rec.autos.simulators

GPL with FF?!?

Frank Koeni

GPL with FF?!?

by Frank Koeni » Tue, 18 May 1999 04:00:00

Now that we know that FF support will be part of GPL 1.1, I have a simple
question.

According to Papy (as recently as an interview on AGN a couple months ago)
the reason that FF wasn't part of GPL was that with the state of the
technology, there was no way to do FF with a level of realism worthy of GPL.

Now that FF will be included, what has changed? Have the FF wheels available
now somehow evolved to a point where an implementation realistic enough to
be worthy of the state of the art in realism that is GPL is now feasible? Or
is this another example of Sierra's forcing Papy to compromise away their
ideals?

I sure hope its the former and that the FF implementation in GPL 1.1 will
present a true enhancement to the realism and not just an attempt to make
GPL more commercially viable.

But its the latter, perhaps as Fran?ois Mnard stated in another thread,
this marks the end of the Papy that we have known in the past. As far as I'm
concerned, the very integrity of Papyrus and their commitment to realism is
at stake.

Zonk

GPL with FF?!?

by Zonk » Tue, 18 May 1999 04:00:00


>On Mon, 17 May 1999 08:51:14 -0700,


>>I sure hope its the former and that the FF implementation in GPL 1.1 will
>>present a true enhancement to the realism and not just an attempt to make
>>GPL more commercially viable.

>Whats wrong with 'commercial viability'? If you don't like the FF,
>turn it off.

heheh, becuase as people here say, rrevved, GPL was made as a sim... and not
as a money making exercise
hehehehehehehehhehe

Charitable folks, those papy boys.

Z.

Please remove NOSPAM from my email address when replying.

Randy Cassid

GPL with FF?!?

by Randy Cassid » Tue, 18 May 1999 04:00:00



I wanted to see how good we could make it with the current technology,
so I implemented the back end, and Dave crunched the physics.  It's
better than we thought it would be, but still not what we would like to
see (er, feel).  The response we've gotten from our internal and
external testers is that our use of FF is at least as good as, and
generally appreciably better than, other FF enabled products.
Ultimately, of course, y'all will be the judge of that.

Randy

Graeme Nas

GPL with FF?!?

by Graeme Nas » Tue, 18 May 1999 04:00:00

<smacks head on desk repeatedly>

WHEN, WHEN, WHEN?!

<G>

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Graeme Nash


http://www.karisma1.demon.co.uk
ICQ# 11257824
________________________________________________________________________________
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Pat Dotso

GPL with FF?!?

by Pat Dotso » Tue, 18 May 1999 04:00:00


> >>I sure hope its the former and that the FF implementation in GPL 1.1 will
> >>present a true enhancement to the realism and not just an attempt to make
> >>GPL more commercially viable.

> >Whats wrong with 'commercial viability'? If you don't like the FF,
> >turn it off.

> heheh, becuase as people here say, rrevved, GPL was made as a sim... and not
> as a money making exercise
> hehehehehehehehhehe

> Charitable folks, those papy boys.

IMO (money making aside) GPL is more of a sim *with*
FF than without.  Correct me if I'm wrong, but, last
time I drove a car, if I let go the wheel it didn't
magically snap back to perfect center.

As for the state of the technology, it does have a
long way to go.  But, some of the wheels out there
now can get the job done.  My FF wheel introduces
no noticeable lag.  I think any properly made
serial or USB device should be able to produce
latencies smaller than the human ability to perceive
them.  This wasn't true of the early FF joysticks,
and even some of the current wheels have unacceptable
lag.

The two areas that need the most improvement on FF
wheels is in 1) the total force produced, and 2) the
smoothness of the power delivery system.

--
Pat Dotson
IMPACT Motorsports
http://www.impactmotorsports.com/pd.html

Ronald Stoe

GPL with FF?!?

by Ronald Stoe » Tue, 18 May 1999 04:00:00


snip

> I wanted to see how good we could make it with the current technology,
> so I implemented the back end, and Dave crunched the physics.  It's
> better than we thought it would be, but still not what we would like to
> see (er, feel).  The response we've gotten from our internal and
> external testers is that our use of FF is at least as good as, and
> generally appreciably better than, other FF enabled products.
> Ultimately, of course, y'all will be the judge of that.

If your FF is at least as good as ViperRacing's implementation,
I'm happy. Being better than any other racing sim, or game,
should be easy! Or did I miss the release or preview of any
other "good" or "usefull" FF implementation?

l8er
ronny

--
How to get rid of censorship in German game releases
<http://www.gamesmania.com/german/maniac/freedom/freedom.htm>

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Chris Schlette

GPL with FF?!?

by Chris Schlette » Wed, 19 May 1999 04:00:00

Hey, any bit of information that helps gives a more realistic picture of
what the car is doing is always welcome. :)

J

GPL with FF?!?

by J » Sun, 23 May 1999 04:00:00

<flamesuit on>
If I get you right: You just bought a wheel for GPL without FF.

Jens

On Mon, 17 May 1999 08:51:14 -0700, "Frank Koenig"


>Now that we know that FF support will be part of GPL 1.1, I have a simple
>question.
<snip>
>But its the latter, perhaps as Fran?ois Mnard stated in another thread,
>this marks the end of the Papy that we have known in the past. As far as I'm
>concerned, the very integrity of Papyrus and their commitment to realism is
>at stake.

---------------------------------------------

Remove "NOSPAM" before using my email-address
J

GPL with FF?!?

by J » Sun, 23 May 1999 04:00:00

MGPRS2 with Logi, using all patches you can get.

Jens


<snip>

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Remove "NOSPAM" before using my email-address


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