loved it since the day it came out and will play for a long time to come. It
was almost a perfect game out of the box.
Anyway, I keep on reading here how the FF in GPL 1.1 really brings the game
out to a different dimention; how you can feel the weight of the car and the
wheel loading up with cornering forces. Now a friend of mine has got himself a
"Logitech Wingman FF" wheel (excellent wheel, shame about the average padals).
So of course I had to go and visit him after all I read about GPL and FF. I
must say that to me it felt worse than my non-FF T2 wheel at home. To star of
my T2 wheel gets heavier the more you wind it on; this gives me the "illusion"
of cornering force the more I wind on the lock..... the FF wheel does NOT do
this ... I was expecting it to load up though the fast corners (like at Monza)
but it doesn't. Also, I was expecting it to get really heavy when you hit the
brakes hard (not lock up) - again it doesn't. Also, I was expecting it to get
real light when you lock up the front wheels but again it doesn't. Another
thing I was expecting is the wheel to rerally load up if the back staps out
(not smoothly step out) - again it doesn't. Am I missing something?
What I did notice is though:
- wheel pulls slightly when blipping the throttle in neutral as the car
twists (excellent).
- wheel does a little kick each time you change the gear. (good)
- wheel vibrates (that's what it does) when you put a tyre of the track. (OK)
- Wheel jolts and vibrates when I hit something.(OK)
- Wheel pulls from side to side when you do a burnout (good)
- besides that it seems to be (what seems randomly to me) jolting and kicking
as I go straight and full/even thottle (domw any straight on Monza for
example). (not good)
To me all of this seems more like a gimick instead of an enhancement to the
gameplay ... sometimes I found myself wondering why the wheel is 'kicking" me
.. and it makes me forget the visual/sound cues that GPL normally sends....
it's kind of like when you're racing and someone starts shaking your chair -
annoying to say the least but definatelly not enhaning my GPL experience (even
if the friend tries to lean you out of corners :-) What am I missing?
I have a mid-engine rear-wheel drive (no powersttering -... doesn't need it)
car; I take it on race track regulary and I know what the wheel should feel
like under certain conditions like:
- at slow speed it should be haavy and lighten up with speed (it's should be
perfectly light as soom as your doing 60+ km/h)
- under braking it should load up as all the weight and G forces squat the
front wheels.
- It should lighten up (become really light) when you lock up the front tyres.
In fact it should do this even when you push the car into understeer.
- It should snap to being really heavy as your back "snaps" out. It should
kick in the opposite directions if the back fishtails.
This is the feedback I was looking for in GPL with FF. I know that FF
technology has moved only that far but "Scud Racer" in the arcades seems to
have 100x more realistic FF that GPL.
Is this all I should expect from GPL? I would love to have the "imersive"
experience that everyone else is talking about. Am I missing some magical
settings or do I have it all wrong? As it is, I'd rather play GPL without the
FF as the moment.
Regards,
David Mocnay