I'm purely guessing here (don't slay me Rick G!) that because the
physics model slows you down on grass, it slows that particular tyre
and not the rest causing your outside edge to move faster that the
side on the grass and push you round.
When I've driven cars for real and clipped grass I tend to
straightline. I've never had a car "swing around" on me before.
Yeah! I reckon it's why so many peopl have damn fast laps around
tracks. In Indycar 1, you could use it to slignshot around the fast
bend before the corkscrew.
Another thing I'd like to see is improved simulation of tyre screech.
I've driven around with constant tyre noise when I'm nowhere near the
limit! Surely the physics model knows when your approaching, on and
over the limit. I'd love to get the classic "Squeak near, Squeal on,
and Squall over" sounds with tyres. Spins would be more realistic.
If you've ever heard a race cars spind for real it's the sound of the
tyres squalling which add the the sensation.
Here Here!
Jed
The Pits
www.ukps.com/thepits