>Reasonable points, me thinks.
...
>> Watching and attending are two different things. I wouldn't be surpised that
>> NASCAR events get more bodies thru the turnstiles than F1. Remember, oval
>> racing is more spectator friendly. At the typical F1 event, you're watching
>> a fraction of the action. F1 is probably BETTER on TV than live. NASCAR
>> just the opposite.
I think, it was a wise decision to go for pre wing F1 age for a
sim like GPL. Why?
These cars dont make abrupt moves. No high accelerations.
No sharp turns, low speeds when turning. No sudden slowdowns.
Why is this important for a good modern sim? Well, IMHO:
1) The paths of the cars are more predictable in case
of net lag/glitches.
2) The driver has more time to react. The whole
sim doesnt feel too arcade like.
(modern F1 is arcadish - just watch driver actions
from***pit cameras...)
And of course, this means it is more network friendly
again. Network latency doesnt have too much influence
when reaction times are not that important.
But I agree, playability is not a marketing factor :(
To sell a game, you just have to have a huge number of
potential customers, the graphics have to be top notch,
and you need to put some millions in advertising.
Thats the downside of capitalism and democracy.
Everybody wants something special, but they just
produce things they can sell to the masses ;)
Calis