rec.autos.simulators

F1 2002 compared to N2002?

jason moy

F1 2002 compared to N2002?

by jason moy » Sun, 11 Aug 2002 13:58:45

On Thu, 8 Aug 2002 17:07:32 -0400, "ymenard"


>Brake model. Okay, yeah.  What about multiplayer?  LMAO it's so bad even
>NASCAR heat has better multi!

I'm completely done with multiplayer for the forseeable future.  Maybe
I'll go back to VROC or give some prototypes in Racing Legends a whirl
once some of the car design tools are released (in say, 5 to 10 years)
but until then eh

Have you played F1 2002 Frank?  I don't think it's quite up to
Crammond or Papy standards textyre-saturation wise, but it's much much
better than SCGT or the other F1 games.  There are occasions at
certain tracks when I'm watching a full-quality TV replay and thinking
"damn, this looks good".  The first time I booted it up and loaded
Monaco I was actually disappointed because it seemed so dull, then I
realized that it seemed dull because most of the textures had been
toned down.

Pansy Division fan by chance? =)

Jason

jason moy

F1 2002 compared to N2002?

by jason moy » Sun, 11 Aug 2002 14:07:32

On Wed, 07 Aug 2002 22:22:14 GMT, "David G Fisher"


>I'm not sure that you are going to see any side to side chassis role in a
>real F1 car, especially compared to a boat like NASCAR car. F1 cars are
>stiff as a rock. The movement you see in F12002 under braking is already a
>little exaggerated.

Also, for Carl, you can modify the settings for the***pit camera in
the default.cfg to make it move more.  I actually prefer the more
rigid camera in F12k2 and the Papy sims to something like the GP
series, Rally Trophy, or NASCAR Heat, but it is doable if you want.  I
found a new camera set (forget the URL sorry) that used the same
perspective and movement as GP3 and 4.  I found it kinda tricky to
drive from, really.

Jason

Carl Ribbegaard

F1 2002 compared to N2002?

by Carl Ribbegaard » Sun, 11 Aug 2002 15:50:26

Have you tried F1-2002 yet? (Demo or full game)
It would be interesting to hear what you think about it.

/Carl


Carl Ribbegaard

F1 2002 compared to N2002?

by Carl Ribbegaard » Sun, 11 Aug 2002 15:51:42

Thanks Jason.
I'll look into the***pit cam files :-)

/Carl


> On Wed, 07 Aug 2002 22:22:14 GMT, "David G Fisher"

> >I'm not sure that you are going to see any side to side chassis role in a
> >real F1 car, especially compared to a boat like NASCAR car. F1 cars are
> >stiff as a rock. The movement you see in F12002 under braking is already
a
> >little exaggerated.

> Also, for Carl, you can modify the settings for the***pit camera in
> the default.cfg to make it move more.  I actually prefer the more
> rigid camera in F12k2 and the Papy sims to something like the GP
> series, Rally Trophy, or NASCAR Heat, but it is doable if you want.  I
> found a new camera set (forget the URL sorry) that used the same
> perspective and movement as GP3 and 4.  I found it kinda tricky to
> drive from, really.

> Jason

ymenar

F1 2002 compared to N2002?

by ymenar » Mon, 12 Aug 2002 03:35:59


> Have you played F1 2002 Frank?  I don't think it's quite up to
> Crammond or Papy standards textyre-saturation wise, but it's much much
> better than SCGT or the other F1 games

Ok, that's a fair point.

Hehe.  I know that Peach is not only a fruit, but a colour also 8)

--
-- Fran?ois Mnard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...


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