observations.
As compared to NR2002:
First, you can rub fenders more in this game without punted out of the way.
You can't just go slamming into things, but you can actually use the "8 tire
method" of getting through a corner and get away with it.
Secondly, the cars appear to be more courteous when you stick your nose
under them.
The AI are a bunch of idiots when it comes to reaching the line under
yellow. This has been mentioned here before and I agree.
The AI is too stupid when it comes to the "Passing under the yellow" rule.
You are nailed within microseconds if you do it, for whatever reason.
I kind of like the "Stay behind this car" marker they use.
The Spotter is done all wrong. It wastes WAY too much time describing the
car number and other junk before they finally say "is down low". It should
say something like "Car Low!. Car 19 is below you" instead of "T h e c a r
# 1 9 i s b e l o w y o u". By the time they hit the 3rd word, it's too
late.
Whats up with the silent fly-by at the start of the race ?
There is not nearly enough information transmitted to the driver by the
spotter during the race.
And now for the biggie...
I do NOT like how the AI experience percentages work at all. It seems to me
that ALL of the 'experience' you take away is applied at the entry of each
corner, and the rest of the way around the track they are 100%. For
example, if you set it to, say, 95% when you reach a corner and there is an
AI car or cars ahead of you, they damned near slam on the brakes on corner
entry. This usually screws you up so bad that you can't do a proper entry
either. Now, after about the apex of the corner, the AI cars all of a
sudden get 100% skill and are able to run at full speed and you can't pass
the little jerks. The net effect is their cowardess at the entry screws up
your entry, and thier new-found bravery keeps you from passing at exit and
on the straights.
I do not like THIS at all.
-Larry