rec.autos.simulators

Real GPL crowds (who needs textures)

Matthias Fla

Real GPL crowds (who needs textures)

by Matthias Fla » Fri, 11 Jun 1999 04:00:00



That would be fun, eg. for events like the Professional Gamers League:
PGL going GPL - GPL going PGL?

Even more interesting would be the chance to "race" in the champions
race with your own GPL car at home, with the cars of the champs acting
as ghosts or AI.

--
Matthias Flatt

Dan Belch

Real GPL crowds (who needs textures)

by Dan Belch » Fri, 11 Jun 1999 04:00:00

Heh, sounds like fun to me.  I had a ball just watching a replay of Grahme Nash
winning a race at Kyalami by a few feet against an AI car, so I can't image how
much fun it'd be to see live online racing!  :)
Dan Belcher
Team Racing Unlimited

Meij

Real GPL crowds (who needs textures)

by Meij » Fri, 11 Jun 1999 04:00:00

What you'd need is some form of spectator mode like in Quake etc so you
could wander around the track all invisible and watch from where you
wanted, even in the air.

M



Micha?l 'NRG' Hompu

Real GPL crowds (who needs textures)

by Micha?l 'NRG' Hompu » Fri, 11 Jun 1999 04:00:00

Looks very nice to me!

Also very useful when you want somebody who is looking if there are no rules
broken by someone.

Greetinx Micha?l Hompus



> > >Assuming enough people are actually interested in watching, of
course...

> > Heh, sounds like fun to me.  I had a ball just watching a replay of
Grahme Nash
> > winning a race at Kyalami by a few feet against an AI car, so I can't
image how
> > much fun it'd be to see live online racing!  :)

> Great - looks like there are at least four people who'd want to watch!
> ;-)

Dan Belch

Real GPL crowds (who needs textures)

by Dan Belch » Fri, 11 Jun 1999 04:00:00


you can say what you wanted to say over again?  Thanks.

Dan Belcher
Team Racing Unlimited

J. P. Hovercraf

Real GPL crowds (who needs textures)

by J. P. Hovercraf » Fri, 11 Jun 1999 04:00:00


> I had a mad idea the other day - wouldn't it be great if us ordinary
> mortal GPL fans could watch a world championship race in real time?

> <snip>

> Assuming enough people are actually interested in watching, of course...

Yes. please!!!

J. P. Hovercraft

ymenar

Real GPL crowds (who needs textures)

by ymenar » Fri, 11 Jun 1999 04:00:00


for the NROS, since it's an official NASCAR sanctioned series.... this has
been though for years.

The main problem is that even for today the connections aren't enough fast.
Just think about how much download you would need to see all the cars on the
track.  Because even in GPL when you race online, you see what 4-5cars
forward on fast connections and 1 in your mirrors, no ?

Now just imagine if you had ALL the cars.  And on the NROS it means 24cars.

It's the current limitation.  Even with ADSL and Cable-modem, it's barely
acceptable. Especially with GPL and it's physics.  But for the future, there
is a great market for such a thing, and incredible possibilities.

--
-- Fran?ois Mnard <ymenard/Nas-Frank>
-- NROS Nascar sanctioned Guide http://www.nros.com/
-- SimRacing Online http://www.simracing.com/
-- Official mentally retarded guy of r.a.s.
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Mark Seer

Real GPL crowds (who needs textures)

by Mark Seer » Fri, 11 Jun 1999 04:00:00

You are not alone in this thought Neil. I have been thinking about this for
a long time now. All it would take would be a server to receive data
streamed from the race feed. A function that would not be too hard to
incorporate. This in turn could be fed out in the manner you describe. Cut
down client viewing software - IE the replay part of most programs
(freeware),  could be distributed on mag covers and be available to download
on the web.

If we had the co-operation of the software houses and manufacturers of
hardware on this one, imagine the possibilities. Semi Pro racing might not
be too far off. Software could be demoed in real time to prospective buyers
in a much more exiting manner, kudos would be gained by winning hardware
manufacturers ....hundreds of people watching a race, A driver using a TSW
wheel wins the race. TSW gets loads of orders in the next week. Sound
familiar?

Mark


Micha?l 'NRG' Hompu

Real GPL crowds (who needs textures)

by Micha?l 'NRG' Hompu » Fri, 11 Jun 1999 04:00:00

remember that there is no need to sent car locations back to the server, so
it will need
50% less bandwidth.

so that is at least 10 cars in front, 2 in the mirrors :)

Greetinx Micha?l Hompus

ymenar

Real GPL crowds (who needs textures)

by ymenar » Fri, 11 Jun 1999 04:00:00


Yes that is a good point, but this only take off any need to upload.  Taking
off upload doesn't mean you will accelerate the download.

Still, the cars could update half the time as when we are racing normally
(that would make what you said correct)  ;-)   With a good prediction code
like on the NROS ovals, it shouldn't make a big difference, I speculate.

--
-- Fran?ois Mnard <ymenard/Nas-Frank>
-- NROS Nascar sanctioned Guide http://www.nros.com/
-- SimRacing Online http://www.simracing.com/
-- Official mentally retarded guy of r.a.s.
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Michael Barlo

Real GPL crowds (who needs textures)

by Michael Barlo » Fri, 11 Jun 1999 04:00:00

    That's a problem with AOL.  The concept is good where you can't receive
(virus) files, But, Valid files are a real pain to receive.  If you see me in
GSB, and you have the RW software, and are NOT using AOL to race with, I'll give
you the file needed.

C-ya on the track,
Mike Barlow



> you can say what you wanted to say over again?  Thanks.

> Dan Belcher
> Team Racing Unlimited

--
=========================================
Mike Barlow of Barlow Racing?
=========================================
Member of R.O.R. 1999
http://www.pivot.net/~marknjess/ror.html
=========================================
Racing online with the help of......

Sim Racing Mag
http://www.simracingmag.com/

Race Communications Association
http://members.xoom.com/RCA/toc.html

Holodyne Engineering

Mystic Music

(have Your !!Name/Address!! placed here)

  mikeba.vcf
< 1K Download
Micha?l 'NRG' Hompu

Real GPL crowds (who needs textures)

by Micha?l 'NRG' Hompu » Fri, 11 Jun 1999 04:00:00

Well to best point is that the processor needs to do less to :)
If you have a little lag the only thing you will see is a car that is
jumping some more.
But the computer does not have to predict and Correct as much as when you
are really a driver.

And also the computer does not to have to simulate the car, the whole
driving simulation engine can be set off...

Just some toughts...

Greetinx Micha?l Hompus

TRUSRS

Real GPL crowds (who needs textures)

by TRUSRS » Fri, 11 Jun 1999 04:00:00

Hey, hick boy, send that replay to a Northern Yankee

TRUSRS

Real GPL crowds (who needs textures)

by TRUSRS » Fri, 11 Jun 1999 04:00:00


>you can say what you wanted to say over again?  Thanks.

>Dan Belcher
>Team Racing Unlimited

Hey hick boy, yes you can. Just turn off the parental blocker.
Christer Andersso

Real GPL crowds (who needs textures)

by Christer Andersso » Fri, 11 Jun 1999 04:00:00

It's not really true, Fran?ois. When you watch a race it's okay if the
information is a bit delayed. Even several seconds would be quite
okay. Imagine you getting a packet per car per second, and then the
sim could just wait until it gets two packets holding information of
the same car, then the sim could just "fill in the blanks", which
wouldn't be too hard to implement. A better solution would probably be
to wait for the third packet for the car, to "fill in the blanks"
between the first and second packet, but what do I know :o).

Say with a 28.8 modem you would receive from one puter and send to
three others, this means you would get around 750 bytes of bandwidth
for the car data, per second. For 15 cars it's 50 bytes of data per
car, which surely is implementable. Maybe even 30 cars would be
implementable... It should be on a 56k modem...

/Christer


> The main problem is that even for today the connections aren't enough fast.
> Just think about how much download you would need to see all the cars on the
> track.  Because even in GPL when you race online, you see what 4-5cars
> forward on fast connections and 1 in your mirrors, no ?

> Now just imagine if you had ALL the cars.  And on the NROS it means 24cars.

> It's the current limitation.  Even with ADSL and Cable-modem, it's barely
> acceptable. Especially with GPL and it's physics.  But for the future, there
> is a great market for such a thing, and incredible possibilities.

> --
> -- Fran?ois Mnard <ymenard/Nas-Frank>
> -- NROS Nascar sanctioned Guide http://www.nros.com/
> -- SimRacing Online http://www.simracing.com/
> -- Official mentally retarded guy of r.a.s.
> -- May the Downforce be with you...

> "People think it must be fun to be a super genius, but they don't realise
> how hard it is to put up with all the idiots in the world."

--
http://home.swipnet.se/~w-41236/ (Read all about the "Global online
racing"-proposal under "For developers". Read it a couple of times,
cause noone has understood it the first time they've read it yet :o)).

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