rec.autos.simulators

Analysis of West Racing Legends

Douglas Elliso

Analysis of West Racing Legends

by Douglas Elliso » Sun, 14 Jul 2002 00:09:36


Except the tools and help to make any car and any venue you want will be
publicly available and tutorials given by Chris and Tony.

Thats makes the WORLD of diffrence.

Think how long it took for the first GOOD GPL tracks to appear.

and Cudas I'd be all over it.

It'll happen.  I know that Scott P's been doing such things - and it's quite
likely that Chris and TOny will follow up with an addon for these.

You're making the best race sim ever and want it to be demonstrated as
such - so you make the same cars as seen in the current champion of race
sims - what better way to prove the quality and excellence of a title than
by de-throning it's predecessor?

Doug

MadDAW

Analysis of West Racing Legends

by MadDAW » Sun, 14 Jul 2002 00:16:02


I nor them said it was gonna be 1967 F1GP. what I said was GPL2 aka "old
open wheel cars".

That better?

MadDAWG

Joel A. Willstei

Analysis of West Racing Legends

by Joel A. Willstei » Sun, 14 Jul 2002 00:12:39

Dan,

     I believe that Empire terminated them, it wasn't the other way around.

Joel Willstein

--

"If you can leave black marks on a straight from the time you exit a corner
till the time you brake for the next turn
, then you have enough horsepower."
Mark Donohue


> Theye didnt split from empire because of any probs with capital.. They
split
> because empire wanted to do a crappy arcade game and the wests wanted to
> do.. well RL
>  dan


> > Tim,

> >      Your points are well taken.  The Wests don't exactly have what one
> > could call by any stretch of the imagination a good track record.  I
don't
> > see any difference between this concept and WSC other then they're
> starting
> > with open wheel cars verses sport cars.

> >      They didn't have the capital to produce and complete WSC, hense the
> > association with Empire that ended in a messy divorce. Why should we now
> > believe that this time is any different?

> >      As previously stated in another thread, I'm one of the famed &
named
> > "Vaporware" posters.  So until we have a workable demo which is at min.
> few
> > fully funtional cars on a completely finished track, I shall continue to
> > label all Wests claimed efforts as Vaporware.

> >      Let them prove us doubters wrong. All the posts claiming otherwise
is
> > pure BS. They mean nothing. A demo is the only proof.

> > Joel Willstein

> > --

> > "If you can leave black marks on a straight from the time you exit a
> corner
> > till the time you brake for the next turn
> > , then you have enough horsepower."
> > Mark Donohue





> > > > Looks like the concept is everything we (well, at least I)
> > > > have wished for. It's almost scary how close it is to
> > > > the hard core niche product many have asked for in
> > > > this newsgroup.

> > > > The phrase 'This is an entirely new project' makes
> > > > me a bit worried though...

> > > Note: this is more a business case analysis than game analysis. Stop
> > reading
> > > now if you'll be bored!

> > > The great things about this potential game are the focus on the
features
> > > that Sim Racers want - modularity, expansion, realistic physics,
online
> > > play. It really comes across as a mouth watering temptation.

> > > However, before we get too e***d, I think we need to realistically
> > > consider the business model and ask the question: Is this going to
work?
> > Are
> > > West going to be able to pull this off?

> > > I understand that West is a small (family?) outfit. Such an
undertaking
> as
> > > their new proposal requires huge capital and a lot of risk. Can a
> > simulation
> > > that requires a lot more work than a racing game, but appeals to a
much
> > > smaller, niche market, really be viable?

> > > There are some promising signs:

> > > Pricing model. The casual gamer will pay little more than street price
> for
> > > the standard game. However, the dedicated Sim Racer will pay extra for
> > each
> > > option, and for new tracks. I would imagine that a full blown package
> with
> > > all options and extra tracks might cost in the vicinity of US$500,
plus
> > > maybe a subscription for high level online racing. This is good thing.
> Sim
> > > Racers have consistantly said that they would pay for the right
> product -
> > > consider the recent threads about people demanding a GPL2 and saying
> that
> > > they'd pay $500 for it!

> > > Modular format. The creators understand that people want an evolving
> Sim,
> > > with new cars, new tracks, and maybe even new concepts in racing. All
of
> > > this will add value to the base product and Intellecutal Property.
> > However,
> > > don't be surprised if unlike current sims, West control the additions
to
> > > their products and require all  new cars/tracks to licenced from them
> > > instead of freely available from third party enthusiasts. Maybe they
> will
> > > encourage people by offereing a comission on new cars/tracks that are
> > sold.


> > > Vapourware?

> > > After 2 years, WSC vanished into the  vapourware cloud it had always
> been
> > > in. It sees that West relied on a vapourware business model, hoping
that
> > VCs
> > > or 3rd parties would take enough of an interest in their game to
sponsor
> > the
> > > development. West was too small to take this risk by themselves.
Racing
> > > legends appears to be starting off the same way. We have been promised
> the
> > > stars, but have seen nothing in concrete except a beautifully
rendered,
> > but
> > > practically un-realistic racing car. Even with Moore's Law, it will
take
> a
> > > decade or so before we see cars with that level detail running around
> the
> > > track together in real time!

> > > The web site comes across to me a VC marketing tool, more than a
> realistic
> > > "this is what is coming soon" type site.

> > > Risk. To get this concept into production requires a huge amount of
risk
> > > taking. Not only does the game have to work, but there are issues of
> > > infrastucture for hosting online racing, marketing, and finding a top
> > notch
> > > distribution outfit. Something of this scale is normally only taken on
> by
> > > large corporations prepared to take the gamble. Remember that recently
> > Papy
> > > declined to do a GPL2, even though the Sim Racing community loved the
> > > original so much. At the end of the day, Papy made a business
decision -
> > > they decided that even a very vocal niche market wasn't enough to
> justify
> > > the expense of doing the game.

> > > dot game boom?

> > > After the dot com crashes of the last 2 years, we have seen a
resurgance
> > in
> > > computer games, especially online ***. A lot of people are saying
its
> > the
> > > next "big thing". In many ways I agree. Machines are get fast enough
to
> > some
> > > wonderful stuff, and broadband has really taken off, so the
> infrastructure
> > > is there to support a new generation of online ***.

> > > However, have we already forgotten the lesson of the dot com boom? In
> the
> > > end, it was mostly the new comers like web van that did the skyrocket
> and
> > > fell back to earth. However, the traditional players ended up
surviving
> > and
> > > now prosper. I wonder if it will be the same for ***?

> > > Maybe I'm being a little too cynical. If West can get this game to at
> > least
> > > inital production, and the concept takes off, then they might be able
to
> > > sell out to one of the established big players and walk away smiling.
It
> > > might also drive forward the market and help create standards for
wanted
> > > peripherals such as FF pedals (inc clutch), and hydraulic***pits
that
> > > simulate motion and g-forces.

> > > As for me, I'll take a wait and see. I *hope* it all works out.

> > > Tim

Dan Leac

Analysis of West Racing Legends

by Dan Leac » Sun, 14 Jul 2002 00:21:16

where did u here that?
"Joel A. Willstein" <jaw...@optonline.net> wrote in message
news:mmCX8.18419$9d6.1078409@news4.srv.hcvlny.cv.net...
> Dan,

>      I believe that Empire terminated them, it wasn't the other way
around.

> Joel Willstein

> --

> "If you can leave black marks on a straight from the time you exit a
corner
> till the time you brake for the next turn
> , then you have enough horsepower."
> Mark Donohue

> "Dan Leach" <aow...@dsl.pipex.com> wrote in message
> news:agmr9p$n0o5r$1@ID-104671.news.dfncis.de...
> > Theye didnt split from empire because of any probs with capital.. They
> split
> > because empire wanted to do a crappy arcade game and the wests wanted to
> > do.. well RL
> >  dan
> > "Joel A. Willstein" <jaw...@optonline.net> wrote in message
> > news:DMBX8.18403$9d6.1063140@news4.srv.hcvlny.cv.net...
> > > Tim,

> > >      Your points are well taken.  The Wests don't exactly have what
one
> > > could call by any stretch of the imagination a good track record.  I
> don't
> > > see any difference between this concept and WSC other then they're
> > starting
> > > with open wheel cars verses sport cars.

> > >      They didn't have the capital to produce and complete WSC, hense
the
> > > association with Empire that ended in a messy divorce. Why should we
now
> > > believe that this time is any different?

> > >      As previously stated in another thread, I'm one of the famed &
> named
> > > "Vaporware" posters.  So until we have a workable demo which is at
min.
> > few
> > > fully funtional cars on a completely finished track, I shall continue
to
> > > label all Wests claimed efforts as Vaporware.

> > >      Let them prove us doubters wrong. All the posts claiming
otherwise
> is
> > > pure BS. They mean nothing. A demo is the only proof.

> > > Joel Willstein

> > > --

> > > "If you can leave black marks on a straight from the time you exit a
> > corner
> > > till the time you brake for the next turn
> > > , then you have enough horsepower."
> > > Mark Donohue

> > > "Tim Epstein" <e...@N0ospam.pobox.com> wrote in message
> > > news:i3zX8.2968$_n5.61737@newsfep2-win.server.ntli.net...
> > > > "Mats Lofkvist" <m...@algonet.se> wrote in message
> > > > news:y2qd6ttgw5v.fsf@algonet.se...
> > > > > Looks like the concept is everything we (well, at least I)
> > > > > have wished for. It's almost scary how close it is to
> > > > > the hard core niche product many have asked for in
> > > > > this newsgroup.

> > > > > The phrase 'This is an entirely new project' makes
> > > > > me a bit worried though...

> > > > Note: this is more a business case analysis than game analysis. Stop
> > > reading
> > > > now if you'll be bored!

> > > > The great things about this potential game are the focus on the
> features
> > > > that Sim Racers want - modularity, expansion, realistic physics,
> online
> > > > play. It really comes across as a mouth watering temptation.

> > > > However, before we get too excited, I think we need to realistically
> > > > consider the business model and ask the question: Is this going to
> work?
> > > Are
> > > > West going to be able to pull this off?

> > > > I understand that West is a small (family?) outfit. Such an
> undertaking
> > as
> > > > their new proposal requires huge capital and a lot of risk. Can a
> > > simulation
> > > > that requires a lot more work than a racing game, but appeals to a
> much
> > > > smaller, niche market, really be viable?

> > > > There are some promising signs:

> > > > Pricing model. The casual gamer will pay little more than street
price
> > for
> > > > the standard game. However, the dedicated Sim Racer will pay extra
for
> > > each
> > > > option, and for new tracks. I would imagine that a full blown
package
> > with
> > > > all options and extra tracks might cost in the vicinity of US$500,
> plus
> > > > maybe a subscription for high level online racing. This is good
thing.
> > Sim
> > > > Racers have consistantly said that they would pay for the right
> > product -
> > > > consider the recent threads about people demanding a GPL2 and saying
> > that
> > > > they'd pay $500 for it!

> > > > Modular format. The creators understand that people want an evolving
> > Sim,
> > > > with new cars, new tracks, and maybe even new concepts in racing.
All
> of
> > > > this will add value to the base product and Intellecutal Property.
> > > However,
> > > > don't be surprised if unlike current sims, West control the
additions
> to
> > > > their products and require all  new cars/tracks to licenced from
them
> > > > instead of freely available from third party enthusiasts. Maybe they
> > will
> > > > encourage people by offereing a comission on new cars/tracks that
are
> > > sold.

> > > > Now for the bad news:

> > > > Vapourware?

> > > > After 2 years, WSC vanished into the  vapourware cloud it had always
> > been
> > > > in. It sees that West relied on a vapourware business model, hoping
> that
> > > VCs
> > > > or 3rd parties would take enough of an interest in their game to
> sponsor
> > > the
> > > > development. West was too small to take this risk by themselves.
> Racing
> > > > legends appears to be starting off the same way. We have been
promised
> > the
> > > > stars, but have seen nothing in concrete except a beautifully
> rendered,
> > > but
> > > > practically un-realistic racing car. Even with Moore's Law, it will
> take
> > a
> > > > decade or so before we see cars with that level detail running
around
> > the
> > > > track together in real time!

> > > > The web site comes across to me a VC marketing tool, more than a
> > realistic
> > > > "this is what is coming soon" type site.

> > > > Risk. To get this concept into production requires a huge amount of
> risk
> > > > taking. Not only does the game have to work, but there are issues of
> > > > infrastucture for hosting online racing, marketing, and finding a
top
> > > notch
> > > > distribution outfit. Something of this scale is normally only taken
on
> > by
> > > > large corporations prepared to take the gamble. Remember that
recently
> > > Papy
> > > > declined to do a GPL2, even though the Sim Racing community loved
the
> > > > original so much. At the end of the day, Papy made a business
> decision -
> > > > they decided that even a very vocal niche market wasn't enough to
> > justify
> > > > the expense of doing the game.

> > > > dot game boom?

> > > > After the dot com crashes of the last 2 years, we have seen a
> resurgance
> > > in
> > > > computer games, especially online gaming. A lot of people are saying
> its
> > > the
> > > > next "big thing". In many ways I agree. Machines are get fast enough
> to
> > > some
> > > > wonderful stuff, and broadband has really taken off, so the
> > infrastructure
> > > > is there to support a new generation of online gaming.

> > > > However, have we already forgotten the lesson of the dot com boom?
In
> > the
> > > > end, it was mostly the new comers like web van that did the
skyrocket
> > and
> > > > fell back to earth. However, the traditional players ended up
> surviving
> > > and
> > > > now prosper. I wonder if it will be the same for gaming?

> > > > Maybe I'm being a little too cynical. If West can get this game to
at
> > > least
> > > > inital production, and the concept takes off, then they might be
able
> to
> > > > sell out to one of the established big players and walk away
smiling.
> It
> > > > might also drive forward the market and help create standards for
> wanted
> > > > peripherals such as FF pedals (inc clutch), and hydraulic cockpits
> that
> > > > simulate motion and g-forces.

> > > > As for me, I'll take a wait and see. I *hope* it all works out.

> > > > Tim

Zardo

Analysis of West Racing Legends

by Zardo » Sun, 14 Jul 2002 00:21:04


> Theye didnt split from empire because of any probs with capital.. They
> split because empire wanted to do a crappy arcade game and the wests
> wanted to do.. well RL
>  dan

Yea, and I posted that Empire would do this to them about two years ago
(using a different user name). Maybe I should change my name to Nostradamus.

P.S. Don't post 177 lines of quoted text to post four lines of your own
text. Select the garbage text and delete it before posting.

Douglas Elliso

Analysis of West Racing Legends

by Douglas Elliso » Sun, 14 Jul 2002 00:42:36



around.

For someone who's clearly not spoken to chris and tony, who clearly doesnt
know whats been going on ( looking at you numerour threads that seem to
rubbish the project and Chris and Tony) - how on EARTH are we suppoed to
believe a word you say?

Doug

Roger Squire

Analysis of West Racing Legends

by Roger Squire » Sun, 14 Jul 2002 00:42:30

    This seems at odds with their distribution model, which appears to
depend heavily on sales of cars and tracks they have produced themselves, so
I suspect making everything publically available will be a pretty low
priority.

rms

Douglas Elliso

Analysis of West Racing Legends

by Douglas Elliso » Sun, 14 Jul 2002 00:45:40


You suspect it's a low priority

I KNOW that it's high priority.

FACT

Doug

Douglas Elliso

Analysis of West Racing Legends

by Douglas Elliso » Sun, 14 Jul 2002 00:53:01


You also presume to know the details of their distribution model.

Short of being self -published, and being an iterative modular design - you,
I, anyone else - we dont KNOW what format/structure of buying it there will
be. A one off with free updates, a subscription - could be all manor of
difference distrib. models

Doug

JM

Analysis of West Racing Legends

by JM » Sun, 14 Jul 2002 01:43:05



I think you're both probably right.
Here's my authentic reconstruction of the conversation:

Empire Corporate Shill (ECS) West Brothers (WB)

ECS: So guys, this racing game. we want it to have rumble-pad compatibility
and a simultaneous PS2 and XBox release. Don't bother with PC for now.

WB: Erm, we don't think a thoroughbred racing simulation will work too well
on a games console.

ECS: Neither do I. Do you have the cheat codes laid out?

WB: We're not making an arcade racing "game" for anyone, or any amount of
money.

ECS: You're fired.

;o)

cheers
John

Dan Leac

Analysis of West Racing Legends

by Dan Leac » Sun, 14 Jul 2002 01:46:13

LOL  :) nice one



> >> Dan,

> >>      I believe that Empire terminated them, it wasn't the other way
> > around.

> >> Joel Willstein

> > where did u here that?

> I think you're both probably right.
> Here's my authentic reconstruction of the conversation:

> Empire Corporate Shill (ECS) West Brothers (WB)

> ECS: So guys, this racing game. we want it to have rumble-pad
compatibility
> and a simultaneous PS2 and XBox release. Don't bother with PC for now.

> WB: Erm, we don't think a thoroughbred racing simulation will work too
well
> on a games console.

> ECS: Neither do I. Do you have the cheat codes laid out?

> WB: We're not making an arcade racing "game" for anyone, or any amount of
> money.

> ECS: You're fired.

> ;o)

> cheers
> John

David Coo

Analysis of West Racing Legends

by David Coo » Sun, 14 Jul 2002 02:34:25


We'll see...

Larr

Analysis of West Racing Legends

by Larr » Sun, 14 Jul 2002 02:41:02

Nobody will buy it at that price.

No one will by it at $100.

-Larry




> > Pricing model. The casual gamer will pay little more than street price
> > for the standard game. However, the dedicated Sim Racer will pay extra
> > for each option, and for new tracks

> And you can bet at a $500 price point, it's going to be a huge victim of
> piracy.

> Z.

> --
> Please remove my_pants when replying by email.

Tim Epstei

Analysis of West Racing Legends

by Tim Epstei » Sun, 14 Jul 2002 02:46:55

Hmm.. That's smaller than even I imagined. I've got many years corporate
I.T. project management experience, as well as doing consulting work with
highly motivated individuals who have had a "vision", started a company, and
started programming by themselves, hoping to start on a solution and find
the funding to make it "big" on the way. The problem here is that the scope
of the Racing Legends project fits into the first category, but the reality
of the "company" fits into the second. My experience with the gifted
individuals who made a start on their own is that most of them ended up
severely under-estimating what it would take to get their vision converted
into a product, or ended up with a failed company due to poor management,
even though their idea was sound. The most successful individuals got their
idea into Alpha stage and started attracting a lot of attention, only to
find themselves snapped up as highly paid developers by head hunters for one
of the "big three" games companies, where they could at least have the
resources to put some of their ideas into production.

For a project of this scale to work requires as much management, business
and marketing acumen as vision, dedication, and programming skills. Assuming
they have 2 years experience behind them doing preliminary WSC work, and
want to get a solid business model and alpha demonstration out the door by
early next year, with  completed product by end of next year, they'lll need
to burn through at least US$1M to make a start. This is assuming they cut
out the middleman and sell directly, have unpaid volunteer beta testers, and
can negotiate licencing of cars/drivers/tracks on a commission basis.

If this was a fully commercial/corporate operation, I would multiply that
figure by five.

Sorry if I sound negative - 10 years ago I would have flamed the ***out
whomever wrote this message. But now I'm 37, and have almost 20 years I.T.
experience behind me, and know the success rate for small startups wanting
to do grand projects (about 2%). Those that do succeed do so because they
find themselves a mentor at an early stage that can convert their brilliant
ideas into commercial reality, even if this means coming out with a solid
first product that only offers 10% of the bells and whistles originally
planned, but 100% of the phsyics realism, reliability and online gameplay.

I just don't see that type of disipline in place with West. If their new web
site had promised a simple first product, but with the essential features
such as brilliant physics and online play, then I would be more e***d.
Instead I see big money being spent on non-essential first release stuff
like leather wallets and glossy manuals. Rather than a carefully
orchestrated 5 year plan, with new features kept secret at first, then
demonstrated and finally released in a timely manner, they've taken a
scattergun approach and spilt all their beans. This doesn't make any
commercial sense at all. Instead they've created even more hype and pressure
to live up to, and will have an endless queue of messages asking when add-on
x will finally be released.

They're already talking  instance about an add-on rally genre. This is huge
undertaking to do properly, as anyone who has had much experience with Rally
Trophy (the closest thing to a Sim at the moment) will know. Wouldn't it
have been great if having released Racing Legends on its own merits, without
mention of the rally add-on, they progressed with work on it over the next
year or two, and then suddenly announced the add-on in a blaze of glory with
screen shots, video clips and a firm release date!!!

Anyway - enough from me - I need to get a life.

Tim

Tony Rickar

Analysis of West Racing Legends

by Tony Rickar » Sun, 14 Jul 2002 02:53:42

Why not?

How could anyone justify a steering wheel for their PC in this case? GPL
has outlasted more than one wheel here.

The software will contribute more to the feel of driving than adding any
piece of hardware will. Hence justifying the cost.

We are racing sim enthusiasts. The software is the core.

Tony


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