rec.autos.simulators

GP3 opponent sounds (or lack of)

SKur

GP3 opponent sounds (or lack of)

by SKur » Wed, 26 Jul 2000 04:00:00

Exactly Craig, for the game/sim experience, we need the sounds, but,
will likely never gettem..

Martyn_D


> Many F1 drivers have said in the past that, in very wet
> conditions, they had to rely on the sound of the guy(s) ahead to
> know where they were.

> But isn't it academic? We're talking a sim/game here. We NEED to
> hear the other cars.

> -----------------------------------------------------------

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Eldre

GP3 opponent sounds (or lack of)

by Eldre » Wed, 26 Jul 2000 04:00:00



>I hate to give more ammo to the GP3 haters here, but the sounds of
>other cars screaming past the pits are false. I have never yet driven
>out of the pits to see a car I heard 2 seconds before going past me.
>They are there for atmosphere only.

Same thing happens in F1 2K...

Eldred
--
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Homepage - http://www.umich.edu/~epickett
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Bj?rn Nyhlé

GP3 opponent sounds (or lack of)

by Bj?rn Nyhlé » Wed, 26 Jul 2000 04:00:00





> > Somebody here with more knowledge can correct me I am sure, but if I
> > have an 800hp monster 12 inches behind my head, would I actually hear
> > anything else passing me? Particularly as I am wearing a crash helmet?

> > Personally, I'd have thought not.


> Let me add some experience here. I used to drive an injected fuel
> dragster (25 years ago), which as you know is a rather *loud* machine.
> Normally, I would not be able to hear the other car since, as you
> pointed out, I also had about 800 hp 12" behind my head.

> However, when I was at full RPM near the end of a run, going close to
> 200mph, if the other guy started pulling even with me I could hear it
> due to a phenomemon known as a "beat frequency". Basically, since we
> would not be running at the same RPM, the sounds of our engines were at
> slightly different frequencies. As the frequencies alternately added to
> and subtracted from each other, I would hear sort of a "whoo-whoo-whoo"
> pulsing in the sound that told me that we were running very close.

> I would bet that this occurs for most other types of race cars, and
> that the drivers can hear it. In fact, I think that GPL models this
> effect (?) when you're passing someone on a long straight.

>   Doug Gordon

I don't know what the effect is called in english but when when you add two
sine waves of different freq. the resulting amplitude would vary with a
freq. equal to the difference of the freqs. of the two sine waves.   This
effect doesn't need to be simulated as it will occur when ever you play two
freqs at the same time.

-Bj?rn

Stephen Ferguso

GP3 opponent sounds (or lack of)

by Stephen Ferguso » Wed, 26 Jul 2000 04:00:00




> > Somebody here with more knowledge can correct me I am sure, but if I
> > have an 800hp monster 12 inches behind my head, would I actually hear
> > anything else passing me? Particularly as I am wearing a crash helmet?

> > Personally, I'd have thought not.


> Let me add some experience here. I used to drive an injected fuel
> dragster (25 years ago), which as you know is a rather *loud* machine.
> Normally, I would not be able to hear the other car since, as you
> pointed out, I also had about 800 hp 12" behind my head.

> However, when I was at full RPM near the end of a run, going close to
> 200mph, if the other guy started pulling even with me I could hear it
> due to a phenomemon known as a "beat frequency". Basically, since we
> would not be running at the same RPM, the sounds of our engines were at
> slightly different frequencies. As the frequencies alternately added to
> and subtracted from each other, I would hear sort of a "whoo-whoo-whoo"
> pulsing in the sound that told me that we were running very close.

> I would bet that this occurs for most other types of race cars, and
> that the drivers can hear it. In fact, I think that GPL models this
> effect (?) when you're passing someone on a long straight.

>   Doug Gordon

You don't need to "model" the effect, per se, you just have to play the
engine sounds of each car at the appropriate frequency for their road speed
and gear, and the "beat frequency" happens.  Same with two musical
instruments out of tune.  So, I guess it is more accurate to say that GPL
plays the appropriate engine frequency for the opponent's road speed...

Stephen

Peter Ive

GP3 opponent sounds (or lack of)

by Peter Ive » Wed, 26 Jul 2000 04:00:00




>>In replay u can hear other cars in some cases i think, u also hear other
>>cars when u r in the pits.

>>Martyn_D


>>> Find video GP3_21 from the german NBC review. You can hear the other
>car
>>> very clearly.

>I hate to give more ammo to the GP3 haters here, but the sounds of
>other cars screaming past the pits are false. I have never yet driven
>out of the pits to see a car I heard 2 seconds before going past me.
>They are there for atmosphere only.

Funny?  That was the same in GP2 also.  I'm in shock!!  Actually, it's
not a major flaw though, but used to be just a minor niggle for me,
knowing full well that all those cars rushing past the pits weren't
really happening.
--
Peter Ives - (AKA Ivington)

No person's opinions can be said to be
more correct than another's, because each is
the sole judge of his or her own experience.

Robert Alle

GP3 opponent sounds (or lack of)

by Robert Alle » Wed, 26 Jul 2000 04:00:00

I also remember reading an interview with David Coulthard about
driving in the rain. He said that when behind another car in the
rain, naturally you can't see anything so he listens to the
engine of the car ahead as to when to downshift for corners etc.

-----------------------------------------------------------

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Eldre

GP3 opponent sounds (or lack of)

by Eldre » Wed, 26 Jul 2000 04:00:00



>> However, when I was at full RPM near the end of a run, going close to
>> 200mph, if the other guy started pulling even with me I could hear it
>> due to a phenomemon known as a "beat frequency". Basically, since we
>> would not be running at the same RPM, the sounds of our engines were at
>> slightly different frequencies. As the frequencies alternately added to
>> and subtracted from each other, I would hear sort of a "whoo-whoo-whoo"
>> pulsing in the sound that told me that we were running very close.

>> I would bet that this occurs for most other types of race cars, and
>> that the drivers can hear it. In fact, I think that GPL models this
>> effect (?) when you're passing someone on a long straight.

>>   Doug Gordon

>I don't know what the effect is called in english but when when you add two
>sine waves of different freq. the resulting amplitude would vary with a
>freq. equal to the difference of the freqs. of the two sine waves.   This
>effect doesn't need to be simulated as it will occur when ever you play two
>freqs at the same time.

It's called "phase shifting"...

Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +69.95

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Eldre

GP3 opponent sounds (or lack of)

by Eldre » Thu, 27 Jul 2000 04:00:00



>>I hate to give more ammo to the GP3 haters here, but the sounds of
>>other cars screaming past the pits are false. I have never yet driven
>>out of the pits to see a car I heard 2 seconds before going past me.
>>They are there for atmosphere only.

>Funny?  That was the same in GP2 also.  I'm in shock!!  Actually, it's
>not a major flaw though, but used to be just a minor niggle for me,
>knowing full well that all those cars rushing past the pits weren't
>really happening.

I haven't seen my other post on this...  The same thing happens in F1 2K...

Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +69.95

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Peter Ive

GP3 opponent sounds (or lack of)

by Peter Ive » Thu, 27 Jul 2000 04:00:00





>>>I hate to give more ammo to the GP3 haters here, but the sounds of
>>>other cars screaming past the pits are false. I have never yet driven
>>>out of the pits to see a car I heard 2 seconds before going past me.
>>>They are there for atmosphere only.

>>Funny?  That was the same in GP2 also.  I'm in shock!!  Actually, it's
>>not a major flaw though, but used to be just a minor niggle for me,
>>knowing full well that all those cars rushing past the pits weren't
>>really happening.

>I haven't seen my other post on this...  The same thing happens in F1 2K...

>Eldred

Here it is Eldred.  :)

Same thing happens in F1 2K...
--
Peter Ives
Remove ALL_STRESS before replying

Eldre

GP3 opponent sounds (or lack of)

by Eldre » Thu, 27 Jul 2000 04:00:00



>>I haven't seen my other post on this...  The same thing happens in F1 2K...

>>Eldred

>Here it is Eldred.  :)

Uh, THANKS.

Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +69.95

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.


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