MadDAWG
-Larry
> > With a true stockcar sim you do turn right a little going down the
> straight.
> > Its because they are set up to turn left so well. You can play with the
> > liner percent to adjust how much you need to turn the wheel. Of course
> this
> > effecs everything not just the straights.
> > MadDAWG
> > With a true stockcar sim you do turn right a little going down the
> straight.
> > Its because they are set up to turn left so well. You can play with the
> > liner percent to adjust how much you need to turn the wheel. Of course
> this
> > effecs everything not just the straights.
> > MadDAWG
Snip
Actually one thing N4 could use would be some sort of ingame wheel rotation
matching setting. As you say different wheels have different arcs of travel
and there needs to be some way of compensating for the difference. I just
went from a Logictech LWFF to a Thrustmaster Ferrari Force and the travel
has become so short that its made the cars "twitchy" (if such a word can be
used in conjunction with NASCAR). As a result I've had to move the linearity
setting to mostly non-linear which introduces its own set of problems.
Perhaps a slider control in the controls screen labelled "wheel rotation
gain" with a corresponding virtual wheel above it to match the slider
setting against it would do the trick.
David
David
> > Actually one thing N4 could use would be some sort of ingame wheel
> rotation
> > matching setting. As you say different wheels have different arcs of
> travel
> > and there needs to be some way of compensating for the difference. I
just
> > went from a Logictech LWFF to a Thrustmaster Ferrari Force and the
travel
> > has become so short that its made the cars "twitchy" (if such a word can
> be
> > used in conjunction with NASCAR). As a result I've had to move the
> linearity
> > setting to mostly non-linear which introduces its own set of problems.
> > Perhaps a slider control in the controls screen labelled "wheel rotation
> > gain" with a corresponding virtual wheel above it to match the slider
> > setting against it would do the trick.
> > David
> > Thanks for the tip, Mario. I tried DXTweak on the TM Ferrari but for
some
> > unknown reason it locks my computer up solid when used with the TMFF.
Odd
> > since DXTweak works fine with all my other controllers. I'll probably
go
> > diving in the registry to see if I can find the calibration values
there.
> > David
> > Yes, it locks mine too. But not immediately, so i had time to
> > make a correction.
> > > Thanks for the tip, Mario. I tried DXTweak on the TM Ferrari but for
> some
> > > unknown reason it locks my computer up solid when used with the TMFF.
> Odd
> > > since DXTweak works fine with all my other controllers. I'll probably
> go
> > > diving in the registry to see if I can find the calibration values
> there.
> > > David
:-)))))
--
1907 - Daytona Beach Florida
Glenn H. Curtiss rode a V8 powered motorcycle
to a 136.30 mph record in the measured mile.
The Chicago Daily News headline reads:
"Fastest Mile On Earth, Bullets Are The Only Rivals Of Glenn Curtiss"