I mentioned in a previous post that I was going to get to drive in a
Formula2000 car. Well, yesterday I did it. It was awesome. One related
note, the place where I raced had two tracks set up. One went clockwise,
one went opposite. They both had a straight and the two straights were
parallel. If you hit it right, you were drag racing the car on the track
next to you up a hill and under HEAVY braking for a tight turn at the top.
As far as sound goes, pretty much all I could here was my engine. The
only way I
knew the other guy was there was by glancing out the right side of my
visor. This lack of sound was also attributed to the fact that you have a
helmet on, wind *** past, *** pounding in your ears. I DID NOT hear
the other competitors until I slowed dramatically for the slow corners. My
revvs were very low at that point, admittedly probably too low. Even
then, you could only hear them a little bit. The Formula 2000 in NO WHERE
near as loud as a F1 car or IndyCar or FF3000 or whatever so I am sure the
sim ACCURATELY (keyword here) represents what the drivers hear.
I know it is more fun in IndyCar II to hear a car outbraking you on the
left as you downshift for a tight turn, but I don't think it is 100%
accurate realism-wise.
Just my $.02.
I will try to put some photos up as a link on the APEX sometime soon for
all interested. Formula 2000 cars are fun and FAST!
--
Jeffrey Hunsberger
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> > JL> 4: WHY can't I hear my opponents? This is rediculous!
> > I'm not sure that the real drivers can - with the noise of the engines
> > and it being so close, wind rush, etc I'm not sure they can either.