I agree GPL is quite hard to drive. I have just managed one lap without
spinning so far.... I already discovered: one should turn in a corner
extremely early (compared to GP2***instance)
By the way: if the care is slid off the track or spun, shift-R resets it
(after the car is completely stationar)
Han Monsees
> > I am an admitted Sim *** and download every sim demo I can. As most of
> > you know, I recently upgraded my HP166 by adding a Monster 3d card and an
> > additional 16 mb of ram. ( total now is 32 MB).
> > I recall when the GPL demo came out, there was a lot of controversy about
> > whether it
> > was realistic for time period. I remember that 90% of the RAS NG postings
> > was about GPL. I did download it at the time but couldn't get it to work.
> > (before the above add-ons)
> > IMHO, the cars are very difficult drive as there is no downforce and bad
> > brakes. It appears you have to brake in a straight line and always have to
> > ease on the gas coming out of the turn.Other than the analog dial type tach
> > there appears to be no other available info while driving. After sliding off
> > the track, trying to find reverse is hard.
> > I realize that this is the 90's and the cars are not suppose to be easy but
> > it is
> > frustrating. Can someone or everyone give me some tips on driving this sim
> > without
> > sliding off the track. should I turn in braking and steering help? will
> > changing tires help? Can someone geve me some feedback?
> > Thanks as always - Tim
> 1st: Practice
> 2nd: Practice more
> 3rd: Practice even more
> I know, it's quite different from modern day F1 sims, but heck, it was really
> difficult to drive these cars back in -67, you know. Why should you get up to
> speed without practice?
> A few hints, then:
> Do the braking when the cars moves in a straight line. You can use a little
> braking during turn-in, and in fact you should so that the front wheels get a
> little more grip because of the weight displacement...
> Don't use too much opposite lock driving, this will slow you down (in particular
> in the first section)
> Try to get the car as balanced as possible during and prior to turn-in. This is
> a very important aspect, and you'll see that a stable car during the turn-in
> will make it possible to carry more speed into and through the turn...
> Practice throttle steering a lot, you can turn, hold your wheel stable and steer
> through the turns using the throttle (when you're in a turn and you let go of
> the throttle holding the wheel steady, you'll see what I mean...)
> ---Asgeir---/I love it when the sims are as difficult as this...
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"Het doel is de wind. En omdat het doel altijd blijft, blijft de wind ook
altijd, dus zal het zeil nooit omvallen"
Ronald Giphart in Rails
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