So far, I have only run in testing mode at one track, Atlanta, so I could
get used to the handling, setup screens, menu's, etc... and these
observations will be limited to those area's. Later I'll post what I think
of the AI.
Inevitably NT2003 is going to be compared with NR2002. So be it. I'll do
the same here, posting what I think is better than NR2002, and what is worse
than NR2002.
First, IMHO, NT2003 does NOT suck as some have posted here. That certainly
doesn't mean it's perfect, or even close to perfect. I'm simply stating
that, IMHO, it does NOT suck.
What's better in NT2003 compared to NR2002
-------------------------------------------------
Tire Squeal sounds - The tire squeal sounds are really cool in NT2003 and it
sounds to me like they did a good job of rendering a true sound in relation
to what the car is actually doing. I am not crazy about the rest of the
sounds, though.
Steering and basic controller 'feel' - Yeah, it's hard to set up. Yeah,
there are too many damned options. No, I don't understand what the hell
"Digital Control Settings" are either, but this much I do know. Once you
get things tweaked right, the overall steering feel and accuracy in NT2003
is better than in NR2002. NT2003 does not have that 'slop around center',
especially at superspeedways, that plagues NR2002. I've not been happy with
the controller code in the NR series since it graduated to the GPL engine in
NR4. And this may be blasphemy to some, but I appreciate the fact that,
realisic or not, the damned pull-to-the-left does not seem to exist in
NT2003. I still contend that this 'feature' of NR2002 is more of a
hindrance than benifit, expecially to those with certain controllers. You
can drive NT2003 with a non-feed-forceback controller, stiff center spring
or not, comfortably. I have been extremely uncomfortable on SuperSpeedways
since NR4 came out with it's limited steering ratio settings, and with
NT2003 I finally feel that there is enough adjustment in the steering lock
to adjust it properly.
Force Feed-Back - I thing the Force Feedback in NT2003 is far better than
NR2002. I get more out of it, and ironically it feels a lot more like the
force-feedback in GPL to me than NR2002 ever did.
Wall Contact - The results of scraping the wall in NT2003 seems far more
compelling and accurate to me than they do in NR2002. The car 'bobbles'
along the wall properly, and the force-feedback relays more realistic
information IMHO. I also dig the way the wheel develops an appropriately
leveled vibration when you apply the brakes.
Tire heat modeling - NT2003 seems to model tire heat and grip FAR more
accurately than NR2002 does. In fact, warming up the tires by weaving
actually makes a difference in NT2003. Also, you absolutely feel the tires
develop pressure and heat in NT2003 in the first few laps. It really does
feel well modeled.
Peripheral Graphics - I'm not talking about the track surface itself. I'll
get to that later. I'm talking about the grandstands, people, infield,
signs, etc... NT2003 simply does it better.
Frame Rates - NT2003 seems to be more robust in the Frame Rate department.
I'm running in 1600X1200X32 and I'm pulling close to 80 fps in testing, and
while it certainly takes a hit with a full field, it's not as big a hit as
NR2002 takes. Call it more consistent. I am also running the MAS patch I
found online that's supposed to improve the car modeling.
Spin/Slide Realism - I honestly believe NT2003 does this better. I detect
NO hint of canning. For example, if set up too loose, everyone knows it can
get real interesting coming off of turn 4 at Atlanta, with the RR losing
bite and the rear of the car coming around. In NR2002, this usually gets
you into trouble fast because it can 'snap-spin' on you. Yeah, you can save
it, but it usually isn't pretty. In NT2003, the effect seems to be more
realistic to what I've felt in a real car. The break-free is more gradual,
more in line with what should be happening. And, you can control the car
better and recover with what feels like realistic inputs from the steering
and throttle. It's kind of neat how you can really steer the rear of the
car with the throttle. Can you go too far and start the "Hospital Wobble"
like you do in NR2002? Hell yes, but it doesn't seem to be as exxagerated
in NT2003.
Modification Abilities - If F1-2002 is any indication, the customization
abilities of NT2003 are going to be interesting.
What's worse in NT2003 compared to NR2002
-------------------------------------------------
Track Graphics/Rendering - God, what a mess! Either NT2003 is tons more
realistic, or NR2002 is. Either way, they are not comparable in any way,
shape or form. In a way, it looks to me like NT2003 models a worn,
post-race track while NR2002 models a clean, pre-race track. The shading of
the tracks in NT2003, like where the braking points start, isn't even
modeled as far as I can tell. And what IS it with this oil-slick blue tinge
on the whole racing line surface? I call it "Shit-Fly Blue". Some will get
that, some won't :)
Menu's - The Menu's in NT2003 are too busy, and there are too many of them.
It seems like you have to do twice the amount of work to get anything done
in NT2003 than you do in NR2002.
Replay System - I don't like it. Not at all. NR2002 blows NT2003 away in
this regard.
Overall Sounds - NR2002, with the exception of the Tire Squeal sounds, beats
the hell out of NT2003. NT2003, especially at high RPM's, has a truly
annoying engine tone. It's similar to the problems that many felt Nascar
Heat had at high RPM's. Once you get above a certain RPM, the engine sounds
are so high-pitched, distorted and annoying, you can't hear small engine
variations that are very important to a driver.
Car Graphics - I still have to think about this one, but I think NR2002 wins
hands-down.
Players Car - I want my OWN car. I don't want to drive someone elses under
someone elses name. Enough said.
What I'm not sure about yet
----------------------------
Physics - Overall, I think NR2002 still wins here, but I'm not completely
decided yet.
Garage Settings - I will say this. When you change something in NT2003, you
KNOW you change something. I'm not saying it's accurate, but I'm saying
there is NO doubt that you changed something. I believe I've uncovered a
few flaws in NT2003's setup modeling, but I'm not sure yet. It might be
that I don't understand the intricities of NT2003 yet. First, there's the
Grille Tape. It just doesn't seem to increase the downforce, and thus
lessen the push, like I expect it to. The fender flares are new, so I'll
pass on them for now. Ok, here's the big one. Either the right-front
camber in NT2003 is completely mis-modeled, or I just don't understand what
the setup screen is relating to me as far as movement-to-effect is
concerned, and here's why. Everyone knows that at most tracks, you have to
run negative camber on the right side to keep the tire temps flat across the
tire. Well, at Atlanta at east, it took me forever to get the inner tire
temp down out of the stratosphere and even across the tire. When I was
done, the setting was at 2.7 degrees. POSITIVE! Wazzup with that ? The
left side was 1.7 degree's. POSITIVE again. Either I don't understand the
screen, or something is screwed up here.
Damage Modeling - Not there yet. Will find out when I start running with
other cars.
Effects of wear as laps go on - Not there yet, will find out more later, but
if the tire temp modeling is any sign, I think it's going to be pretty good.
That's enough for now. Another bite to come later :)
-Larry