rec.autos.simulators

IRacing Pricing

Jan Verschuere

IRacing Pricing

by Jan Verschuere » Sat, 01 Mar 2008 11:02:36

"Tony R"wrote...


>> Let's not forget where this entire conversation springs from - a
>>  person who sees how pitifully his skills and times stack up
>> against the best and so to lessen the blow to his ego he does
>> the poor tradesman blaming his tools routine! :) If there's
>> anything wrong with GPL, it aint much.

> I must admit my recollection of GPL was that it blew everything
> away at the time. Like no other sim before or after in relation to
> the sims of the time.

To use an acronym popular with the youths of today: QFT (Quoted For Truth).

Pretty much the same, however, I did go out an buy a new PC the afternoon
after the demo was released (played it at somthing like 11fps 'till 5 in the
morning) and an Australian in my offline GP2 league got hold of the beta so
I pounded the Ferrari around a strip of tarmac*** in mid-air,
representing the Nurburgring untill the release.

Jan.
=---

alext

IRacing Pricing

by alext » Sat, 01 Mar 2008 14:51:36


> "alexti" wrote..
>> I think one of the problems with GPL at the time of release was that it
>> ran at about 8fps on most computers. First time I tried the demo I was
>> disappointed - it was like a slide show. After I've upgraded my
>> computer (some time later) and tried again and it was great.

>> I found was that GPL was not difficult (IMHO) as long as you were
>> driving  it as a real car. One just needed to have realistic
>> expectation - you don't jump in and go fast in those cars. I hope that
>> no one expects to get into a real '67 car and start matching times of
>> F1 drivers right away ;)

> Very true, but, judging by your history, you might get to drive one of
> these things, getting told by the owner you've got nothing to prove and
> should just enjoy the expierence, agreeing with him, then going out and
> making him shit his pants as he stands on pitwall watching you driving
> the wheels off his precious ride.

He-he. I didn't say that going fast in those cars after 7 years of
practise would be unrealistic expectation ;)
Backspac

IRacing Pricing

by Backspac » Sat, 01 Mar 2008 16:08:40


> Indeed. I'd been racing sims since 'the first' - but I uninstalled GPL
> the first day I ran it and didn't re-install for two months. For
> someone with no experience of simulations to say something is no big
> surprise, I hated it before I put the effort in. The brain needs to be
> trained to fill in those sensory gaps.

But my contention is that it is not realistic, it's just difficult. Just
like many flight sims are harder to fly than the real thing the same is
true of RL versus some racing sims and GPL is the worst of the lot when
it comes to difficulty versus reality. It *was* a good and *challenging*
game but lets not kid ourselves and pretend that harder =  more real. It
just ain't true.
Backspac

IRacing Pricing

by Backspac » Sat, 01 Mar 2008 16:10:52


> I found was that GPL was not difficult (IMHO) as long as you were driving
> it as a real car. One just needed to have realistic expectation - you
> don't jump in and go fast in those cars. I hope that no one expects to
> get into a real '67 car and start matching times of F1 drivers right
> away ;)

How can one drive it like  areal car when there is no feeling as to how
fast you are going? That's the big issue with most noobs to racing sims.
They immediately floor it and go too fast in the corners but you can't
blame them when there is no sensation of real speed in the games.
Bob Simpso

IRacing Pricing

by Bob Simpso » Sat, 01 Mar 2008 23:10:22



> How can one drive it like ?areal car when there is no feeling as to how
> fast you are going? That's the big issue with most noobs to racing sims.
> They immediately floor it and go too fast in the corners but you can't
> blame them when there is no sensation of real speed in the games.

What?  You've never driven GPL have you?

Bob Simpson

Jeff Rei

IRacing Pricing

by Jeff Rei » Sun, 02 Mar 2008 08:05:01

You're going to upset a lot of LFS fanboys with statements like that.

jason moye

IRacing Pricing

by jason moye » Sun, 02 Mar 2008 12:01:52

On Feb 28, 8:42?pm, "Jan Verschueren"


> The right front tyre is
> hardcoded to heat up/wear more regardless of how it's being treated/loaded
> by the particular circuit, making a "real life correct" setup/driving
> philosophy in NR2003 on ovals unfeasable (i.e. leading to exploits being
> quicker).

IIRC, that's actually a bug that's related specifically to the PTA
physics slot (which, AFAIK, is what GTP uses too).  I don't believe
I've experienced that phenomenon in the cup/bgn/cts physics, but it's
been awhile since I've driven n2003.
jason moye

IRacing Pricing

by jason moye » Sun, 02 Mar 2008 12:03:35


At its core, yes.  The netcode, physics model, and renderer are all
significantly different than GPL's tho.

As someone else pointed out (Jan?) it is apparently possible to work
around the slow-speed grip problems that were in GPL out of the box,
at least based on the GPL65 mod.

alext

IRacing Pricing

by alext » Sun, 02 Mar 2008 13:17:13



>> I found was that GPL was not difficult (IMHO) as long as you were
>> driving it as a real car. One just needed to have realistic expectation
>> - you don't jump in and go fast in those cars. I hope that no one
>> expects to get into a real '67 car and start matching times of F1
>> drivers right away ;)

> How can one drive it like  areal car when there is no feeling as to how
> fast you are going? That's the big issue with most noobs to racing sims.
> They immediately floor it and go too fast in the corners but you can't
> blame them when there is no sensation of real speed in the games.

You know, when most noobs get into the kart they do exactly the same - go
too fast and end up in the tyres :) Sensation of speed in sims (or at
least in good sims) is very close to real life (meaning that it's very
bad in both cases). What makes sims harder is lack of sense of how much
grip you have. But unlike real life, the surface in sims provides
constant grip, so as soon as you get used to it, it becomes much less of
an issue.
Jan Verschuere

IRacing Pricing

by Jan Verschuere » Mon, 03 Mar 2008 11:07:34

I take it you haven't driven the Isle of Man course or Dundrod (or any of
the dozens of tracks for GPL that'll scare the pants off you), have you?

I mean, I've been doing this since September 1998 and, even though I know
"it's just a game" (lol), I still have to overcome real fear to push myself
in the sim.

I can appreciate noobs not taking things seriously and bouncing off walls,
but then again if one's not willing to apply himself, every "game" boils
down to that. I can play Company of Heroes and not care if my soldiers live
or die, or I can play it properly and get more out of the experience. See
what I mean?

Jan.
=---

alext

IRacing Pricing

by alext » Mon, 03 Mar 2008 12:21:41


> I take it you haven't driven the Isle of Man course or Dundrod (or any
> of the dozens of tracks for GPL that'll scare the pants off you), have
> you?

> I mean, I've been doing this since September 1998 and, even though I
> know "it's just a game" (lol), I still have to overcome real fear to
> push myself in the sim.

I can relate to it very well. My classic case is when overtaking on the
downhill run before going up towards the left hander with The Tree on the
right - I always think: am I going to make it or not?
Backspac

IRacing Pricing

by Backspac » Mon, 03 Mar 2008 13:37:41


> You're going to upset a lot of LFS fanboys with statements like that.

I have LFS and don't get why you say that. The cars in LFS are actually
easier to drive than the ones in rFactor. There is nothing difficult
about driving a car.
Backspac

IRacing Pricing

by Backspac » Mon, 03 Mar 2008 13:39:36


> What?  You've never driven GPL have you?

> Bob Simpson

I've owned it since the day it was released. Actually, have bought two
copies over the years. Stop making shit up about people you don't know,
Bart.
Backspac

IRacing Pricing

by Backspac » Mon, 03 Mar 2008 13:40:38


> You know, when most noobs get into the kart they do exactly the same - go
> too fast and end up in the tyres :) Sensation of speed in sims (or at
> least in good sims) is very close to real life (meaning that it's very
> bad in both cases). What makes sims harder is lack of sense of how much
> grip you have. But unlike real life, the surface in sims provides
> constant grip, so as soon as you get used to it, it becomes much less of
> an issue.

GPL has no grip on any surface.
Backspac

IRacing Pricing

by Backspac » Mon, 03 Mar 2008 13:42:48


> I take it you haven't driven the Isle of Man course or Dundrod (or any of
> the dozens of tracks for GPL that'll scare the pants off you), have you?

> I mean, I've been doing this since September 1998 and, even though I know
> "it's just a game" (lol), I still have to overcome real fear to push myself
> in the sim.

> I can appreciate noobs not taking things seriously and bouncing off walls,
> but then again if one's not willing to apply himself, every "game" boils
> down to that. I can play Company of Heroes and not care if my soldiers live
> or die, or I can play it properly and get more out of the experience. See
> what I mean?

> Jan.
> =---

COH is a boring kiddy RTS game and I can't stand it. That's why I don't
care if they live or die.

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