> You are right about the 300 ping. Problem is, 300 is just fine for internet
> racing in other racing software. Rich said it was just him and John. 300
> should be great with just the two of them. Rich also said he didn't like the
> look of it on a LAN as well.
Don`t know about the LAN thing, never tried it with GPL, but to say that
300 ms is great is not true in my experience, it may be playable in
other sims, but think about it, at 200 km/h a car travels quite a bit of
distance in 300ms, there`s prediction code to fill in the gaps of
course, but at some point that code can`t fill the gaps in a proper way,
it`s possible that an "arcadish" racer like POD can handle these large
gaps better because it needs less information at any given time, would
be interresting to hear some of the more knowledgeable people give out
some info about this
I`ve played Age of Empire over at "The Zone" quite a bit, and as soon as
ping times go over 500 ms you get quite a bit of "lag", and this in a
strategy game, so just saying that 300 ms works in another game just
isn`t enough, and whether there are just the two of them on the track
shouldn`t make much of a difference, because warping occurs because the
prediction code runs out of data (or the data gets too old, or whatever)
and this will happen if there are two or twenty cars on the track
Beers and cheers
(uncle) Goy