rec.autos.simulators

Analysis of West Racing Legends

Tim Epstei

Analysis of West Racing Legends

by Tim Epstei » Sat, 13 Jul 2002 20:28:13


Note: this is more a business case analysis than game analysis. Stop reading
now if you'll be bored!

The great things about this potential game are the focus on the features
that Sim Racers want - modularity, expansion, realistic physics, online
play. It really comes across as a mouth watering temptation.

However, before we get too e***d, I think we need to realistically
consider the business model and ask the question: Is this going to work? Are
West going to be able to pull this off?

I understand that West is a small (family?) outfit. Such an undertaking as
their new proposal requires huge capital and a lot of risk. Can a simulation
that requires a lot more work than a racing game, but appeals to a much
smaller, niche market, really be viable?

There are some promising signs:

Pricing model. The casual gamer will pay little more than street price for
the standard game. However, the dedicated Sim Racer will pay extra for each
option, and for new tracks. I would imagine that a full blown package with
all options and extra tracks might cost in the vicinity of US$500, plus
maybe a subscription for high level online racing. This is good thing. Sim
Racers have consistantly said that they would pay for the right product -
consider the recent threads about people demanding a GPL2 and saying that
they'd pay $500 for it!

Modular format. The creators understand that people want an evolving Sim,
with new cars, new tracks, and maybe even new concepts in racing. All of
this will add value to the base product and Intellecutal Property. However,
don't be surprised if unlike current sims, West control the additions to
their products and require all  new cars/tracks to licenced from them
instead of freely available from third party enthusiasts. Maybe they will
encourage people by offereing a comission on new cars/tracks that are sold.


Vapourware?

After 2 years, WSC vanished into the  vapourware cloud it had always been
in. It sees that West relied on a vapourware business model, hoping that VCs
or 3rd parties would take enough of an interest in their game to sponsor the
development. West was too small to take this risk by themselves. Racing
legends appears to be starting off the same way. We have been promised the
stars, but have seen nothing in concrete except a beautifully rendered, but
practically un-realistic racing car. Even with Moore's Law, it will take a
decade or so before we see cars with that level detail running around the
track together in real time!

The web site comes across to me a VC marketing tool, more than a realistic
"this is what is coming soon" type site.

Risk. To get this concept into production requires a huge amount of risk
taking. Not only does the game have to work, but there are issues of
infrastucture for hosting online racing, marketing, and finding a top notch
distribution outfit. Something of this scale is normally only taken on by
large corporations prepared to take the gamble. Remember that recently Papy
declined to do a GPL2, even though the Sim Racing community loved the
original so much. At the end of the day, Papy made a business decision -
they decided that even a very vocal niche market wasn't enough to justify
the expense of doing the game.

dot game boom?

After the dot com crashes of the last 2 years, we have seen a resurgance in
computer games, especially online ***. A lot of people are saying its the
next "big thing". In many ways I agree. Machines are get fast enough to some
wonderful stuff, and broadband has really taken off, so the infrastructure
is there to support a new generation of online ***.

However, have we already forgotten the lesson of the dot com boom? In the
end, it was mostly the new comers like web van that did the skyrocket and
fell back to earth. However, the traditional players ended up surviving and
now prosper. I wonder if it will be the same for ***?

Maybe I'm being a little too cynical. If West can get this game to at least
inital production, and the concept takes off, then they might be able to
sell out to one of the established big players and walk away smiling. It
might also drive forward the market and help create standards for wanted
peripherals such as FF pedals (inc clutch), and hydraulic***pits that
simulate motion and g-forces.

As for me, I'll take a wait and see. I *hope* it all works out.

Tim

Zonk

Analysis of West Racing Legends

by Zonk » Sat, 13 Jul 2002 21:00:03



And you can bet at a $500 price point, it's going to be a huge victim of
piracy.

Z.

--
Please remove my_pants when replying by email.

Jan Verschuere

Analysis of West Racing Legends

by Jan Verschuere » Sat, 13 Jul 2002 21:15:26

Couldn't one argue that those who actually use piracy to aquire games are
not part of the target audience to begin with?

Jan.
=---

Douglas Elliso

Analysis of West Racing Legends

by Douglas Elliso » Sat, 13 Jul 2002 21:28:43

See X-Plane - identical model.

Low volume - high price ( 10,000 - $100 )

It works

Doug

Owen Pilso

Analysis of West Racing Legends

by Owen Pilso » Sat, 13 Jul 2002 21:27:50

Where would microsoft be today if it wasnt for piracy!
oz.


jason moy

Analysis of West Racing Legends

by jason moy » Sat, 13 Jul 2002 21:39:46

On Fri, 12 Jul 2002 13:28:43 +0100, "Douglas Ellison"


>See X-Plane - identical model.

>Low volume - high price ( 10,000 - $100 )

High price?

I can walk down to EB and pick up X-plane for $10.  I don't think I've
ever seen it for more than $20-30.

Jason

MadDAW

Analysis of West Racing Legends

by MadDAW » Sat, 13 Jul 2002 21:39:17

One other thing I question is the whole Legend theme. They have put
themselves in a place to compete with GPL. What happened to Sports Cars?
With so many great addons for GPL out there and more coming almost daily its
gonna be interesting to see how many people are willing to pay that kind of
coin for the software plus the surely needed hardware upgrades when GPL runs
just fine on what they have and stays fresh with all the addons.

MadDAWG

Douglas Elliso

Analysis of West Racing Legends

by Douglas Elliso » Sat, 13 Jul 2002 21:53:07


> On Fri, 12 Jul 2002 13:28:43 +0100, "Douglas Ellison"

> >See X-Plane - identical model.

> >Low volume - high price ( 10,000 - $100 )

> High price?

> I can walk down to EB and pick up X-plane for $10.  I don't think I've
> ever seen it for more than $20-30.

Thats the old version 5.66 that got picked up by X-Cat

V 6 is $99 from his website

Doug

Douglas Elliso

Analysis of West Racing Legends

by Douglas Elliso » Sat, 13 Jul 2002 21:56:32

The only addons we have is graphics and tracks.

No new cars ( i.e. nothing but graphical patches to current ones ), physics,
genres

whilst GPL addons do rock - tracks especially - RL will open it up and even
HELP you to create all the cars and tracks you could possibly want

The X-Plane comparison continues - see the 1200 odd planes for X-plane. -
granted - they're a LOT easier to make than a realistic car - but they're
there all the same

Doug

MadDAW

Analysis of West Racing Legends

by MadDAW » Sat, 13 Jul 2002 22:31:15

True but that's a long term look at WRL. Basically WRL will start out real
similar to GPL. Now if WRL lives up to the hype I'm sure it will make GPL
look like a game. For alot of people WRL will be a huge investment between
software and hardware. I think alot of people will have a hard time spending
the coin for basically GPL2. Now if it was a different genre. I know I was
less than impressed with the car choices. Now if they had done say Trans Am
legends with Cougars, Mustangs, Camaros, and Cudas I'd be all over it.  I do
like the legends vs. modern aspect of the game just so we have deal with
these chicane laden versions of today's tracks.

MadDAWG

Joel A. Willstei

Analysis of West Racing Legends

by Joel A. Willstei » Sat, 13 Jul 2002 23:32:23

Tim,

     Your points are well taken.  The Wests don't exactly have what one
could call by any stretch of the imagination a good track record.  I don't
see any difference between this concept and WSC other then they're starting
with open wheel cars verses sport cars.

     They didn't have the capital to produce and complete WSC, hense the
association with Empire that ended in a messy divorce. Why should we now
believe that this time is any different?

     As previously stated in another thread, I'm one of the famed & named
"Vaporware" posters.  So until we have a workable demo which is at min. few
fully funtional cars on a completely finished track, I shall continue to
label all Wests claimed efforts as Vaporware.

     Let them prove us doubters wrong. All the posts claiming otherwise is
pure BS. They mean nothing. A demo is the only proof.

Joel Willstein

--

"If you can leave black marks on a straight from the time you exit a corner
till the time you brake for the next turn
, then you have enough horsepower."
Mark Donohue




> > Looks like the concept is everything we (well, at least I)
> > have wished for. It's almost scary how close it is to
> > the hard core niche product many have asked for in
> > this newsgroup.

> > The phrase 'This is an entirely new project' makes
> > me a bit worried though...

> Note: this is more a business case analysis than game analysis. Stop
reading
> now if you'll be bored!

> The great things about this potential game are the focus on the features
> that Sim Racers want - modularity, expansion, realistic physics, online
> play. It really comes across as a mouth watering temptation.

> However, before we get too e***d, I think we need to realistically
> consider the business model and ask the question: Is this going to work?
Are
> West going to be able to pull this off?

> I understand that West is a small (family?) outfit. Such an undertaking as
> their new proposal requires huge capital and a lot of risk. Can a
simulation
> that requires a lot more work than a racing game, but appeals to a much
> smaller, niche market, really be viable?

> There are some promising signs:

> Pricing model. The casual gamer will pay little more than street price for
> the standard game. However, the dedicated Sim Racer will pay extra for
each
> option, and for new tracks. I would imagine that a full blown package with
> all options and extra tracks might cost in the vicinity of US$500, plus
> maybe a subscription for high level online racing. This is good thing. Sim
> Racers have consistantly said that they would pay for the right product -
> consider the recent threads about people demanding a GPL2 and saying that
> they'd pay $500 for it!

> Modular format. The creators understand that people want an evolving Sim,
> with new cars, new tracks, and maybe even new concepts in racing. All of
> this will add value to the base product and Intellecutal Property.
However,
> don't be surprised if unlike current sims, West control the additions to
> their products and require all  new cars/tracks to licenced from them
> instead of freely available from third party enthusiasts. Maybe they will
> encourage people by offereing a comission on new cars/tracks that are
sold.


> Vapourware?

> After 2 years, WSC vanished into the  vapourware cloud it had always been
> in. It sees that West relied on a vapourware business model, hoping that
VCs
> or 3rd parties would take enough of an interest in their game to sponsor
the
> development. West was too small to take this risk by themselves. Racing
> legends appears to be starting off the same way. We have been promised the
> stars, but have seen nothing in concrete except a beautifully rendered,
but
> practically un-realistic racing car. Even with Moore's Law, it will take a
> decade or so before we see cars with that level detail running around the
> track together in real time!

> The web site comes across to me a VC marketing tool, more than a realistic
> "this is what is coming soon" type site.

> Risk. To get this concept into production requires a huge amount of risk
> taking. Not only does the game have to work, but there are issues of
> infrastucture for hosting online racing, marketing, and finding a top
notch
> distribution outfit. Something of this scale is normally only taken on by
> large corporations prepared to take the gamble. Remember that recently
Papy
> declined to do a GPL2, even though the Sim Racing community loved the
> original so much. At the end of the day, Papy made a business decision -
> they decided that even a very vocal niche market wasn't enough to justify
> the expense of doing the game.

> dot game boom?

> After the dot com crashes of the last 2 years, we have seen a resurgance
in
> computer games, especially online ***. A lot of people are saying its
the
> next "big thing". In many ways I agree. Machines are get fast enough to
some
> wonderful stuff, and broadband has really taken off, so the infrastructure
> is there to support a new generation of online ***.

> However, have we already forgotten the lesson of the dot com boom? In the
> end, it was mostly the new comers like web van that did the skyrocket and
> fell back to earth. However, the traditional players ended up surviving
and
> now prosper. I wonder if it will be the same for ***?

> Maybe I'm being a little too cynical. If West can get this game to at
least
> inital production, and the concept takes off, then they might be able to
> sell out to one of the established big players and walk away smiling. It
> might also drive forward the market and help create standards for wanted
> peripherals such as FF pedals (inc clutch), and hydraulic***pits that
> simulate motion and g-forces.

> As for me, I'll take a wait and see. I *hope* it all works out.

> Tim

Remco Moe

Analysis of West Racing Legends

by Remco Moe » Sat, 13 Jul 2002 23:54:51

On Fri, 12 Jul 2002 10:32:23 -0400, "Joel A. Willstein"


>Tim,

>     Your points are well taken.  The Wests don't exactly have what one
>could call by any stretch of the imagination a good track record.  I don't
>see any difference between this concept and WSC other then they're starting
>with open wheel cars verses sport cars.

>     They didn't have the capital to produce and complete WSC, hense the
>association with Empire that ended in a messy divorce. Why should we now
>believe that this time is any different?

>     As previously stated in another thread, I'm one of the famed & named
>"Vaporware" posters.  So until we have a workable demo which is at min. few
>fully funtional cars on a completely finished track, I shall continue to
>label all Wests claimed efforts as Vaporware.

>     Let them prove us doubters wrong. All the posts claiming otherwise is
>pure BS. They mean nothing. A demo is the only proof.

IMO WSC wasn't vaporware. It was an unfinished product, since I know a
few people who actually drove it.

But the most important thing is that the West brothers are producing
RL themself. No marketing suits will dictate what should, or should
not be in the sim. Since the distance  between the community and the
producers is as short as possible, the attitude of this community is
more important as usual. I think it's time to stop being pessimistic,
and only say something if you can contribute to the product itself
in the form of constructive feedback.

Of course there is no warranty it will be released. Of course we can
only be sure we actually got it when it's installed and running on our
own computer. There is no need to repeat that over and over again.

Let's just be glad we got information (again), and hope for the best
sim possible. And do whatever we can to create an atmosphere
so this can happen.

Cheers.

Remco

Zardo

Analysis of West Racing Legends

by Zardo » Sun, 14 Jul 2002 00:01:05


> One other thing I question is the whole Legend theme. They have put
> themselves in a place to compete with GPL. What happened to Sports Cars?
> With so many great addons for GPL out there and more coming almost daily
> its gonna be interesting to see how many people are willing to pay that
> kind of coin for the software plus the surely needed hardware upgrades
> when GPL runs just fine on what they have and stays fresh with all the
> addons.

> MadDAWG

How is it competeing with GPL? Just because they both have the word legend
in the title? Apart from that they are two completely different kinds of
products. And I don't think GPL's physics are as realistic as some of you
would have us believe anyway. I'm very e***d by what the West brothers
are trying to pull off and wish them the best of luck. My wallet is ready
to purchase - the sooner the better.
Zardo

Analysis of West Racing Legends

by Zardo » Sun, 14 Jul 2002 00:03:47


>> No new cars ( i.e. nothing but graphical patches to current ones ),
> physics,
>> genres

> True but that's a long term look at WRL. Basically WRL will start out real
> similar to GPL. Now if WRL lives up to the hype I'm sure it will make GPL
> look like a game. For alot of people WRL will be a huge investment between
> software and hardware. I think alot of people will have a hard time
> spending the coin for basically GPL2. Now if it was a different genre. I
> know I was less than impressed with the car choices. Now if they had done
> say Trans Am
> legends with Cougars, Mustangs, Camaros, and Cudas I'd be all over it.  I
> do like the legends vs. modern aspect of the game just so we have deal
> with these chicane laden versions of today's tracks.

> MadDAWG

Where does it say the initial release will be 1967 F1GP cars and tracks?
Dan Leac

Analysis of West Racing Legends

by Dan Leac » Sun, 14 Jul 2002 00:06:32

Theye didnt split from empire because of any probs with capital.. They split
because empire wanted to do a crappy arcade game and the wests wanted to
do.. well RL
 dan


> Tim,

>      Your points are well taken.  The Wests don't exactly have what one
> could call by any stretch of the imagination a good track record.  I don't
> see any difference between this concept and WSC other then they're
starting
> with open wheel cars verses sport cars.

>      They didn't have the capital to produce and complete WSC, hense the
> association with Empire that ended in a messy divorce. Why should we now
> believe that this time is any different?

>      As previously stated in another thread, I'm one of the famed & named
> "Vaporware" posters.  So until we have a workable demo which is at min.
few
> fully funtional cars on a completely finished track, I shall continue to
> label all Wests claimed efforts as Vaporware.

>      Let them prove us doubters wrong. All the posts claiming otherwise is
> pure BS. They mean nothing. A demo is the only proof.

> Joel Willstein

> --

> "If you can leave black marks on a straight from the time you exit a
corner
> till the time you brake for the next turn
> , then you have enough horsepower."
> Mark Donohue





> > > Looks like the concept is everything we (well, at least I)
> > > have wished for. It's almost scary how close it is to
> > > the hard core niche product many have asked for in
> > > this newsgroup.

> > > The phrase 'This is an entirely new project' makes
> > > me a bit worried though...

> > Note: this is more a business case analysis than game analysis. Stop
> reading
> > now if you'll be bored!

> > The great things about this potential game are the focus on the features
> > that Sim Racers want - modularity, expansion, realistic physics, online
> > play. It really comes across as a mouth watering temptation.

> > However, before we get too e***d, I think we need to realistically
> > consider the business model and ask the question: Is this going to work?
> Are
> > West going to be able to pull this off?

> > I understand that West is a small (family?) outfit. Such an undertaking
as
> > their new proposal requires huge capital and a lot of risk. Can a
> simulation
> > that requires a lot more work than a racing game, but appeals to a much
> > smaller, niche market, really be viable?

> > There are some promising signs:

> > Pricing model. The casual gamer will pay little more than street price
for
> > the standard game. However, the dedicated Sim Racer will pay extra for
> each
> > option, and for new tracks. I would imagine that a full blown package
with
> > all options and extra tracks might cost in the vicinity of US$500, plus
> > maybe a subscription for high level online racing. This is good thing.
Sim
> > Racers have consistantly said that they would pay for the right
product -
> > consider the recent threads about people demanding a GPL2 and saying
that
> > they'd pay $500 for it!

> > Modular format. The creators understand that people want an evolving
Sim,
> > with new cars, new tracks, and maybe even new concepts in racing. All of
> > this will add value to the base product and Intellecutal Property.
> However,
> > don't be surprised if unlike current sims, West control the additions to
> > their products and require all  new cars/tracks to licenced from them
> > instead of freely available from third party enthusiasts. Maybe they
will
> > encourage people by offereing a comission on new cars/tracks that are
> sold.


> > Vapourware?

> > After 2 years, WSC vanished into the  vapourware cloud it had always
been
> > in. It sees that West relied on a vapourware business model, hoping that
> VCs
> > or 3rd parties would take enough of an interest in their game to sponsor
> the
> > development. West was too small to take this risk by themselves. Racing
> > legends appears to be starting off the same way. We have been promised
the
> > stars, but have seen nothing in concrete except a beautifully rendered,
> but
> > practically un-realistic racing car. Even with Moore's Law, it will take
a
> > decade or so before we see cars with that level detail running around
the
> > track together in real time!

> > The web site comes across to me a VC marketing tool, more than a
realistic
> > "this is what is coming soon" type site.

> > Risk. To get this concept into production requires a huge amount of risk
> > taking. Not only does the game have to work, but there are issues of
> > infrastucture for hosting online racing, marketing, and finding a top
> notch
> > distribution outfit. Something of this scale is normally only taken on
by
> > large corporations prepared to take the gamble. Remember that recently
> Papy
> > declined to do a GPL2, even though the Sim Racing community loved the
> > original so much. At the end of the day, Papy made a business decision -
> > they decided that even a very vocal niche market wasn't enough to
justify
> > the expense of doing the game.

> > dot game boom?

> > After the dot com crashes of the last 2 years, we have seen a resurgance
> in
> > computer games, especially online ***. A lot of people are saying its
> the
> > next "big thing". In many ways I agree. Machines are get fast enough to
> some
> > wonderful stuff, and broadband has really taken off, so the
infrastructure
> > is there to support a new generation of online ***.

> > However, have we already forgotten the lesson of the dot com boom? In
the
> > end, it was mostly the new comers like web van that did the skyrocket
and
> > fell back to earth. However, the traditional players ended up surviving
> and
> > now prosper. I wonder if it will be the same for ***?

> > Maybe I'm being a little too cynical. If West can get this game to at
> least
> > inital production, and the concept takes off, then they might be able to
> > sell out to one of the established big players and walk away smiling. It
> > might also drive forward the market and help create standards for wanted
> > peripherals such as FF pedals (inc clutch), and hydraulic***pits that
> > simulate motion and g-forces.

> > As for me, I'll take a wait and see. I *hope* it all works out.

> > Tim


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