
> is much more likely to finish than someone who either does a 1:28 or
> crashes.

> Vary things - this is where I disagree with some other people on this
> newsgroup. I think it's a good idea to drive at as many circuits as
> you can, in as many different cars as you can. Certainly, my driving
> improved markedly when I stopped spending the whole time at Monza.

> You need to keep some throttle on through the corner - the "poiunt
> and squirt" method of more modern cars won't work at all. When you
> get better, you'll find that in some cases you can continue to brake
> after turning in ("trail braking"), but this is a difficult thing to
> get right, and isn't necessary until you're at the stage when a
> fraction of a second makes a noticeable difference to you.

> --
> David. (GPLRank handicap: -5.92)
> The GPL Scrapyard - http://scrapyard.netcabins.com
> "After all, a mere thousand yards - such a harmless little knoll,
> really" - Raymond Mays on Shelsley Walsh.

> Casio CFX-9850G graphic calc for auction (UK only):
> http://www.auctiontown.co.uk/cgi-bin/auction.cgi?computer_subz4&980739
> 640

Laurence Wilme

GPL, huge learning curve?

by Laurence Wilme » Wed, 24 Jan 2001 08:42:21


> On Mon, 22 Jan 2001 10:12:15 -0000, "Neil Raine"

> >The key to keeping control is the transition from brake to gas and
> >vice-versa - this has to be smooth.  At a basic level, you have to
be aware
> >that braking makes you turn more, and accelerating makes you go
straighter,
> >but you also have to be aware of quite a lot of other weight
transfer
> >effects, which will have to come with experience!

> >One thing I found very useful at the beginning was the realisation
that the
> >steering becomes more unstable when you brake, and you can mitigate
that by
> >relaxing the brake slightly, or giving it a stab of throttle, and
then
> >getting back on the brake smoothly.

> In most racing games I play (NFS, Test Drive Lemans) I don't even
use
> the brake.  I just let go of the gas and shift down.  That usually
> gets me around the corner just fine.  In GPL, boy is that a shock.
I
> guess I have to brake.  But like you said, when I brake the car
> becomes more unstable and likely to spin out.

The other bit of bad news is that the brakes don't work too well.
But the good news is that (unlike modern GP cars) you can let the back
end kick out quite a long way on bends without spinning.
The replays included for each track show this quite well - you don't
have to be 100% neat, and that makes it all the more fun.

--
Laurence Wilmer

---
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David Butte

GPL, huge learning curve?

by David Butte » Wed, 24 Jan 2001 09:19:24


Not the case. GPL cars are incredibly controllable. It's learning *how*
to control them that's the tricky bit.

--
David. (GPLRank handicap: -5.92)
The GPL Scrapyard - http://scrapyard.netcabins.com
"After all, a mere thousand yards - such a harmless little knoll,
really" - Raymond Mays on Shelsley Walsh.

Joe6

GPL, huge learning curve?

by Joe6 » Wed, 24 Jan 2001 14:01:50


>If you have a force feedback MS wheel, you may find turning force feedback
>off helps your framerate.

Maybe, but it won't help his driving. Especially for a sim newby, the
extra information conveyed by the GPL force feedback is indispensable.
Make sure you get the 1.2 patch.

Joe McGinn
_____________________
Radical Entertainment

Maxx

GPL, huge learning curve?

by Maxx » Wed, 24 Jan 2001 18:08:12


>Is it possible for me to see how the computers are driving?  Like what
>gear they are in, speed etc.  when they are taking a corner.  I think
>I would learn a lot from that.  I'm just going to fast and for me to
>go around a turn (without flipping over) I practically have to come to
>a full stop.

The AI cars do not "drive" the same physics model as you do, so
you will learn very little from watching them. The lines they take
are also a little suspect but may help you a little.

As stated elsewhere, a replay from a human is more beneficial
but if a hotlap, just focus on line, don't try to brake as late as
they do.

Gear is dependent of setups so unless you are using the same
setup (which if hotlap I would not recommend at your stage) it is
not too relevant.

Speed, well I doubt any of us now the speed we take corners.
It's more down to knowing where to brake, braking fairly
consistently and knowing where to turn. Once you have those
you can get through the corner most times.

Once you've got that right, you'll know which gear to be in.
Ideally it needs to be such that you can accelerate all the way
to the exit and get straight again before you need to change up.

The only way you learn where to brake, where to turn,
what gear to be in, is to practice. It may take a whilem at first,
whilst still getting to grips with driving the car but it does get
easier.

Another thing to try is to use the F2/Advanced Trainer. The
braking points, turn-in, gear selection is about the same as F1
but you have more time. You also have less power to get you
into trouble.

Maxx

de_sheph..

GPL, huge learning curve?

by de_sheph.. » Wed, 24 Jan 2001 22:22:43



> Is it possible for me to see how the computers are driving?  Like what
> gear they are in, speed etc.  when they are taking a corner.  I think
> I would learn a lot from that.  I'm just going to fast and for me to
> go around a turn (without flipping over) I practically have to come to
> a full stop.

I'd agree with others and advise looking at other human drivers. The
replays supplied with GPL can provide a good starting point - just
watching that for things like what gears they take corners in, when the
start braking (i.e. when revs decrease and/or downshifts) can give some
initial pointers.

For more detailed info use one of the replay analyzer programs - these
allow you to do detailed comparisons of your saved "replays" with other
laps.

Recently when trying to reduce my woefully bad GPLRank (still somewhere
in the 70s) I was convinced I must be able to go faster at Rouen but
couldn't see where. I ran replay analyzer vs the GPL replay lap and to
my suprise saw a ~3 second loss in time at the first 2 corners plus
looking at the speed chart saw that I was braking late and thus losing
time as I was not going through the corners smoothly (n.b. *important
point* that I always forget - braking late can slow you doen even though
your mind thinks that you must be going faster!)

As a result I went back on track and tried a few laps starting braking
for T1 a bit earlier and was astonished to see after only a handful of
laps that I'd gone the 3 secs faster!

Sent via Deja.com
http://www.deja.com/

Eldre

GPL, huge learning curve?

by Eldre » Thu, 25 Jan 2001 02:12:50


Sigh...
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL F1 hcp. +28.80...F2 +151.26...F3 hcp. +373.73

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
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