rec.autos.simulators

GPL and warping online

David G Fishe

GPL and warping online

by David G Fishe » Sun, 29 Nov 1998 04:00:00

You are right about the 300 ping. Problem is, 300 is just fine for internet
racing in other racing software. Rich said it was just him and John. 300
should be great with just the two of them. Rich also said he didn't like the
look of it on a LAN as well.

David G Fisher


>David, here`s what John wrote about the connection between him and Rich

>> The problem Rich has connecting to me is that the first inbound router


>> over 300ms.

>Now how can Papy be responsible for that ?

>Beers and cheers
>(uncle) Goy

David G Fishe

GPL and warping online

by David G Fishe » Sun, 29 Nov 1998 04:00:00

<snip/lots of boring crap>

I wonder who is responsible for making the choice as to what info is sent in
those packets (what's necessary, what isn't)? Search your mayfly brain for
the answer. It's really easy. The answer is the same for all sims with an
online feature. Here's a hint. The devel-per. You might not remember
(surprise) but this topic has already been discussed here at r.a.s.

At worst, his ping to John was around 300. Just the two of them were racing.
How in the hell you could think that poor results in that situation are
defensible is beyond me. It's funny watching some of you get so worked up
over light criticism of your favorite sim. Especially since you have been so
quick to criticize so strongly in the past.

Even Papyrus employees would surely be more receptive to fair criticism than
some of you. No surprise there.

David G Fisher

David G Fishe

GPL and warping online

by David G Fishe » Sun, 29 Nov 1998 04:00:00

300 is fine in much more recent internet racing games. CPR (1 year old),
MTM2 (6 months old), Viper Racing, and a few others handle it very, very,
well. GPL's prediction code is......is there even a prediction code?

I'll bet my right arm that Ubi Soft does an excellent job with the upcoming
Game Service for MGPRS2.

David G Fisher


>Don`t know about the LAN thing, never tried it with GPL, but to say that
>300 ms is great is not true in my experience, it may be playable in
>other sims, but think about it, at 200 km/h a car travels quite a bit of
>distance in 300ms, there`s prediction code to fill in the gaps of
>course,

Goy Larse

GPL and warping online

by Goy Larse » Mon, 30 Nov 1998 04:00:00


> You are right about the 300 ping. Problem is, 300 is just fine for internet
> racing in other racing software. Rich said it was just him and John. 300
> should be great with just the two of them. Rich also said he didn't like the
> look of it on a LAN as well.

Don`t know about the LAN thing, never tried it with GPL, but to say that
300 ms is great is not true in my experience, it may be playable in
other sims, but think about it, at 200 km/h a car travels quite a bit of
distance in 300ms, there`s prediction code to fill in the gaps of
course, but at some point that code can`t fill the gaps in a proper way,
it`s possible that an "arcadish" racer like POD can handle these large
gaps better because it needs less information at any given time, would
be interresting to hear some of the more knowledgeable people give out
some info about this

I`ve played Age of Empire over at "The Zone" quite a bit, and as soon as
ping times go over 500 ms you get quite a bit of "lag", and this in a
strategy game, so just saying that 300 ms works in another game just
isn`t enough, and whether there are just the two of them on the track
shouldn`t make much of a difference, because warping occurs because the
prediction code runs out of data (or the data gets too old, or whatever)
and this will happen if there are two or twenty cars on the track

Beers and cheers
(uncle) Goy

Eldre

GPL and warping online

by Eldre » Mon, 30 Nov 1998 04:00:00



>> You are right about the 300 ping. Problem is, 300 is just fine for internet
>> racing in other racing software. Rich said it was just him and John. 300
>> should be great with just the two of them. Rich also said he didn't like
>the
>> look of it on a LAN as well.

>Don`t know about the LAN thing, never tried it with GPL, but to say that
>300 ms is great is not true in my experience, it may be playable in
>other sims, but think about it, at 200 km/h a car travels quite a bit of
>distance in 300ms, there`s prediction code to fill in the gaps of

I've tried it on a LAN at home.  It works very well, once you get on the track.
 It delays sometimes GETTING there.  My problem is, my friends don't have
systems strong enough to run it, so the only practice they get is HERE.  In
other words, it's not much of a race yet... :(

Eldred

Michael E. Carve

GPL and warping online

by Michael E. Carve » Mon, 30 Nov 1998 04:00:00


% Michael and Andrew.

% What I understand is that you boys probably have a fraction of the time I do
% racing online, and therefor don't really know what you are talking about.

% The world won't end if you admit that something just might not be "perfect"
% with GPL.

No ONE has said GPL is perfect.....

% I probably have forgotten more about online racing, the internet, and how it
% all works together than you'll ever know. Rich (the original poster) could
% use his ASDL line and have smooth, connect free racing with other racing
% software. Simple as that really. Once you accept this fact, you can start
% giving proper advice.

% Rich, it's the game.

If you say it often enough, it must be true.  And what makes you think
you know more about the Internet and networking than someone else
(especially since you don't know my credentials).  

You also have convenient "brain-fade".  As I have posted in the past
that the reasons some people are experiencing this problem is many
fold.  Some of it is due to GPL sending and receiving more information
than any other racing simulation you have used on-line.  Some of it due
to poorly configured ISP's or a hop somewhere on the backbone that no
one has control of.  Some of it due to poorly setup hardware.  Some of
it just damn bad luck.  And for some people, I would say it is just a
self-fulfilling prophecy.....


% >And there, David, is the answer again for the 1400th time.  If you don't
% >understand it, we can't help you....

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Michael E. Carve

GPL and warping online

by Michael E. Carve » Mon, 30 Nov 1998 04:00:00


% You are right about the 300 ping. Problem is, 300 is just fine for internet
% racing in other racing software. Rich said it was just him and John. 300
% should be great with just the two of them. Rich also said he didn't like the
% look of it on a LAN as well.

And any other racing software can't compare to GPL.  So what's your
point?

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Michael E. Carve

GPL and warping online

by Michael E. Carve » Mon, 30 Nov 1998 04:00:00


% You are right about the 300 ping. Problem is, 300 is just fine for internet
% racing in other racing software. Rich said it was just him and John. 300
% should be great with just the two of them. Rich also said he didn't like the
% look of it on a LAN as well.

300 ping wasn't the problem, it was lost packets by the poorly
configured router.  I've race with worse pings than that with minor
warping and never got disconnected.  Why?  No lost packets.  The lost
packets are not caused by GPL.

It seems that this is one of the things about the Internet that you
"forgot".... <G>

% David G Fisher

% >David, here`s what John wrote about the connection between him and Rich
% >
% >> The problem Rich has connecting to me is that the first inbound router


% >> over 300ms.
% >
% >Now how can Papy be responsible for that ?
% >
% >Beers and cheers
% >(uncle) Goy

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

David G Fishe

GPL and warping online

by David G Fishe » Mon, 30 Nov 1998 04:00:00

What color are your pom-poms?

David G Fisher


>And any other racing software can't compare to GPL.  So what's your
>point?

David G Fishe

GPL and warping online

by David G Fishe » Mon, 30 Nov 1998 04:00:00

So now it's lost packets and a 300 ping isn't the cause of the warping. Yet
others in this thread are insisting a 300 ping is the problem. Or it's none
of that, but actually the packet size (which the developer decides). Blah,
blah, blah.

David G Fisher


>It seems that this is one of the things about the Internet that you
>"forgot".... <G>


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