rec.autos.simulators

car textures in GPL

Guy Brossea

car textures in GPL

by Guy Brossea » Thu, 12 Nov 1998 04:00:00

hi,

I just tried GPL a couple of times so far. I have two questions

Replay control buttons don't work above 800*600 ?

There does not seem to be much texture on the cars in the replays.
I have 64 Mb, and a CL voodoo2  8 MB. Is this normal ?

Thanks

Also, I practised in one of the novice cars, are these cars available in the
novice
races, or are we driving the full GP cars ?

Guy Brosseau

Michael E. Carve

car textures in GPL

by Michael E. Carve » Thu, 12 Nov 1998 04:00:00


<snip>

% Also, I practised in one of the novice cars, are these cars available in the
% novice
% races, or are we driving the full GP cars ?

The following is from Alison Hine's GPL FAQ
<http://www.nh.ultranet.com/~alison/gpl/faq.htm>:

5.3 Why can't I race against the AI while driving a Trainer?

Actually, you can. You have to change one small item in your player.ini
file. I recommend you create a new player just for racing in each of the
Trainers. For example, I have three drivers: Alison Hine (for the GP
car), Ali-F2 Hine (for the Advanced Trainer), and Ali-F3 (for the Basic
Trainer).

Once you've created the extra player or two, open the GPL players folder
(by default, C:\SIERRA\gpl\players) and then open the folder for one of
the training players. For example, I would open
C:\SIERRA\gpl\players\Hine__Ali-F2. Now, using a text editor, edit the
file called player.ini.

Look for a parameter called driverRating. It's in the [ Personal
Information ] stanza. Change the value of driverRating to 2 for the
Advanced Trainer, or 1 for the Basic Trainer.

Now, when you race as one of these new drivers, the AI will go slower.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=


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