rec.autos.simulators

Please give details about F12000 patch!!

Andre Warrin

Please give details about F12000 patch!!

by Andre Warrin » Tue, 23 May 2000 04:00:00

On Mon, 22 May 2000 00:45:52 -0500, Pat Dotson


>I am finding the FF to be as good as GPL with
>1.06!  I tried turning on FF just as a lark,
>and it blew me away.  Still a bit of a frame
>rate hit, but now it's worth it!

>Anyone who knows me, knows how great I think
>GPL FF is.  I'm not giving F12K high marks in
>FF lightly - it's really that good.

Just as good as in GPL? Ok, you convinced me, I'm going to reinstall
F12K !!!

Andre

Pat Dotso

Please give details about F12000 patch!!

by Pat Dotso » Tue, 23 May 2000 04:00:00

GPL FF is a little more polished, but F12K FF gives
the same quality of feedback.  I'm really impressed
by it.  It seems to translate G-force information
back through the steering wheel, instead of using
wheel and suspension forces like GPL.

GPL behaves a bit more realistic.  For instance,
in GPL, if you stop the car, and turn the wheel
to the side, the wheel will stay turned.  If you
give the car some throttle, the movement of the
car will provide a centering force on the front
wheels, which will center the steering wheel.  In
F12K, this type of force isn't present, but you
can feel the car sticking to the road while driving
at higher speeds.

I hope someone else comments on their impressions
soon, maybe I'm just imagining things :)

--
Pat Dotson


> On Mon, 22 May 2000 00:45:52 -0500, Pat Dotson

> >I am finding the FF to be as good as GPL with
> >1.06!  I tried turning on FF just as a lark,
> >and it blew me away.  Still a bit of a frame
> >rate hit, but now it's worth it!

> >Anyone who knows me, knows how great I think
> >GPL FF is.  I'm not giving F12K high marks in
> >FF lightly - it's really that good.

> Just as good as in GPL? Ok, you convinced me, I'm going to reinstall
> F12K !!!

> Andre

> >--
> >Pat Dotson

Arto Wik

Please give details about F12000 patch!!

by Arto Wik » Tue, 23 May 2000 04:00:00

I installed the F1_2000_V106.zip patch. I am content to the new
"Unsupprted features" but to me the following was strange reading:

I cannot understand that - perhaps I did something wrong - but when I
set the centering to zero with my MSFF, I cannot feel any FF forces
when on track! The "force level" is "High". Or if there are some, they
are very, very weak. Nothing compared to the forces in GPL. And
the kerbs feel similiar they used to feel before the patch.

I do not know, but perhaps you are? Did you try it without centering?

I by myself might be imaginaging one thing: I think the fps is better.
Is it possible? Did the makers of the patch work also on that?

I have not yet been able to estimate the AI, I am not that good driver
yet... :-)

And then some questions og the "Unsupported features" settings:

1) What is the effect of MIP mapping (I use V2), to the graphics, to
   the frame rate?

2) Should Autoload Track Settings save my selections for every track
   setups? At least the highlightning of the selection does not seem
   to be saved.

3) What kind of advantage could I get from the Controller 1 and 2
   Settings?  (I have split axis, MSFF)  
   I guess there are interesting possibilities, but I cannot see, where
   to start...

And thanks to you all, who are working with this unoffial path! Continue
with your good work!

Arto

Iain Mackenzi

Please give details about F12000 patch!!

by Iain Mackenzi » Tue, 23 May 2000 04:00:00

Yep, the fences don't shimmer, but everything just looks unrealistic with
mipmap on in my opinion.
Iain


> On Mon, 22 May 2000 06:19:07 +0100, "Iain Mackenzie"

> >All the options in the patch were switchable previously by making the
> >changes in the config file.

> Didn't know that. Only had F12K a few days.

> >With mipmap on, the graphics look horrible
> >IMO - just too smoothed out.

> The fence does look a tad thick now, but al least the fences don't
> shimmer now.

> --
> Nos

Iain Mackenzi

Please give details about F12000 patch!!

by Iain Mackenzi » Tue, 23 May 2000 04:00:00

Pat,
As I said in a post above, I just can't understand where you are getting
this FF improvement from!  I wish it were true, believe me.  As far as I am
concerned, there is no change whatsoever to the FF effects in 1.06, just a
massive improvement to the AI performance.
What wheel are you using? What settings have you got?
Iain


> GPL FF is a little more polished, but F12K FF gives
> the same quality of feedback.  I'm really impressed
> by it.  It seems to translate G-force information
> back through the steering wheel, instead of using
> wheel and suspension forces like GPL.

> GPL behaves a bit more realistic.  For instance,
> in GPL, if you stop the car, and turn the wheel
> to the side, the wheel will stay turned.  If you
> give the car some throttle, the movement of the
> car will provide a centering force on the front
> wheels, which will center the steering wheel.  In
> F12K, this type of force isn't present, but you
> can feel the car sticking to the road while driving
> at higher speeds.

> I hope someone else comments on their impressions
> soon, maybe I'm just imagining things :)

> --
> Pat Dotson


> > On Mon, 22 May 2000 00:45:52 -0500, Pat Dotson

> > >I am finding the FF to be as good as GPL with
> > >1.06!  I tried turning on FF just as a lark,
> > >and it blew me away.  Still a bit of a frame
> > >rate hit, but now it's worth it!

> > >Anyone who knows me, knows how great I think
> > >GPL FF is.  I'm not giving F12K high marks in
> > >FF lightly - it's really that good.

> > Just as good as in GPL? Ok, you convinced me, I'm going to reinstall
> > F12K !!!

> > Andre

> > >--
> > >Pat Dotson

No

Please give details about F12000 patch!!

by No » Tue, 23 May 2000 04:00:00

On Mon, 22 May 2000 20:13:10 +0100, "Iain Mackenzie"

I'll have to do some more experimenting to see which I prefer. Bet it
would look great on a V5 FSAA with mipmapping off. Don't know about
frame rate though.
--
Nos

Pat Dotso

Please give details about F12000 patch!!

by Pat Dotso » Tue, 23 May 2000 04:00:00


> I installed the F1_2000_V106.zip patch. I am content to the new
> "Unsupprted features" but to me the following was strange reading:

> >GPL FF is a little more polished, but F12K FF gives
> >the same quality of feedback.  I'm really impressed
> >by it.

> I cannot understand that - perhaps I did something wrong - but when I
> set the centering to zero with my MSFF, I cannot feel any FF forces
> when on track! The "force level" is "High". Or if there are some, they
> are very, very weak. Nothing compared to the forces in GPL. And
> the kerbs feel similiar they used to feel before the patch.

Alison found something a while back.  Seems that F12K FF is
different from GPL in that you have to have the centering
spring enabled to get the effects.  I have my centering
spring in my ACT Labs Force RS set to 50%, and it feels
good.  I would like to have stronger effects - maybe
increasing the spring force will make them stronger.  I'll
post whatever I find.

Yes.  Without centering, most of the effects are gone.  I ran
some more laps today, and I'm definitely not imagining it, but
I fear that a dead zone problem I recently solved was affecting
F12K FF.  Maybe there is no change in 1.06, and my dead zone
was previously masking the effects.  Again, I think the effects
I'm getting right now are very good, and help a lot when driving
the car.

--
Pat Dotson

Pat Dotso

Please give details about F12000 patch!!

by Pat Dotso » Tue, 23 May 2000 04:00:00

Act Labs Force RS - centering spring at 50%.

I talked to Gjon today, and he wasn't aware of any
large scale work on FF, though he said there were
some changes to FF.

Only a week ago, I finally got rid of a dead zone
in F12K, and maybe having the dead zone present
before was screwing up my FF.  I don't know, but
I like what I'm getting now!

--
Pat Dotson


> Pat,
> As I said in a post above, I just can't understand where you are getting
> this FF improvement from!  I wish it were true, believe me.  As far as I am
> concerned, there is no change whatsoever to the FF effects in 1.06, just a
> massive improvement to the AI performance.
> What wheel are you using? What settings have you got?
> Iain



> > GPL FF is a little more polished, but F12K FF gives
> > the same quality of feedback.  I'm really impressed
> > by it.  It seems to translate G-force information
> > back through the steering wheel, instead of using
> > wheel and suspension forces like GPL.

> > GPL behaves a bit more realistic.  For instance,
> > in GPL, if you stop the car, and turn the wheel
> > to the side, the wheel will stay turned.  If you
> > give the car some throttle, the movement of the
> > car will provide a centering force on the front
> > wheels, which will center the steering wheel.  In
> > F12K, this type of force isn't present, but you
> > can feel the car sticking to the road while driving
> > at higher speeds.

> > I hope someone else comments on their impressions
> > soon, maybe I'm just imagining things :)

> > --
> > Pat Dotson


> > > On Mon, 22 May 2000 00:45:52 -0500, Pat Dotson

> > > >I am finding the FF to be as good as GPL with
> > > >1.06!  I tried turning on FF just as a lark,
> > > >and it blew me away.  Still a bit of a frame
> > > >rate hit, but now it's worth it!

> > > >Anyone who knows me, knows how great I think
> > > >GPL FF is.  I'm not giving F12K high marks in
> > > >FF lightly - it's really that good.

> > > Just as good as in GPL? Ok, you convinced me, I'm going to reinstall
> > > F12K !!!

> > > Andre

> > > >--
> > > >Pat Dotson

Dave Henri

Please give details about F12000 patch!!

by Dave Henri » Wed, 24 May 2000 04:00:00

  Ok, Pat,
that helps some.  How or what did you do to remove the deadzone?
thanks
dave henrie

> Act Labs Force RS - centering spring at 50%.

> I talked to Gjon today, and he wasn't aware of any
> large scale work on FF, though he said there were
> some changes to FF.

> Only a week ago, I finally got rid of a dead zone
> in F12K, and maybe having the dead zone present
> before was screwing up my FF.  I don't know, but
> I like what I'm getting now!

> --
> Pat Dotson


> > Pat,
> > As I said in a post above, I just can't understand where you are getting
> > this FF improvement from!  I wish it were true, believe me.  As far as I am
> > concerned, there is no change whatsoever to the FF effects in 1.06, just a
> > massive improvement to the AI performance.
> > What wheel are you using? What settings have you got?
> > Iain



> > > GPL FF is a little more polished, but F12K FF gives
> > > the same quality of feedback.  I'm really impressed
> > > by it.  It seems to translate G-force information
> > > back through the steering wheel, instead of using
> > > wheel and suspension forces like GPL.

> > > GPL behaves a bit more realistic.  For instance,
> > > in GPL, if you stop the car, and turn the wheel
> > > to the side, the wheel will stay turned.  If you
> > > give the car some throttle, the movement of the
> > > car will provide a centering force on the front
> > > wheels, which will center the steering wheel.  In
> > > F12K, this type of force isn't present, but you
> > > can feel the car sticking to the road while driving
> > > at higher speeds.

> > > I hope someone else comments on their impressions
> > > soon, maybe I'm just imagining things :)

> > > --
> > > Pat Dotson


> > > > On Mon, 22 May 2000 00:45:52 -0500, Pat Dotson

> > > > >I am finding the FF to be as good as GPL with
> > > > >1.06!  I tried turning on FF just as a lark,
> > > > >and it blew me away.  Still a bit of a frame
> > > > >rate hit, but now it's worth it!

> > > > >Anyone who knows me, knows how great I think
> > > > >GPL FF is.  I'm not giving F12K high marks in
> > > > >FF lightly - it's really that good.

> > > > Just as good as in GPL? Ok, you convinced me, I'm going to reinstall
> > > > F12K !!!

> > > > Andre

> > > > >--
> > > > >Pat Dotson

Andre Warrin

Please give details about F12000 patch!!

by Andre Warrin » Wed, 24 May 2000 04:00:00

Hmmm... installed the patch, tried it... AI improved a lot (allthough
they don't brake when they're behind me, just like Surtees in GPL) but
I also didn't notice the slightest improvement in the FF...
I use a LWFF. I didn't try it with centering spring on, I'll let you
know if that helped when I get back home.

By the way, there is a problem when assigning the buttons after the
patch: It doesn't work. Fix: Assign the buttons before you install the
patch. If you allready messed with the buttons after you installed the
patch, simply copy the old f12000.exe file over the patched one,
assign the buttons, and copy the patched f12000.exe over the original
f12000.exe file.

Andre

On Mon, 22 May 2000 19:39:47 -0500, Pat Dotson


>Act Labs Force RS - centering spring at 50%.

>I talked to Gjon today, and he wasn't aware of any
>large scale work on FF, though he said there were
>some changes to FF.

>Only a week ago, I finally got rid of a dead zone
>in F12K, and maybe having the dead zone present
>before was screwing up my FF.  I don't know, but
>I like what I'm getting now!

>--
>Pat Dotson

Pat Dotso

Please give details about F12000 patch!!

by Pat Dotso » Wed, 24 May 2000 04:00:00

Yea, sorry, I was all wet in claiming that it
has been improved - it was good all along :)

You just have to have the default centering
spring enabled, or you don't get the handling
effects.

--
Pat Dotson


> Hmmm... installed the patch, tried it... AI improved a lot (allthough
> they don't brake when they're behind me, just like Surtees in GPL) but
> I also didn't notice the slightest improvement in the FF...
> I use a LWFF. I didn't try it with centering spring on, I'll let you
> know if that helped when I get back home.

No

Please give details about F12000 patch!!

by No » Wed, 24 May 2000 04:00:00


thus spoke:

Yes, this really bugs me. Keep getting rammed from behind. Too bad it
can't be fixed.

--
Nos

Iain Mackenzi

Please give details about F12000 patch!!

by Iain Mackenzi » Thu, 25 May 2000 04:00:00

It doesn't necessarily need to be 'fixed'.  In a real race, if the guy in
front brakes too hard (or misses a gear), then he's going to be rammed by
the car behind.
I think you'll find that if you are driving well (in any racing sim) you
won't have this problem.
Iain



> thus spoke:

> >Hmmm... installed the patch, tried it... AI improved a lot (allthough
> >they don't brake when they're behind me, just like Surtees in GPL)

> Yes, this really bugs me. Keep getting rammed from behind. Too bad it
> can't be fixed.

> --
> Nos

Robert Alle

Please give details about F12000 patch!!

by Robert Alle » Thu, 25 May 2000 04:00:00


win.server.ntlworld.com>, "Iain Mackenzie"


>It doesn't necessarily need to be 'fixed'.  In a real race, if
the guy in
>front brakes too hard (or misses a gear), then he's going to be
rammed by
>the car behind.
>I think you'll find that if you are driving well (in any racing
sim) you
>won't have this problem.
>Iain

You are exactly right Iain. If you suddenly brake with a car
close behind you he will indeed hit you from behind as he does
not have to react. If you take the corners properly etc. (takes
some practice but can be done) then all will be smooth just like
the real thing.

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Andre Warrin

Please give details about F12000 patch!!

by Andre Warrin » Thu, 25 May 2000 04:00:00

You're right Pat, I turned the centering on and set it to 60%, ff is a
l-o-t better now. No GPL and Viper quality, but quite good.
Thanks!

Andre

On Tue, 23 May 2000 12:35:57 -0500, Pat Dotson


>Yea, sorry, I was all wet in claiming that it
>has been improved - it was good all along :)

>You just have to have the default centering
>spring enabled, or you don't get the handling
>effects.

>--
>Pat Dotson


>> Hmmm... installed the patch, tried it... AI improved a lot (allthough
>> they don't brake when they're behind me, just like Surtees in GPL) but
>> I also didn't notice the slightest improvement in the FF...
>> I use a LWFF. I didn't try it with centering spring on, I'll let you
>> know if that helped when I get back home.


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