than F1 2002. Better overall game design, menus, tracks, AI, sounds, aural
and visual car feedback (just look at how much focus they put into modeling
changes in tire sounds based on grip, for instance, and look at how the
density of the skid marks follows suit - very nice.) The replay system IS
important to me, and multiplayer is, well, IT. Add being less demanding on
a cpu/graphics card and less buggy, not to mention the controller issues and
it's no contest; just a far deeper and more complete product. Not to
(re)start any fires, but even good old GPL is better in most of these
respects as well, and the latest 3rd-party 16bit car/track graphics are
simply gorgeous. Its 4-yr-old tire model's a bit lacking relative to the
state of the art, yes; but we all know that.
Not to say I haven't enjoyed F1 2002; the sense of speed is superb and the
physics modeling is easily the best for modern F1's yet. With the high
physics rate enabled, there are some really nice nuances in high speed
cornering grip. Congrats to ISI for sure, and bonus points for mod-ability
and especially for being in touch with this community, but I'd say they've
still got some catching up to do. Here's wishing them luck in the chase...
Cheers,
SB
PS - really looking forward to the upcoming Papy track conversions and to
getting out at the RING in a spankin' new F1. Hey, I don't need no stinkin'
gravel trap... ;-)