"Workload" can be from many things. The one thing that
racing sims have easier than flightsims is terrain rendering.
Once the track is loaded into memory you are set. In flightsims
you constantly have to go back to the CD for another piece
or satellite terrain data. Plus there are potentially many more
AI objects to keep track of (sometimes several dozen). Plus
digitized radio messages all over the place. Then throw in a
Dynamic warring campaign? Forget about it :-)
The basic comparison of a flightmodel Vs driving model can
be somewhat equal. But that is about it.
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>> A flight sim has a lot more work load than a racing sim.
>Interesting comment and one that I suspect is untrue or at the very
>least misleading in terms of todays mass market entertainment products.
>I would say it was untrue also in terms of the physics involved, but
>that's not a conversation that will have any relevance to computer
>simulations of real world physics for perhaps hundreds of years.
>--
>Suck The Goat