have an 800hp monster 12 inches behind my head, would I actually hear
anything else passing me? Particularly as I am wearing a crash helmet?
Personally, I'd have thought not.
Personally, I'd have thought not.
I think there was a debate here on r.a.s. after the release of GP2 about
that and i remember someone said that after his accident ( Suzuka i think )
with D. Hill G. Berger said that this was the first time he could acctually
hear another car!!??
However, if you can't hear other cars there's no way you could be able to
hear tyre squeal ( but that's probably in the game for better feedback ).
Borut
And - if you run out of gas and your engine no longer is shreeking at 800hp
should you hear other cars then?
> Personally, I'd have thought not.
I personally dont think you would hear the other cars.
G
> >Somebody here with more knowledge can correct me I am sure, but if I
> >have an 800hp monster 12 inches behind my head, would I actually hear
> >anything else passing me? Particularly as I am wearing a crash helmet?
> >Personally, I'd have thought not.
> I can tell you that sitting 10 feet from the cars on a turn during the
> 1990 U.S. GP at Phoenix, you can definitely hear/feel (far) more
> cars than the single car which is screaming by in front of you.
> With earplugs.. :)
-Thorsten Rueter
> Personally, I'd have thought not.
Martyn_D
I agree.... You don't hear them IMO.
Heck, I only drive a we little Pro-kart and I can't heard 2-strokes coming
from behind until they are directly along side me.... I doubt you can hear
another F1 car with 800bhp roaring under your arse.
I remember hearing an interview with Mika Hakkinen a few years ago where he
said that it was impossible to hear an opponents engine. This was after a
rival (I forget who) that Hakkinen was dicing with developed an engine
problem, and the interviewer was trying to determine whether Hakkinen was
aware of this fact.
Hakkinen said that because of the noise of his own engine, it was impossible
for him to hear anything from the other car. (And also because he had
earplugs, a balaclava, and a crash helmet I presume). What he did say
however, was that he was able to SMELL the other car, which he was
following, after it developed the problem. But I think it will be a few
years before we can buy "3D smell accelerators". :)
If GP3 had the sound of other cars passing, it would therefore be an arcade
element.
Johnny.
> I remember hearing an interview with Mika Hakkinen a few years ago where he
> said that it was impossible to hear an opponents engine. This was after a
> rival (I forget who) that Hakkinen was dicing with developed an engine
> problem, and the interviewer was trying to determine whether Hakkinen was
> aware of this fact.
--
Arne Martin
Maybe not, but it wouldn't be *complete* silence either. Someone else
just pointed out that you wouldn't hear the squeeling tires either,
but they are there to give some feedback. Well, the same is true of
hearing the AI cars. In MGPRS2 I can tell when a car is coming up
behind me on the left or right (need 4 speaker system. I let the fact
there was no AI cars sounds in GP2 go, but not this time around.
--
Nos
>Martyn_D
>> Find video GP3_21 from the german NBC review. You can hear the other car
>> very clearly.
Geoff has clearly taken a number of shortcuts with the game, but for
me they don't detract from it's great overall playability.
But isn't it academic? We're talking a sim/game here. We NEED to
hear the other cars.
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I've never heard that said. What I have heard is Damon Hill said of
one particular close encounter on track (I forget which) "It's the first
time I've heard another competitor's engine during a race since my motor
bike racing days".
On the other hand, I've heard racers from the 80s say that they were
fast in the wet because they listened for when the other driver backed
off and backed off later.
Perhaps the situation has changed from 80s - 90s?
--
Richard G. Clegg Only the mind is waving
Networks and Non-Linear Dynamics Group
Dept. of Mathematics, Uni. of York
UPDATED WWW: http://manor.york.ac.uk/
> Personally, I'd have thought not.
However, when I was at full RPM near the end of a run, going close to
200mph, if the other guy started pulling even with me I could hear it
due to a phenomemon known as a "beat frequency". Basically, since we
would not be running at the same RPM, the sounds of our engines were at
slightly different frequencies. As the frequencies alternately added to
and subtracted from each other, I would hear sort of a "whoo-whoo-whoo"
pulsing in the sound that told me that we were running very close.
I would bet that this occurs for most other types of race cars, and
that the drivers can hear it. In fact, I think that GPL models this
effect (?) when you're passing someone on a long straight.
Doug Gordon
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