>% > I'm a novice. I keep spinning, usually by oversteering entering a
>% > curve a bit too hot, and then overcorrecting. G3 car, all aids off.
>% > T2 wheel and Voodoo1 and P55C at 2.5x83 -- so I'm not blaming my
>% > spins on the controller or my frame rate, but on my incompetence.
>% >
>% > It's hard to keep myself from going into the corners too fast for
>% > my skill level. I don't think the aids would really make a
>% > difference there. What might help would be a ghost car of a
>% > good driver taking it easy around the track, so that I could get
>% > a better feel for the right driving line and entry speeds.
>% >
>% BIG TIP - apply a little throttle as you turn in to get some weight
>% over the rear wheels.
>And the key word here is "little", be smooth and only apply just a touch
>of throttle to roll the weight over the rear wheels. I've also found
>that it helps, at first, to try to be slightly "inside" the groove until
>you have confidence in the "feel" of the car.
Thanks for the tips, guys. I read the Apex track guide about five times
last night, and practiced for a couple of hours, and now I'm turning
pretty consistent 1:31-1:32 laps in the G3 car, with no aids. 8
seconds slower than the big boys, but I'm not spinning out much
anymore. Bringing up my speed through the corners is going to be a
gradual process. Part of the problem is that the gauges are unreadable,
making it hard to set a consistent target entry speed.
When I do lose it, I still can't recover. Some of the countersteering
exhibitions I've seen in fast lap replays amaze me.
Anyway, back to the original point of this thread, I don't think the
driving aids are all that necessary even for novices, at least not
novices with wheels. Just some good advice and some practice. I hope
the full game ships with a driving guide, to give novices without net
access a fighting chance.
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