> Probably more informative than the original...
> There is a ton of rubbish being written about iRacing.
> If the pricing is too steep they won't reach the required volumes for
> viability. It is simple economics but the sim racing world has been
> doing its own thing developing add ons with no recourse to licensing or
> copyright for years since the big developers disappeared that there is
> an expectation that anything more than a one off $20 dollar outlay for
> several years entertainment is a rip off.
> iRacing is a wake up call and those who don't recall dial up bills for
> racing online and products with a short shelf life as bigger and better
> products from major developers came along don't seem to get it.
> Having a major developer with the financial acumen to develop the
> product and the foresight to move sim racing out of its little nerdy
> niche is a major opportunity IMHO.
> iRacing need to be commercially viable to push sim racing along just
> like the Boston Red Sox needed to be commercially viable to take on and
> beat the Yankees. It is not about John Henry simply pumping money in
> because he is a fellow sim enthusiast just as he is a Red Sox fan, it is
> about getting the infrastructure in place for sustainability and future
> growth. This seems to be beyond the sim racing for free attitude
> prevailing on RSC.
> Given the track record I believe they will get the sums right but it is
> a whole different model from existing titles, which is proving hard for
> many to get their heads around.
> Cheers
> Tony
Big talk that amounts to nothing because we don't even know if this game
is any good or not yet. For all I know it could be ***and not worth
even $1.00 per month.