You guys have some great ideas without a doubt and I agree on most
everything, especially the chances of the car rolling over during a wreck,
or even flipping and cartwheeling, etc.
Off the top of my head, a quick list...
1. I agree on the better career mode. Maybe do one like how MGPRS2 has in a
way. Where you get picked up by a team at random who needs a driver. Then
depending on how well you do, or poorly you do over a season, several
seasons even, then you could get picked up by bigger/better teams, or
relegated to begging a ride with a poor team if you do poorly over a couple
seasons, hehe. Or even demoted to Busch or Truck series to either ressurect
your nagging career, or to finish out your career if you last long enough to
be a crusty (crafty?) veteran, hehe. Kinda like how the Soccer management
sims do. I adore those sims, lol. Do great over a season, or several, and
the chairmen reward you with the accolades and "great job mate, well done!"
type pats on the backs, to the struggling through a poor season, coaching
poorly, or getting your club relegated to the next lower division cause you
sucked as a coach and deserved the demotion to the lower leagues, lol, then
the chairmen are ready to sack you if you don't get 'spot on' in a hurry, or
sack you outright, then you're left to hope some club somewhere will give
you a chance to prove yourself with their team, hehe. Just think, that would
be killer in a Nascar sim. Or get even more in depth for the purists. Maybe
have you start out in busch or truck series to prove yourself, then move up
to the next level when one of the cup teams take notice of you. And leave it
up to user choice where they want to start their career at, for those that
don't want to go through the busch series, then have the option to start
right out in the Cup as an established rookie from a lesser race series, or
whatever. And add-in the little things like the possibility of winning
"Rookie of the Year" honors if you do great your first season out. And not
just track your current season statitistics, but go further and track your
CAREER stats, hehe. That way when you reach the "retirement screen", hehe,
whether it's by a long glorious career, or by breaking more bones than evel
knevel in a first turn wreck at some point in your career. (This would
entice more clean drivers I think, lol) Anyways, when you reach "retirement"
by whatever reason, then have it in the game where you could possibly make
the Nascar Hall Of Fame or something, where it could forever keep a listing
for you of that career along with career stats, virtual money winnings,
maybe some highlights from some spectacular racing or a scrapbook type thing
showing the race newspaper screens for races you won, or championships you
won, etc, etc. I'd love seeing all that stuff, hehe.
Ummm. dang I got long-winded, lol.
2. Add more damage type things like some have said. I like how in TOCA2 it
has all the interesting effects of damage showing on the car. Maybe somehow
get that level of damage visibility into Nascar 4. I'm sure if you impact a
wall hard enough, your windshield will blow out somehow. TOCA2 has that, i
know for a fact, lol, I hit the wall enough times to have saved replays
where I can watch the windsheild not only shatter, but fly off of the car
and scatter around on the track or grass/dirt areas, lol. That's the one
consolation I get when I wreck out, lol, can always watch the cool replays
and see the damage inflicted, frame by merciless frame. :o) Only time you
see your windshield blowout in N3 is if you watch the replay from the in-car
view, and then you only know you lost your windshield because the view ahead
goes from being a greyish filtered look to suddenly a bright and crispy true
color look. Surprisingly, it's the same colorful look when you're in the
drivers seat while racing, lol. No windshield for the drivers side of the
car? Or is that the camera lense that "shatters"??
Well, i'm pooped, so that's enough for now, hehe.
Destin