Ok, I think I've sussed it.. It could be a NAT issue or a game
protocol issue. As soon as I asked my friend who was experiencing
problems with sync and session skipping to set his game machine to a
DMZ in his DSL Router the problems went away.
I still believe something is well flakey with the game protocols, as
everything is fine when he first joins (chat works, his .ini files are
verified and he sees session changes), the problems appearing into a
length of gameplay. I guess the router could be timing out a
connection and therefore ignoring subsequent transmissions from the
server, or the software is opening local ports for receiving data past
a certain amount of time..
Either way it's weirdness!
Cheers for the help,
Andy
> > Well, every one in the game is on the same DSL ISP as me, and they
> > seem silky smooth when racing. It's more like a "sync" issue, where
> > players cant hear each other chatting and moving to next session
> > looses them completely. i've even had one guy join back in and take
> > control of his old car as well as his new one, having 2 cars going out
> > to the track at the same time.
> > Very, very strange?!
> That IS wierd. The 'chat bug' where the practice session goes on and
> eveyrone else keeps racing and chatting is a known issue. Sorry I didn't
> comment on that in the first reply. There are two symptoms. One you just
> seem to loose the focus of the host. In other words the lap times for
> other racers either don't update or some drop completely. You can still
> run laps but your times and your chat don't make it to the host. I'm don't
> think there is a workaround for this, other than paying attention when
> things get quiet and re-connecting.
> The 2nd issue is a disconnect when changing sessions. The host has to
> announce he's ready to move to the next session or race and tell everyone
> to stop using the chat feature. I have been testing leaving the chat
> screen altogether and waiting for the host to advance the session while
> viewing one of the setup screens.
> I have seen users who have been dropped because of the loss of focus re-
> log on, the game still reports the old time and then displays a 2nd name
> and time for the same person. But I haven't seen the two cars for one
> player item. My guess for a solution there is:
> If a player suspects he's been dropped, he should disconnect and
> reconnect to the session. Then before driving leave again..warning the
> other drivers, ESPECIALLY IF QUALIFYING HAS BEGUN, that you will be right
> back and to not start a hotlap.(this saves hurt feelings when you rejoin a
> 2nd time--the screen pause while joining can really throw off a hotlap)
> Once you leave properly and rejoin, the game should be able to keep track
> of your single prescence again.
> dave henrie