rec.autos.simulators

Nascar2----WIN95??

Whatbra

Nascar2----WIN95??

by Whatbra » Sun, 16 Jun 1996 04:00:00

Is Nascar2 gonna be a WIN95 game? I hope not cause I hate WIN95 and don't
want to buy it till I have to . If they make it for DOS and WIN95 that
would be fine but please don't make it WIN95 only. Oh yeah if anyone knows
what kind of system I am gonna needto run this game please respond. I know
I can't run SVGA with all the graphics but I would like to run it as well
as Nascar 1. I currently run SVGA with objects on but not detailed and
cars on , skids/smoke also on. I draw 18 cars ahead and 3 behind while
hearing 2. I get a good framerate everywhere except Bristol and Phoenix so
I am happy. At least until I get the doughfor a new P166!!

Gene

Ed Mart

Nascar2----WIN95??

by Ed Mart » Sun, 16 Jun 1996 04:00:00


>Is Nascar2 gonna be a WIN95 game? I hope not cause I hate WIN95 and don't
>want to buy it till I have to . If they make it for DOS and WIN95 that
>would be fine but please don't make it WIN95 only. Oh yeah if anyone knows
>what kind of system I am gonna needto run this game please respond. I know
>I can't run SVGA with all the graphics but I would like to run it as well
>as Nascar 1. I currently run SVGA with objects on but not detailed and
>cars on , skids/smoke also on. I draw 18 cars ahead and 3 behind while
>hearing 2. I get a good framerate everywhere except Bristol and Phoenix so
>I am happy. At least until I get the doughfor a new P166!!
>Gene

NASCAR 2 will be a DOS game that can run in a Win 95 DOS box, but it
will not be Win 95 native.

You will, however, need Win 95 to run on the NASCAR Racing League.
Although Hawaii is a DOS prototype, the front end to NRL will be Win
95.

Ed Martin
Producer, Series Director
NASCAR Racing League
Papyrus / Sierra On-Line, Inc.

ra..

Nascar2----WIN95??

by ra.. » Sun, 16 Jun 1996 04:00:00



>NASCAR 2 will be a DOS game that can run in a Win 95 DOS box, but it
>will not be Win 95 native.

>You will, however, need Win 95 to run on the NASCAR Racing League.
>Although Hawaii is a DOS prototype, the front end to NRL will be Win
>95.

>Ed Martin
>Producer, Series Director
>NASCAR Racing League
>Papyrus / Sierra On-Line, Inc.

This is bad news....A Windows front-end for a DOS Program? Seems silly.
How much is M$ paying into NRL?
When will front-ends for other platforms come out?

/---------------------------------------------------------------------------\
/Ralph Williams           My real .sig file is in the shop getting repaired.\

/---------------------------------------------------------------------------\

Ed Mart

Nascar2----WIN95??

by Ed Mart » Mon, 17 Jun 1996 04:00:00




>>NASCAR 2 will be a DOS game that can run in a Win 95 DOS box, but it
>>will not be Win 95 native.

>>You will, however, need Win 95 to run on the NASCAR Racing League.
>>Although Hawaii is a DOS prototype, the front end to NRL will be Win
>>95.

>>Ed Martin
>>Producer, Series Director
>>NASCAR Racing League
>>Papyrus / Sierra On-Line, Inc.

>This is bad news....A Windows front-end for a DOS Program? Seems silly.
>How much is M$ paying into NRL?
>When will front-ends for other platforms come out?
>/---------------------------------------------------------------------------\
>/Ralph Williams           My real .sig file is in the shop getting repaired.\

>/---------------------------------------------------------------------------\

Actually, Ralph, it has everything to do with TCP/IP communications,
and nothing to do with Bill Gates & the boys at Microsoft.  We are
going to use Win 95's built in TCP/IP capabilities to make the
connection to NRL.

Of course, when you look at the current scheduler & chat, it's pretty
easy to realize that it would be a lot better in a GUI environment.
That's a nice bonus.

That's why the NRL front end will be Win 95.

Ed Martin
Producer, Series Director
NASCAR Racing League
Papyrus / Sierra On-Line, Inc.

ra..

Nascar2----WIN95??

by ra.. » Mon, 17 Jun 1996 04:00:00


<snip>

<some snipped><the above was my comment>

<Shrug> Well I guess if I decide to do it it will raise the cost for me (and many
many others who aren't using Windows95)
        Let's see...Gonna have to get that tape drive I have been needing anyway,
wouldn't run Win95 on a system without good continuous backups, will have to
figure out if I am going to have enough drive space for another operating(Actually
Shell for DOS) system, if not, it will mean another harddrive, buy Win95, hmm...will
I need the Win95 Plus-Pack stuff? Anyone? How much space will a minimum install
of Win95 require? At least for me memory requirements won't be an issue (have
gobs of it already) but some people who are running Nascar on 8 megs are going
to have to upgrade, I know memory prices are down but I can see that some
promising young drivers may not be able to afford it. Seems like a lot of hassle...
but I know, as much as I will hate to do it, I WILL most likely do it. :)
        Guess then I will be able to get Netscape's non-standard Web-Browser and
go read the Sim Racing News before I reboot back to a real system.

        Ralph <not looking forward to this> Williams

BTW, I have never seen a GUI chat system that worked better than the plain old
VT220 mode.

/---------------------------------------------------------------------------\
/Ralph Williams           My real .sig file is in the shop getting repaired.\

/---------------------------------------------------------------------------\

Eric T. Busc

Nascar2----WIN95??

by Eric T. Busc » Mon, 17 Jun 1996 04:00:00


> Actually, Ralph, it has everything to do with TCP/IP communications,
> and nothing to do with Bill Gates & the boys at Microsoft.  We are
> going to use Win 95's built in TCP/IP capabilities to make the
> connection to NRL.

> Of course, when you look at the current scheduler & chat, it's pretty
> easy to realize that it would be a lot better in a GUI environment.
> That's a nice bonus.

> That's why the NRL front end will be Win 95.

Ok, I understand the GUI front end for NRL, but why bother with the DOS version of
Nascar2?  It would seem to me that you would get better performance with a Win95
native app that could take advantage of all of the DirectX APIs (most noteably
DirectDraw & Direct3D, as well as DirectInput for the upcoming force-feedback
controls).  Also, if I remember right, running an app in a DOS box lowers performance
by about 25% from that of a true DOS session.

Is Papyrus doing this to cover all the bases first, and then release a Win95 native
version at a later date like ICR2?

--

Emory University Graduate School of Arts & Sciences
Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/
Hawaii Network UserName: Buschwick

Chuck Stuar

Nascar2----WIN95??

by Chuck Stuar » Mon, 17 Jun 1996 04:00:00

In that case, there will also be a Windows NT version. Correct?

Whatbra

Nascar2----WIN95??

by Whatbra » Tue, 18 Jun 1996 04:00:00


Doesn't that suck. Now I have to get a faster modem and get WIN95. I will
also need more RAM to get WIN95 to work worth a shit. This is starting to
bum me out.One question before I shell out the cash......... Is Vermont
gonna be able to call NRL toll-free or is LD charges gonna be in my future
as well. Might as well shoot me down now and save me a few hundred
dollars.:-(

Gene

Kyle Langst

Nascar2----WIN95??

by Kyle Langst » Tue, 18 Jun 1996 04:00:00



>>Is Nascar2 gonna be a WIN95 game? I hope not cause I hate WIN95 and don't
>>want to buy it till I have to . If they make it for DOS and WIN95 that
>>would be fine but please don't make it WIN95 only. Oh yeah if anyone knows
>>what kind of system I am gonna needto run this game please respond. I know
>>I can't run SVGA with all the graphics but I would like to run it as well
>>as Nascar 1. I currently run SVGA with objects on but not detailed and
>>cars on , skids/smoke also on. I draw 18 cars ahead and 3 behind while
>>hearing 2. I get a good framerate everywhere except Bristol and Phoenix so
>>I am happy. At least until I get the doughfor a new P166!!
>>Gene
>NASCAR 2 will be a DOS game that can run in a Win 95 DOS box, but it
>will not be Win 95 native.
>You will, however, need Win 95 to run on the NASCAR Racing League.
>Although Hawaii is a DOS prototype, the front end to NRL will be Win
>95.
>Ed Martin
>Producer, Series Director
>NASCAR Racing League
>Papyrus / Sierra On-Line, Inc.

        Well, I will be forced to buy a whole new computer to run NASCAR 2,
anyway, since the one I'm using now is barely above the minimum
requirements for running N1.  So N2 might as well be as memory hungry
and MHZ craving as Papyrus can make it.
Kenneth Drupiewsk

Nascar2----WIN95??

by Kenneth Drupiewsk » Tue, 18 Jun 1996 04:00:00

On Monday, June 17, 1996, Kyle Langston wrote...


> >>Is Nascar2 gonna be a WIN95 game? I hope not cause I hate WIN95 and
don't
> >>want to buy it till I have to . If they make it for DOS and WIN95 that
> >>would be fine but please don't make it WIN95 only. Oh yeah if anyone
knows
> >>what kind of system I am gonna needto run this game please respond. I
know
> >>I can't run SVGA with all the graphics but I would like to run it as
well
> >>as Nascar 1. I currently run SVGA with objects on but not detailed and
> >>cars on , skids/smoke also on. I draw 18 cars ahead and 3 behind while
> >>hearing 2. I get a good framerate everywhere except Bristol and
Phoenix so
> >>I am happy. At least until I get the doughfor a new P166!!

> >>Gene

> >NASCAR 2 will be a DOS game that can run in a Win 95 DOS box, but it
> >will not be Win 95 native.

> >You will, however, need Win 95 to run on the NASCAR Racing League.
> >Although Hawaii is a DOS prototype, the front end to NRL will be Win
> >95.

> >Ed Martin
> >Producer, Series Director
> >NASCAR Racing League
> >Papyrus / Sierra On-Line, Inc.

>    Well, I will be forced to buy a whole new computer to run NASCAR 2,
> anyway, since the one I'm using now is barely above the minimum
> requirements for running N1.  So N2 might as well be as memory hungry
> and MHZ craving as Papyrus can make it.

Nah, I think N2 will be faster than N1 because it uses ICR2's engine, sort
of, which improves the frame rate.
About the computer, well, I'm not much better off.
--
Kenneth


http://www.geocities.com/MotorCity/1517/
Don Turcott

Nascar2----WIN95??

by Don Turcott » Tue, 18 Jun 1996 04:00:00

I hope the decision to have the front-end Win 95 based
isn't set in stone yet. I love hawaii, but being a 3.11 user
WILL NOT upgrade to windows95 just to use NRL. I hope you
rethink this. I think you'll have alot of disappointed people
if you make WIN95 the only way to get in.

Don Turcotte
Hawaii: DonT

David Spark

Nascar2----WIN95??

by David Spark » Wed, 19 Jun 1996 04:00:00


>I hope the decision to have the front-end Win 95 based
>isn't set in stone yet. I love hawaii, but being a 3.11 user
>WILL NOT upgrade to windows95 just to use NRL. I hope you
>rethink this. I think you'll have alot of disappointed people
>if you make WIN95 the only way to get in.

I sympathize, but Win'95 is the future of games, so get used to it. It
significantly reduces the burden on software developers to be able to write
a program that works with every graphics card and every sound card. The
built-in networking support for Win'95 is also impressive. Microsoft is
working to give game developers the kind of performance they need to make
real-time 3D graphics viable on the Win'95 platform.

Dave "davids" Sparks
Sequoia Motorsports

Ed Mart

Nascar2----WIN95??

by Ed Mart » Wed, 19 Jun 1996 04:00:00


>Ok, I understand the GUI front end for NRL, but why bother with the DOS version of
>Nascar2?  It would seem to me that you would get better performance with a Win95
>native app that could take advantage of all of the DirectX APIs (most noteably
>DirectDraw & Direct3D, as well as DirectInput for the upcoming force-feedback
>controls).  Also, if I remember right, running an app in a DOS box lowers performance
>by about 25% from that of a true DOS session.
>Is Papyrus doing this to cover all the bases first, and then release a Win95 native
>version at a later date like ICR2?
>--

>Emory University Graduate School of Arts & Sciences
>Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/
>Hawaii Network UserName: Buschwick

Well actually... We learned a lot from the ICR 2 for Win 95 project.
Win 95, even with DirectX causes a pretty big hit on frame rate when
compared to a native DOS app on the same system.

You need to understand that even though NCR 2 & NRL are "joined at the
hip" and are being done by the same company, they are 2 separate
projects.  Bottom line, if a Win 95 version of NCR 2 could perform as
well as a DOS version, AND we felt comfortable that Win 95 was not too
big of a risk (in terms of getting NCR 2 done on time), NCR 2 would be
Win 95 native.  However, neither of these factors is the real case (it
doesn't perform well, & it is a risk), so the NCR 2 DOS decision is
the right one at this point.

As for NRL, there is a lot more to NRL than NCR 2 to consider.  We are
going to run this over someone else's data network which means that we
have to use standard protocols & O/S's.  The online world has gone to
Win 95 & TCP/IP.  If we are going to be able to "make a connection",
we have to go there too.

Ed Martin
Producer, Series Director
NASCAR Racing League
Papyrus / Sierra On-Line, Inc.

Todd Benz

Nascar2----WIN95??

by Todd Benz » Wed, 19 Jun 1996 04:00:00

Don,

I think YOU should rethink your decision not to go to Win95. Win 3.1 is ***
compared to win95, don't expect developers to develop for obsolete platforms.
I went to Win95 and never looked back!  They will be utilizing the built in TCP/IP
drivers which blow trumpet winsock outta the wata!

l8r

Todd

Eldred Picke

Nascar2----WIN95??

by Eldred Picke » Wed, 19 Jun 1996 04:00:00


>>This is bad news....A Windows front-end for a DOS Program? Seems silly.
>>How much is M$ paying into NRL?
>>When will front-ends for other platforms come out?
>>/---------------------------------------------------------------------------\
>>/Ralph Williams           My real .sig file is in the shop getting repaired.\

>>/---------------------------------------------------------------------------\
>Actually, Ralph, it has everything to do with TCP/IP communications,
>and nothing to do with Bill Gates & the boys at Microsoft.  We are
>going to use Win 95's built in TCP/IP capabilities to make the
>connection to NRL.
>Of course, when you look at the current scheduler & chat, it's pretty
>easy to realize that it would be a lot better in a GUI environment.
>That's a nice bonus.
>That's why the NRL front end will be Win 95.

That's not good.  Some of us either can't run Win95, or just don't TRUST it.

________

Eldred Pickett

I am NOT paranoid.  And why are you always watching me?!?


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.