Only advice I can give is to go the the VROC info pages and set
up your modem as explained there. Also, if you'r showing a ping
time of over 350ms to the host, no need to bother to join (you'll
most likely warp).
If your pings are good and your modem is set up properly, I can
only point the finger at your ISP. :-(
Rgds,
Mark R.
David G Fisher
>No, I disagree. I'm on ADSL and I have very low lat. Yet when I race
>John Simmons on his Cable Modem He still dances around the track.
>Just the two of us. Thats ridiculous.
>The Multi-player coding on GPL isn't that great. Its semi-smooth on my
>local LAN <3 PCs all race ready> but still not perfect. Hopefully
>Papyrus/Sierra will release a patch to improve this, but I doubt it.
>They're too busy re-releasing N2 for the third time. :(
>-Rich
No, I disagree. I'm on ADSL and I have very low lat. Yet when I race
John Simmons on his Cable Modem He still dances around the track.
Just the two of us. Thats ridiculous.
The Multi-player coding on GPL isn't that great. Its semi-smooth on my
local LAN <3 PCs all race ready> but still not perfect. Hopefully
Papyrus/Sierra will release a patch to improve this, but I doubt it.
They're too busy re-releasing N2 for the third time. :(
-Rich
>Only advice I can give is to go the the VROC info pages and set
>up your modem as explained there. Also, if you'r showing a ping
>time of over 350ms to the host, no need to bother to join (you'll
>most likely warp).
>If your pings are good and your modem is set up properly, I can
>only point the finger at your ISP. :-(
>Rgds,
>Mark R.
>>Some of you guys are saying how good the GPL online racing is. When I
>>have been on VROC, even in the Cable modem games the warp is terrible.
>>How can you guys race? Am I the only one having a warp problem?
done.
I had a guy from Australia connect today and he said his connect was
butter smooth. Go figure...
I think Papy's networking code could be improved, but I don't think their
code is the whole problem with warping.
>David G Fisher
>>No, I disagree. I'm on ADSL and I have very low lat. Yet when I race
>>John Simmons on his Cable Modem He still dances around the track.
>>Just the two of us. Thats ridiculous.
>>The Multi-player coding on GPL isn't that great. Its semi-smooth on my
>>local LAN <3 PCs all race ready> but still not perfect. Hopefully
>>Papyrus/Sierra will release a patch to improve this, but I doubt it.
>>They're too busy re-releasing N2 for the third time. :(
John Simmons - Barbarian Diecast Collector
http://members.home.net/jsimm/diecast_index.html
If you want to send me email, go to either of the URL's
shown above & click "Send Me Mail" in the contents frame.
=========================================================
You rang M'Lady? Sorry I took so long, but I was polishing the Rolls.
Ok David, let's yawn our way through this again. GPL's net work code isn't
perfect... thought we'd established that once or twice... or was it three times?
No, it was definitely four... or, er....
ZZZzzzzzz........
But it works... in its own, often flawed way, it works. I've had ***
connections. I've had ok connections. I've had rock-solid, no jiggy-jig,
oh-my-god-I'm-going-to-die-this-race-is-f*cking-marvellous! connections.
And I can live with that uncertainty. Only death, taxes, and some people's
attitudes are predictable.
Sorry, can't offer any useful help or advice. All I have to share is a relaxed
attitude, a little knowledge of the *huge* uncertainties of Net ***, and a
sense of perspective.
Andrew "Parker" McP
PS Well known Net facts number four hundred and fifty seven: just because
you have a shit-hot Net connection and the other guy has a shit-hot
connection, doesn't mean that somewhere between the two ISPs there isn't
a bottleneck. Life's a ***, the Net's porked, I'm going to bed.
>PS Well known Net facts number four hundred and fifty seven: just because
>you have a shit-hot Net connection and the other guy has a shit-hot
>connection, doesn't mean that somewhere between the two ISPs there isn't
>a bottleneck. Life's a ***, the Net's porked, I'm going to bed.
% > John? Andrew?
% You rang M'Lady? Sorry I took so long, but I was polishing the Rolls.
% Ok David, let's yawn our way through this again. GPL's net work code isn't
% perfect... thought we'd established that once or twice... or was it three times?
% No, it was definitely four... or, er....
% ZZZzzzzzz........
<snip>
% PS Well known Net facts number four hundred and fifty seven: just because
% you have a shit-hot Net connection and the other guy has a shit-hot
% connection, doesn't mean that somewhere between the two ISPs there isn't
% a bottleneck. Life's a ***, the Net's porked, I'm going to bed.
And there, David, is the answer again for the 1400th time. If you don't
understand it, we can't help you....
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
>No, I disagree. I'm on ADSL and I have very low lat. Yet when I race
>John Simmons on his Cable Modem He still dances around the track.
>Just the two of us. Thats ridiculous.
>The Multi-player coding on GPL isn't that great. Its semi-smooth on my
>local LAN <3 PCs all race ready> but still not perfect. Hopefully
>Papyrus/Sierra will release a patch to improve this, but I doubt it.
>They're too busy re-releasing N2 for the third time. :(
>-Rich
Hena
What I understand is that you boys probably have a fraction of the time I do
racing online, and therefor don't really know what you are talking about.
The world won't end if you admit that something just might not be "perfect"
with GPL.
I probably have forgotten more about online racing, the internet, and how it
all works together than you'll ever know. Rich (the original poster) could
use his ASDL line and have smooth, connect free racing with other racing
software. Simple as that really. Once you accept this fact, you can start
giving proper advice.
Rich, it's the game.
David G Fisher
> Michael and Andrew.
> What I understand is that you boys probably have a fraction of the time I do
> racing online, and therefor don't really know what you are talking about.
> The world won't end if you admit that something just might not be "perfect"
> with GPL.
> I probably have forgotten more about online racing, the internet, and how it
> all works together than you'll ever know. Rich (the original poster) could
> use his ASDL line and have smooth, connect free racing with other racing
> software. Simple as that really. Once you accept this fact, you can start
> giving proper advice.
> Rich, it's the game.
Beers and cheers
(uncle) Goy
If all hosts are always bad then your ISP is probably at fault, though it could
just as easily be the network (not just Internet, other bindings and arcane
stuff I don't pretend to understand).
FWIW, when I played a lot of Quake I went though three ISP's. One of them
was totally useless for any games. The others all had their good, bad, or
indifferent days.
If your problems persist, in your position I'd certainly try another ISP (though
not AOL or CompuServe, neither of which were (they may have changed)
any use for *** in the past.
Andrew McP
Hehe. I love usenet.
Someone's going to mention NASA any moment now... I can feel it in my
bones. Though I may just be imagining it's a feeling in my bones, after all,
I'm not a neurosurgeon or an osteopath so I couldn't possibly have anything
relevant to say.
Readers with memories somewhat greater in capacity than your average
mayfly will recall the thread concerning GPL's packet size, which is -- by all
accounts -- rather weighty. That's not good for Net ***, and no-one ever
said it was. I can't be sure, but I believe packet size can affect the priority
given to data. I may be talking bollocks though... 1st time that's ever
happened around here, I know. But hey, someone has to set a precedent.
Andrew McP
PS Opinions are to thought what ready made jokes are to humour... a
substitute.
Ok so here is what I add... you know that I got alot of online experience,
no, I mean "mucho experiencia" ?
And here is my quote :
"Well known Net facts number four hundred and fifty seven: just because
you have a shit-hot Net connection and the other guy has a shit-hot
connection, doesn't mean that somewhere between the two ISPs there isn't
a bottleneck. Life's a ***, the Net's porked, I'm going to bed."
- Fran?ois Mnard <ymenard> Good race at the Brickyard!
- Official Mentally retarded guy of r.a.s.
- Excuse me for my English (I'm French speaking)
- Sponsored by http://www.racesimcentral.net/
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--
And, uh, mewonders why such an expert in the Internet and online
racing would be using Prodigy for an ISP... pardon me while I
ROFLMAO.
Rgds,
Mark R.
On Sat, 28 Nov 1998 14:17:09 -0500, "David G Fisher"
>What I understand is that you boys probably have a fraction of the time I do
>racing online, and therefor don't really know what you are talking about.
>The world won't end if you admit that something just might not be "perfect"
>with GPL.
>I probably have forgotten more about online racing, the internet, and how it
>all works together than you'll ever know. Rich (the original poster) could
>use his ASDL line and have smooth, connect free racing with other racing
>software. Simple as that really. Once you accept this fact, you can start
>giving proper advice.
>Rich, it's the game.
>David G Fisher