Please people, read this carefully if you want to help.
First let me explain what my real problem is:
When I set my steering wheel to fully linear, I'm having troubles
keeping the car on a straight line when I'm at full speed. I really
like the responsiveness of the steering when I'm in curves, so I wish
to keep my settings to fully linear on those occasions. Unfortunately
this is not possible because of the behavior on straights, cause when
you're braking at the end of a straight you want your car to be as
stable as possible or else you'll find yourself upside down in no
time. I believe most people understand my problem at this point.
So to all people that want me to move the "linear/non-linear" either
way I would like to say this: There is nothing wrong with linear
steering. I like linear steering. I've tried many other positions
and linear fits me the best. What I'm saying is speed should affect
the ease with wich you're steering the car. The faster you go, the
heavier the steering wheel becomes. I really don't think that's
unrealistic.
Now to the people who say "You may have low FPS" I say no. My system
performs very well with GPL, I'd estimate my frame rate to be about
25-30 FPS, reminds me of rendition ICR2. Anyway the problem remains
even if I remove every graphic detail, so there's not point.
To those who argue that the cars really behave that way I'd like to
explain how I don't think it does. Have you ever noticed, when you're
at speed on a highway, that the car shows resistance when you try to
steer from one side to the other (you can feel it even more if you
don't have power-steering)? The inertia of the car will create forces
that fight any change in its speed vector. So if you'd apply a small
correction on the wheel the car wouldn't be as responsive as when
you're running say 30 mph, because of the relationship between inertia
and speed. Can you feel this in GPL? I'd say we can feel it but to a
much lesser extent. When you're in a real car you can visualize it by
the way the car behaves and you can also feel the Gs while changing
direction. I don't think the guys at Papy missed completely on that
issue. Now some of you will argue that Papy models it perfectly, but
I don't think that's the case, the effect seems to faint IMHO. At
full speed on straights any small correction to the steering wheel
causes a change in direction that has too much magnitude in my
opinion. Even if they have done it right don't you agree that the
physical part would still be missing? The program HAS to compensate
for that. That's of course if you agree that a simulation shouldn't
only try to recreate visual effects.
For those who are dying to tell me that such an option would make the
game arcadish, well let me put it simply: I don't really care, and
I'm sure Sierra doesn't either. What's important is that as many
people as possible have the opportunity to enjoy the game. Maybe to
some "elite" here realism might be the only valid goal. Maybe you're
convinced that I just can't drive a realistic sim and that I should go
back to the "arcadish" GP2. But don't forget we're not all as well
equipped as you are. Of course, if I had more money I'd buy a TSW
today, but it's simply not the case. I need to be able to play with
what I have at hand, and that's a TM GP1 wich is not that bad anyway.
And for what it's worth, I think steering really becomes harder as
speed increases so no loss on the realism of the game.
Bottomline: If you can help me with my problem then please do so, but
stop telling me to play with the linearity slider or to cut on graphic
details and don't bother telling me that if I can't drive the sim the
way it is it's all because I'm a bad driver cause this sim is the best
thing since sliced bread. This doesn't help me a bit and it also
bothers many other people.
Sorry if I offended anyone, it wasn't the purpose of this post.
A. Renault