rec.autos.simulators

IRacing Pricing

Tim Wheatle

IRacing Pricing

by Tim Wheatle » Wed, 27 Feb 2008 11:56:03




who has the job now I don't do it.

Gary

IRacing Pricing

by Gary » Wed, 27 Feb 2008 23:47:17


never replies. There are a bunch of us that race with PCA and NASA
that are curious about leagues and when this will all be starting.

Thanks
GP




>who has the job now I don't do it.

Jeff Rei

IRacing Pricing

by Jeff Rei » Thu, 28 Feb 2008 14:41:01

This is true with any sim, and it wasn't just Jackie Stewart. One of the
issues affecting GPL sales was that most real racers didn't consider any
sim to be realistic because of the lack of feel, and the face that GPL wasn't
about current cars (1999) at the time of release. NR2003 had more acceptance
from real racers when it was released, but I think most of this is due to the
fact that it's a newer younger generation of drivers that have spent more
time with computer *** in general.

Still I'm not sure what percentage of USA club and pro racers are going to
take any "game" as a serious simulation because of the lack of sensory input.
Racing sims might be good tools for learning tracks, but few real race
drivers are going to be concerned about optimizing lap times on a racing game,
especially if it takes advantages of physics quirks in the game that differ
from real life.

Jeff Rei

IRacing Pricing

by Jeff Rei » Thu, 28 Feb 2008 16:54:03

I left out the fact that many current racing game players at the time (1999)
thought GPL was too difficult.

Tim Wheatle

IRacing Pricing

by Tim Wheatle » Fri, 29 Feb 2008 03:19:15



> never replies. There are a bunch of us that race with PCA and NASA
> that are curious about leagues and when this will all be starting.

> Thanks
> GP




> >who has the job now I don't do it.

The person who answers has been out on assignment, or at least he is
at the moment... I know there are no decals right now for anyone
though.

What is it you're wanting to know about leagues?

Tim Wheatle

IRacing Pricing

by Tim Wheatle » Fri, 29 Feb 2008 03:21:33


Indeed. I'd been racing sims since 'the first' - but I uninstalled GPL
the first day I ran it and didn't re-install for two months. For
someone with no experience of simulations to say something is no big
surprise, I hated it before I put the effort in. The brain needs to be
trained to fill in those sensory gaps.

jason moye

IRacing Pricing

by jason moye » Fri, 29 Feb 2008 04:39:28


I think it had more to do with the physics being more believable than
GPL's, but YMMV.

Gary

IRacing Pricing

by Gary » Fri, 29 Feb 2008 04:40:45


>The person who answers has been out on assignment, or at least he is
>at the moment... I know there are no decals right now for anyone
>though.

>What is it you're wanting to know about leagues?

As for the decals, I guess I just know the right people.. have em in
hand. Hopefully I won't get sued for advertising for iRacing for free.
8-)

How they will be set up, when they will start, can they be formed
independantly, what time zone will they be centered around, and then
all the little details.. 8-)

Tim Wheatle

IRacing Pricing

by Tim Wheatle » Fri, 29 Feb 2008 08:28:41



> >The person who answers has been out on assignment, or at least he is
> >at the moment... I know there are no decals right now for anyone
> >though.

> >What is it you're wanting to know about leagues?

> As for the decals, I guess I just know the right people.. have em in
> hand. Hopefully I won't get sued for advertising for iRacing for free.
> 8-)

> How they will be set up, when they will start, can they be formed
> independantly, what time zone will they be centered around, and then
> all the little details.. 8-)

Unfortunately I don't know if the devs know exactly when on any of
that. But unlike previous sims this is a progressive development
process, things being added after time.... When that time is? I don't
know. :( As for how leagues will work, nobody can give you that info
yet.

Time zones for the service and sim are your time zone, everything is
converted so you don't need to worry about it.

Duffe

IRacing Pricing

by Duffe » Fri, 29 Feb 2008 14:34:57



I> think it had more to do with the physics being more believable than

I thought that N2K3 used GPL's engine though?

alext

IRacing Pricing

by alext » Fri, 29 Feb 2008 15:12:54


>> This is true with any sim, and it wasn't just Jackie Stewart. One of
>> the issues affecting GPL sales was that most real racers didn't
>> consider any sim to be realistic because of the lack of feel, and the
>> face that GPL wasn't about current cars (1999) at the time of release.

> I left out the fact that many current racing game players at the time
> (1999) thought GPL was too difficult.

I think one of the problems with GPL at the time of release was that it
ran at about 8fps on most computers. First time I tried the demo I was
disappointed - it was like a slide show. After I've upgraded my computer
(some time later) and tried again and it was great.

I found was that GPL was not difficult (IMHO) as long as you were driving
it as a real car. One just needed to have realistic expectation - you
don't jump in and go fast in those cars. I hope that no one expects to
get into a real '67 car and start matching times of F1 drivers right
away ;)

Alex.

Byron Forbe

IRacing Pricing

by Byron Forbe » Fri, 29 Feb 2008 20:14:44



>>> This is true with any sim, and it wasn't just Jackie Stewart. One of
>>> the issues affecting GPL sales was that most real racers didn't
>>> consider any sim to be realistic because of the lack of feel, and the
>>> face that GPL wasn't about current cars (1999) at the time of release.

>> I left out the fact that many current racing game players at the time
>> (1999) thought GPL was too difficult.

> I think one of the problems with GPL at the time of release was that it
> ran at about 8fps on most computers. First time I tried the demo I was
> disappointed - it was like a slide show. After I've upgraded my computer
> (some time later) and tried again and it was great.

> I found was that GPL was not difficult (IMHO) as long as you were driving
> it as a real car. One just needed to have realistic expectation - you
> don't jump in and go fast in those cars. I hope that no one expects to
> get into a real '67 car and start matching times of F1 drivers right
> away ;)

> Alex.

    Let's not forget where this entire conversation springs from - a person
who sees how pitifully his skills and times stack up against the best and so
to lessen the blow to his ego he does the poor tradesman blaming his tools
routine! :) If there's anything wrong with GPL, it aint much.
Tony

IRacing Pricing

by Tony » Sat, 01 Mar 2008 03:41:44


>     Let's not forget where this entire conversation springs from - a person
> who sees how pitifully his skills and times stack up against the best and so
> to lessen the blow to his ego he does the poor tradesman blaming his tools
> routine! :) If there's anything wrong with GPL, it aint much.

I must admit my recollection of GPL was that it blew everything away at
the time. Like no other sim before or after in relation to the sims of
the time.

I was in the middle of an F1RS offline championship when the GPL demo
was released and ended up pounding around Watkins Glen on my own in a
Lotus pretty much thereafter until the full release. I did end up
getting a Hercules Thriller graphics card just for GPL!!

Cheers
Tony

Jan Verschuere

IRacing Pricing

by Jan Verschuere » Sat, 01 Mar 2008 10:42:26

"jason moyer" wrote..

Several attempts at using NR2003's engine to simulate other, road racing,
series have shown that it's fundamentally flawed. The right front tyre is
hardcoded to heat up/wear more regardless of how it's being treated/loaded
by the particular circuit, making a "real life correct" setup/driving
philosophy in NR2003 on ovals unfeasable (i.e. leading to exploits being
quicker). We can only blame Sierra's beta testers for not putting enough
stress on their right front tyres in their driving at the time.

I truly object to involving real life racers in racing simulation
development without them having a very sound and well documented background
in this field. Otherwise they are simply not capable of grasping  the
subtleties of the interface in question and lead to exaggerated effects
being incorperated into the game.

Jan.
=---

Jan Verschuere

IRacing Pricing

by Jan Verschuere » Sat, 01 Mar 2008 11:09:07

"alexti" wrote..

Very true, but, judging by your history, you might get to drive one of these
things, getting told by the owner you've got nothing to prove and should
just enjoy the expierence, agreeing with him, then going out and making him
shit his pants as he stands on pitwall watching you driving the wheels off
his precious ride.

Us mere mortals would indeed simply pootle around.

Jan.
=---


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