drag on the car a tiny but noticeable amount while triggering the
'repair damage' option in the F9 screen. Also I hit the wall at 130
at Talladega and while the exterior damage seemed minor I did enough
internal damage that the car had a hard time cracking 150mph driving
back to the pits. Very nice, and it seems that the promises of a
damage system that is "similar to N2002 but much more sensitive" are
true.
For an 80% build I'm really impressed. A few things to complain about
actually, but I'm holding off until I have the final version. I'm not
sure how the driving is with force feedback, but without it I'm
finding myself losing the car when I really try to push it at
Michigan, which is nice. Seems like there's more grip when the tires
are heated and the wings/tires are oriented correctly in terms of
shouldering the weight of the car, but if you get out of the groove
and continue pushing hard the car wants to turn around faster than
before. The AI seems improved but who cares, I think I may be playing
this one online a bit more than the last 2, purely on the strength of
the new damage model.. =)
Jason