I finally managed to fix that stupid joystick deadzone problem with
Need For Speed II SE that caused steering response to suck. This fix should
also work for any other DirectX game that uses DirectInput for analog-style
joystick/wheel input but doesn't have a separate control setting for the
deadzone.
The deadzone is the area in the center where the joystick/wheel doesn't
respond. DirectX has its own notion of a deadzone, and Microsoft has
hardcoded the default to 5% of its full range.
Need For Speed II SE doesn't have an option to adjust the deadzone and
therefore uses the DirectX default, which results in a pretty good simulation
of a loose steering linkage! This is really annoying for those of us that
don't want to use our expensive steering controllers as PlayStation gamepads!
:-)
Anyway, DXDZFIX patches the DINPUT.DLL default of 5% and changes it to
0 (or anything you like, for that matter).
You can find it at:
http://www.racesimcentral.net/
http://www.racesimcentral.net/; (soon)
Send me a note if you try it out and like it.
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Neuroscience and Computer Science at University of British Columbia, Vancouver
http://www.racesimcentral.net/; http://www.racesimcentral.net/