rec.autos.simulators

N2/charlotte/AI??

Michael E. Carve

N2/charlotte/AI??

by Michael E. Carve » Sat, 15 Nov 1997 04:00:00


% Has anybody made any improved AIs for C***te? I think they are quite
% good, except they have a tendency to be too slow down past
% start/finish..
% What about Michigan, entering the last "straight"? They are slow in, and
% have amazing traction out..
% The other way around at Pocono, I tend to ram them coming off the last
% turn..
% I probably race a bit "roadcourseish", so I get good speed off the
% turns..but has anybody got any soloutions to the AIs (and, my shoulders
% after having raced 200 laps at C***te)??

% See You soon on NRO...

I know you all are probably getting tired of me dangling the carrot,
but....  We hope to announce the availability of enhanced AI for the
following tracks in just a few days:

Bristol

Darlington (this one has been a tough one -- close to 50 days in
development)

Michigan (this one will knock your socks off, honest!)

C***te (still polishing this one up).

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Matthew B.Knutse

N2/charlotte/AI??

by Matthew B.Knutse » Sat, 15 Nov 1997 04:00:00

Has anybody made any improved AIs for C***te? I think they are quite
good, except they have a tendency to be too slow down past
start/finish..
What about Michigan, entering the last "straight"? They are slow in, and
have amazing traction out..
The other way around at Pocono, I tend to ram them coming off the last
turn..
I probably race a bit "roadcourseish", so I get good speed off the
turns..but has anybody got any soloutions to the AIs (and, my shoulders
after having raced 200 laps at C***te)??

See You soon on NRO...

Matt
--
------------------------------
Matthew Birger Patrick Knutsen
(http://www.racesimcentral.net/~matthebk)
"Racing cars is like dancing with a chainsaw"
-Cale Yarborough
Cheek Racing Cars (http://www.racesimcentral.net/~kareknut/)

Please Remove "NoSpam" from my E-mail adress when replying!
-------------------------------

Henry B Kell

N2/charlotte/AI??

by Henry B Kell » Sun, 16 Nov 1997 04:00:00

Will these improved AIs work for N1?
Aloha, Henry


: > % Has anybody made any improved AIs for C***te? .. What about Michigan, .. > % Pocono...

: Michael Carver answered...

: > I know you all are probably getting tired of me dangling the carrot,
: > but....  We hope to announce the availability of enhanced AI for the
: > following tracks in just a few days:
: >
: > Bristol
: >
: > Darlington (this one has been a tough one -- close to 50 days in
: > development)
: >
: > Michigan (this one will knock your socks off, honest!)
: >
: > C***te (still polishing this one up).

: And I say...

: As a beta tester for the above... all I can say is: YOU WILL ENJOY!
: Michael and crew have been working their butts off on these AI
: improvements, and it shows.  I could say more... but... my lips are
: sealed. ;-) Stay tuned and once you get them...
: you'd better HOLD ON... AND HAUL!!!...   "8-P

: Andre
: O.F. Racing

Tom Hanse

N2/charlotte/AI??

by Tom Hanse » Sun, 16 Nov 1997 04:00:00

No!!  I some N1 AI files if you want them - C***te, Pocono, Bristol and
Talladega.  /TomH

Michael E. Carve

N2/charlotte/AI??

by Michael E. Carve » Mon, 24 Nov 1997 04:00:00


% Has anybody made any improved AIs for C***te? I think they are quite
% good, except they have a tendency to be too slow down past
% start/finish..
% What about Michigan, entering the last "straight"? They are slow in, and
% have amazing traction out..
% The other way around at Pocono, I tend to ram them coming off the last
% turn..
% I probably race a bit "roadcourseish", so I get good speed off the
% turns..but has anybody got any soloutions to the AIs (and, my shoulders
% after having raced 200 laps at C***te)??

YES!  YES!  Will get to it!  I like to think that our C***te and
Michigan AI are works of art!  We are currently working on Rockingham
and Richmond.  (and now for a copy of our full page ad) :-)

        ANNOUNCEMENT!   ANNOUNCEMENT!   ANNOUNCEMENT!

We are proud to announce the availability of Artificial Intelligence
enhancements for Papyrus/Sierra's NASCAR Racing 2!  The CCG NASCAR2 AI
Project has 6 enhanced AI's for NASCAR2, with more coming.  Currently we
have produced enhanced AI for the following tracks:

        Talladega
        Martinsville
        Bristol
        Michigan
        Darlington
        C***te

Our goal is to reproduce as faithfully as possible the experience of
racing against and with Winston Cup drivers.  These enhanced AI's are
not just minor tweaks.  We have provided new racing grooves and
realistic speeds.  Our aim is to put "Intelligence" back into AI!

While a few of the tracks above still have their rough spots with the
AI, we are sure you will enjoy racing in NASCAR2 against our new AI.  

For full information and files, point your browser to the Official
CCG NASCAR2 AI Project site:  http://www.racesimcentral.net/

But, don't stop there!!!!   Throughout our testing we have discovered
that the Driver Skills numbers are VERY important.  We have tested our
enhanced AI against all of the driver skills numbers we could find.  If
you want to get the full experience of our enhanced AI, it is highly
suggested that you use our Driver Skills numbers.  While, Jon is still
working on "fine tuning" our numbers, we have found that without our
numbers you may only experience 30-40% of the enhanced AI experience.

You can download our Driver Skills numbers at
ftp://ftp.teleport.com/users/mcarver/AutoSim/ccg_ai10.zip
The file format requires the excellent program from IWCCCARS called N2
Starting Grid.  If you do not have this program, please read the
included README.TXT file for information on downloading this program.

[Special thanks to Jon Guest for designing The CCG NASCAR2 AI Project
web site!  We also wish to thank our beta testers (Andre, Joe, L.C., and
the Hawg).  This project would not have been possible except for the
many who have contributed to the Simulated Auto Racing community.  Many
thanks to all who have contributed to furthering our enjoyment of
simulated racting!]

Now go racing!!!!!!
--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Matthew B.Knutse

N2/charlotte/AI??

by Matthew B.Knutse » Mon, 24 Nov 1997 04:00:00



> % Has anybody made any improved AIs for C***te? I think they are quite
> % good, except they have a tendency to be too slow down past
> % start/finish..
> % What about Michigan, entering the last "straight"? They are slow in, and
> % have amazing traction out..
> % The other way around at Pocono, I tend to ram them coming off the last
> % turn..
> % I probably race a bit "roadcourseish", so I get good speed off the
> % turns..but has anybody got any soloutions to the AIs (and, my shoulders
> % after having raced 200 laps at C***te)??

> YES!  YES!  Will get to it!  I like to think that our C***te and
> Michigan AI are works of art!  We are currently working on Rockingham
> and Richmond.  (and now for a copy of our full page ad) :-)

(snip)

I am the very same person who wrote the above message (complaining, that
is..),
and Michael sent me the same AI updates.
I can testify that they are a great improvement. C***te is now great
to race, although with the IWCC cars 97WC set, they are a bit slow, but
this can be decided by the player...
Michigan is now simply awesome!!

*close* racing, side-by-side, drafting, I can spend up to 10 laps to get
by each car. Exciting, and certainly more realistic!

Matt

--
------------------------------
Matthew Birger Patrick Knutsen
(http://www.racesimcentral.net/~matthebk)
"Racing cars is like dancing with a chainsaw"
-Cale Yarborough
Cheek Racing Cars (http://www.racesimcentral.net/~kareknut/)

Please Remove "NoSpam" from my E-mail adress when replying!
-------------------------------


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