> On Wed, 28 Jan 98 19:15:41 GMT, "Piers C. Structures"
> >Interesting comment and one that I suspect is untrue or at the very
> >least misleading in terms of todays mass market entertainment products.
> >I would say it was untrue also in terms of the physics involved, but
> >that's not a conversation that will have any relevance to computer
> >simulations of real world physics for perhaps hundreds of years.
> I meant on the user and not the computer. Duh!
Well ok, I can relate to that but, I would still say it was potentially
misleading. Workload in a flight sim certainly revolves around a more
disparate set of control and inputs than a driving sim, or at least the
parts that happen in real time. But, and this is a big but (like what
those american women have (hey, it's because there so hip)), how do you
define workload in this sense? Is it just a matter of the actual number
of different controls and systems? Does it relate to how the mind copes
with situations outside of the trained responses envelope? Or is it
perhaps a measure of the ammount of concentration (the occupancy of the
mind if you like) that the user has to exert to fulfill the goal.
Now if it's just a matter of the number of buttons you have to press
then a flight sim obviously comes out on top compared to a racing
simulator. Then again, your average word processor has many more
functions and buttons than a flightsim.
Responses outside of the trained envelope. What I mean here is that some
responses are automatic, they require no thought apart from 'do this'.
When I fly simulated aircraft, many of my responses are automatic. I
don't really have to think about throttling back as I reach level flight
I just do it. In a military simulator, let's take longbow, a high
workload environment might be where i have to assess tactical
information and configure the avionics with targeting information. The
interaction with the aircraft systems should be part of my trained
responses, the workload aspect is all to do with the environmental
situation, assesment of risk and actioning of (or perhaps off) immediate
threats. The same aspects are present in a driving sim, the actual
driving responses should be pretty much automatic, it's things like
overtaking and track position over pit stops, changing weather that will
occupy the untrained 'thinking' part of the driver. Although there
aren't so many buttons to press, all the information assessed by the
driver has to be translated into action on the road. It would be
interesting to get some actual metrics on the differences, rather than
speculate, but I don't think there would be major differences in
magnitude, rather there would be different patterns of loading.
Different levels of concentration (brain occupancy)? Perhaps this would
be the easiest metric to obtain, we could simply measure the heat output
of the brain while engaged on the different entertainments. Here again
we can expose one of the misleading aspects of your comment. Rather like
processors have only an ability to excecute a fixed number of
instructions in a fixed ammount of time, the same brain albeit engaging
in different tasks has only a limited capacity to give, or perhaps
that's better put as it has a maximum potential which cannot be
exceeded. Both types of simulation might show peak activity near the
limit of the individual's ability to give. Again, the main differences
are in the pattern of brain behaviour over the course of the session.
You may well find that a combat flight simulation has long periods of
low activity interspersed with short peaks of high activity. With a
driving simulator you may well find that the mean level of activity is
quite high - providing the driver is driving to the limit then they are
doing so pretty constantly, and the peaks are therefore less pronounced.
Given then a one hour session, single mission (ie race to win or kill &
stay alive) the energy expended by the race driver over the course of
the session will undoubtedly be much greater, proving that they infact
have a higher average workload.
Ahem.
We now return you to your scheduled flame fest.
--
Suck The Goat