stuttering, either using the Geforce2 MX or the Geforce2 XM TnL HAL
option, but the frame rate is low and the graphics are really blurry
and not detailed. I config the graphics to Glide, which I want to use,
and the frame rate is doubled almost and the graphics are crisp and
clear. One problem: I get a lot of freezing/pausing when using the
Glide. Not just a quick pause, but we are talking having to let off
the gas about halfway through the backstraight so I won't hit the wall
before it unfreezes and I am in turn 3 already. The display just
freezes completely, but the sound and the game continues.
My system:
P3-800mhz, 128MB ram, GeForce2 MX 32mb AGP, SoundBlaster Live, MS
Sidewinder FF stick. Win98 SE. DirectX 8.0a.
The GeForce properties says it is using 4.12.01.0650 drivers.
OpenGL settings:
Enable buffer region extension is checked
Allow the dual planes ..... is checked
Use fast linear-mipmap.... is checked
Enable Aniostropic filtering is checked
Enable alternate depth buffering... is checked
Use desktop color depth is checked (im running Win at 16bit high
color)
Buffer flipping is auto select
Verticle Sync is off by default
Full screen antialiasing is No antialiasing
Use up to 14 MB of system memory for textures.
My bios AGP aperature size is 128MB.
Swap file on Win is set to 'Let windows manage swap file'
Any ideas on how to clear this freeze/pause in Glide only up??
Thanks
Tony