rec.autos.simulators

N4

Dennis Crol

N4

by Dennis Crol » Wed, 26 Dec 2001 01:10:33

Could someone explain how to calibrate my MSFF wheel so that the wheel in
the car and my wheel line up with each other and the wheel is not turned one
way or the other to go straight down the track.
MadDAW

N4

by MadDAW » Wed, 26 Dec 2001 01:36:44

With a true stockcar sim you do turn right a little going down the straight.
Its because they are set up to turn left so well. You can play with the
liner percent to adjust how much you need to turn the wheel. Of course this
effecs everything not just the straights.

MadDAWG

Dennis Crol

N4

by Dennis Crol » Wed, 26 Dec 2001 02:29:16

why does the wheel onscreen not match the possition of my wheel.


The Other Larr

N4

by The Other Larr » Wed, 26 Dec 2001 02:44:03

I believe the use of non-linear steering will cause this to a certain
extent, right?

-Larry


> why does the wheel onscreen not match the possition of my wheel.



> > With a true stockcar sim you do turn right a little going down the
> straight.
> > Its because they are set up to turn left so well. You can play with the
> > liner percent to adjust how much you need to turn the wheel. Of course
> this
> > effecs everything not just the straights.

> > MadDAWG

Dave Henri

N4

by Dave Henri » Wed, 26 Dec 2001 14:30:00

  Your wheel doesn't have the same amount of travel the wheel on a stock-car
does.  Hence when you turn the wheel, and this is also dependant somewhat on
your in-game settings, the sim wheel will turn more or less than your
physical wheel.
  If you had a wheel that matched the available amount of travel that the
sim wheel has, and you properly calibarted it, then your onscreen wheel
would match the one on your desk.  Because there are so many different
wheels,that all have different arc's of travel and different grades of
potentiometers to register that travel, there isn't a simple way of matching
your physical wheel's travel to the one depicted in N4.
  Also, as stated in the other replys, your wheel is SUPPOSED to be canted
to the right, there are several factors that are pulling your sim car to the
left and you need to counter-act those to drive straight. It can be
disconcerting, just ask -Larry, but most users eventually get used to it.
  Welcome to a sim where it's closeness to reality causes problems in the
simming aspect.
dave henrie
(did I say all those big words?)


> why does the wheel onscreen not match the possition of my wheel.



> > With a true stockcar sim you do turn right a little going down the
> straight.
> > Its because they are set up to turn left so well. You can play with the
> > liner percent to adjust how much you need to turn the wheel. Of course
> this
> > effecs everything not just the straights.

> > MadDAWG

David Er

N4

by David Er » Wed, 26 Dec 2001 22:00:34


Snip

Actually one thing N4 could use would be some sort of ingame wheel rotation
matching setting. As you say different wheels have different arcs of travel
and there needs to be some way of compensating for the difference. I just
went from a Logictech LWFF to a Thrustmaster Ferrari Force and the travel
has become so short that its made the cars "twitchy" (if such a word can be
used in conjunction with NASCAR). As a result I've had to move the linearity
setting to mostly non-linear which introduces its own set of problems.
Perhaps a slider control in the controls screen labelled "wheel rotation
gain" with a corresponding virtual wheel  above it  to match the slider
setting against it would do the trick.

David

Mario Petrinovi

N4

by Mario Petrinovi » Thu, 27 Dec 2001 02:42:37

        I just made such transition. I don't think it is a wheel. Probably
there is old calibration data left. Download DXTweak from Wingman
Team (I believe this is the name ), and with it clear all calibration data.
I faund TM Ferrari more precise than LWFF.


David Er

N4

by David Er » Thu, 27 Dec 2001 09:57:58

Thanks for the tip, Mario. I tried DXTweak on the TM Ferrari but for some
unknown reason it locks my computer up solid when used with the TMFF. Odd
since DXTweak works fine with all my other controllers.  I'll probably go
diving in the registry to see if I can find the calibration values there.

David


>         I just made such transition. I don't think it is a wheel. Probably
> there is old calibration data left. Download DXTweak from Wingman
> Team (I believe this is the name ), and with it clear all calibration
data.
> I faund TM Ferrari more precise than LWFF.



> > Actually one thing N4 could use would be some sort of ingame wheel
> rotation
> > matching setting. As you say different wheels have different arcs of
> travel
> > and there needs to be some way of compensating for the difference. I
just
> > went from a Logictech LWFF to a Thrustmaster Ferrari Force and the
travel
> > has become so short that its made the cars "twitchy" (if such a word can
> be
> > used in conjunction with NASCAR). As a result I've had to move the
> linearity
> > setting to mostly non-linear which introduces its own set of problems.
> > Perhaps a slider control in the controls screen labelled "wheel rotation
> > gain" with a corresponding virtual wheel  above it  to match the slider
> > setting against it would do the trick.

> > David

Mario Petrinovi

N4

by Mario Petrinovi » Thu, 27 Dec 2001 09:59:08

        Yes, it locks mine too. But not immediately, so i had time to
make a correction.


Mario Petrinovi

N4

by Mario Petrinovi » Thu, 27 Dec 2001 20:13:47

        It looks like there is more to it. You have to move wheel
from side to side when you turn on wheel. It seems like it
autocalibrate itself that way. I don't know. It doesn't have
calibration data stored somewhere, but my old LWFF clearly
influenced TM data. It's all very strange.


>         Yes, it locks mine too. But not immediately, so i had time to
> make a correction.



> > Thanks for the tip, Mario. I tried DXTweak on the TM Ferrari but for
some
> > unknown reason it locks my computer up solid when used with the TMFF.
Odd
> > since DXTweak works fine with all my other controllers.  I'll probably
go
> > diving in the registry to see if I can find the calibration values
there.

> > David

Mario Petrinovi

N4

by Mario Petrinovi » Thu, 27 Dec 2001 20:56:25

        Oops. It looks like that stored old calibration data wasn't
from LWFF, but it stored data from TM when I ajusted dead zone
in DXTweak, and pressed OK. It seems like solution is just to
move wheel from left to right all the way. Sorry, but it's all new for
me too. I manage to deal with some other problems, so if you have
some other problems, we could share experience. Just drop me
e-mail.


>         It looks like there is more to it. You have to move wheel
> from side to side when you turn on wheel. It seems like it
> autocalibrate itself that way. I don't know. It doesn't have
> calibration data stored somewhere, but my old LWFF clearly
> influenced TM data. It's all very strange.



> >         Yes, it locks mine too. But not immediately, so i had time to
> > make a correction.



> > > Thanks for the tip, Mario. I tried DXTweak on the TM Ferrari but for
> some
> > > unknown reason it locks my computer up solid when used with the TMFF.
> Odd
> > > since DXTweak works fine with all my other controllers.  I'll probably
> go
> > > diving in the registry to see if I can find the calibration values
> there.

> > > David

REDLINE42

N4

by REDLINE42 » Fri, 28 Dec 2001 07:56:43

Never mind the position of the "On screen wheel" Just keep your eyes on the
Damn Track ! (and rear view mirror).

:-)))))

--
1907 - Daytona Beach Florida

Glenn H. Curtiss rode a V8 powered motorcycle
to a 136.30 mph record in the measured mile.

The Chicago Daily News headline reads:
"Fastest Mile On Earth, Bullets Are The Only Rivals Of Glenn Curtiss"


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