rec.autos.simulators

Nascar 2 3DFx patch. How hard can it be??

Greg Cisk

Nascar 2 3DFx patch. How hard can it be??

by Greg Cisk » Sat, 31 Jan 1998 04:00:00


>It doesn't run poorly on my machine, I just like it faster than you. I
>run in dos and my svga bench is 74. Hey, my P200 classic is faster
>than your P200 mmx. :-)

Since you are running your P5-200 on a 83mhz bus it better be. Try
turning your system bus down to 66mhz, what is your SVGA bench
then?

--
Header intentionally scrambled to ward off the spamming hordes.

Nosfera

Nascar 2 3DFx patch. How hard can it be??

by Nosfera » Sat, 31 Jan 1998 04:00:00

On Fri, 30 Jan 1998 13:36:39 -0600, "Greg Cisko"


>Since you are running your P5-200 on a 83mhz bus it better be. Try
>turning your system bus down to 66mhz, what is your SVGA bench
>then?

Well, running on an 83mhz bus negates the advantage of mmx's
supposedly 10% speed increase then. My bench svga at 66mhz is 68.
Still 1 point faster than your 200mmx. What gives? What vid card do
you have? I also have a 512k L2 coast cache module so that does give
me a slight increase in speed. My mb is an Asus P55T2P4 and I'm using
a Diamond Stealth 2000 vid card (2mb).
--
Nos


http://www.cris.com/~nosfer/index.html                
Greg Cisk

Nascar 2 3DFx patch. How hard can it be??

by Greg Cisk » Sat, 31 Jan 1998 04:00:00


>Well, running on an 83mhz bus negates the advantage of mmx's
>supposedly 10% speed increase then. My bench svga at 66mhz is 68.
>Still 1 point faster than your 200mmx. What gives? What vid card do
>you have? I also have a 512k L2 coast cache module so that does give
>me a slight increase in speed. My mb is an Asus P55T2P4 and I'm using
>a Diamond Stealth 2000 vid card (2mb).

The only thing I can think of is that you are in Canada :-) I have a HOT-541
mb which may not be that great. My vid card is a Diamond Stealth 3D
3000 (4MB). My mb has 256k L2 cache with an extra 256k module
like yours, so I have 512k L2 cache. I guess I have no clue why your PC
benchmarks faster. It has to be the mb.

--
Header intentionally scrambled to ward off the spamming hordes.

Piers C. Structure

Nascar 2 3DFx patch. How hard can it be??

by Piers C. Structure » Sat, 31 Jan 1998 04:00:00



> On Wed, 28 Jan 98 19:15:41 GMT, "Piers C. Structures"

> >Interesting comment and one that I suspect is untrue or at the very
> >least misleading in terms of todays mass market entertainment products.
> >I would say it was untrue also in terms of the physics involved, but
> >that's not a conversation that will have any relevance to computer
> >simulations of real world physics for perhaps hundreds of years.

> I meant on the user and not the computer. Duh!

Well ok, I can relate to that but, I would still say it was potentially
misleading. Workload in a flight sim certainly revolves around a more
disparate set of control and inputs than a driving sim, or at least the
parts that happen in real time. But, and this is a big but (like what
those american women have (hey, it's because there so hip)), how do you
define workload in this sense? Is it just a matter of the actual number
of different controls and systems? Does it relate to how the mind copes
with situations outside of the trained responses envelope? Or is it
perhaps a measure of the ammount of concentration (the occupancy of the
mind if you like) that the user has to exert to fulfill the goal.

Now if it's just a matter of the number of buttons you have to press
then a flight sim obviously comes out on top compared to a racing
simulator. Then again, your average word processor has many more
functions and buttons than a flightsim.

Responses outside of the trained envelope. What I mean here is that some
responses are automatic, they require no thought apart from 'do this'.
When I fly simulated aircraft, many of my responses are automatic. I
don't really have to think about throttling back as I reach level flight
I just do it. In a military simulator, let's take longbow, a high
workload environment might be where i have to assess tactical
information and configure the avionics with targeting information. The
interaction with the aircraft systems should be part of my trained
responses, the workload aspect is all to do with the environmental
situation, assesment of risk and actioning of (or perhaps off) immediate
threats. The same aspects are present in a driving sim, the actual
driving responses should be pretty much automatic, it's things like
overtaking and track position over pit stops, changing weather that will
occupy the untrained 'thinking' part of the driver. Although there
aren't so many buttons to press, all the information assessed by the
driver has to be translated into action on the road. It would be
interesting to get some actual metrics on the differences, rather than
speculate, but I don't think there would be major differences in
magnitude, rather there would be different patterns of loading.

Different levels of concentration (brain occupancy)? Perhaps this would
be the easiest metric to obtain, we could simply measure the heat output
of the brain while engaged on the different entertainments. Here again
we can expose one of the misleading aspects of your comment. Rather like
processors have only an ability to excecute a fixed number of
instructions in a fixed ammount of time, the same brain albeit engaging
in different tasks has only a limited capacity to give, or perhaps
that's better put as it has a maximum potential which cannot be
exceeded. Both types of simulation might show peak activity near the
limit of the individual's ability to give. Again, the main differences
are in the pattern of brain behaviour over the course of the session.
You may well find that a combat flight simulation has long periods of
low activity interspersed with short peaks of high activity. With a
driving simulator you may well find that the mean level of activity is
quite high - providing the driver is driving to the limit then they are
doing so pretty constantly, and the peaks are therefore less pronounced.
Given then a one hour session, single mission (ie race to win or kill &
stay alive) the energy expended by the race driver over the course of
the session will undoubtedly be much greater, proving that they infact
have a higher average workload.

Ahem.

We now return you to your scheduled flame fest.

--
Suck The Goat

Piers C. Structure

Nascar 2 3DFx patch. How hard can it be??

by Piers C. Structure » Sat, 31 Jan 1998 04:00:00



On (say) my P200 there are x instruction cycles available in any given
time period. As you say, a flightsim has to use some of these to
model/render large chuncks of terrain, perhaps going back to disc for
areas when the player view scrolls off the loaded area. In (say) F22 the
ground is textured with pixels, each of which approximates 10m^2, this
gives the developers a suitable 'workload', i.e. the game engine can
cope with terrain at that level of aggregation without getting bogged
down. In something like F1RS the ground textures are much smaller with
each pixel representing a few cm^2; you can see that both flight sims
and driving sims set their workload for processing these details around
the available processing power and their need to render/resolve the
calculation in real time, given a lower limit for the target machine.

The apparent differences are obvious in the two types of simulation, but
the workload for the processor (the only meaningfull definition of
workload) is much the same.

--
Suck The Goat

Piers C. Structure

Nascar 2 3DFx patch. How hard can it be??

by Piers C. Structure » Sat, 31 Jan 1998 04:00:00



> On Wed, 28 Jan 98 19:15:41 GMT, "Piers C. Structures"

> >Interesting comment and one that I suspect is untrue or at the very
> >least misleading in terms of todays mass market entertainment products.
> >I would say it was untrue also in terms of the physics involved, but
> >that's not a conversation that will have any relevance to computer
> >simulations of real world physics for perhaps hundreds of years.

> What a crock of nothingness.

Why thankyou, it's always a pleasure to be put down by someone of your
obvious calibre.

I have flown SU-27 but am at a loss as to what your point actually is.
Perhaps if your frame was robust enough to support both your large ego
and a double figure IQ you would be able to explain it to me.

--
Suck The Goat

Nosfera

Nascar 2 3DFx patch. How hard can it be??

by Nosfera » Sun, 01 Feb 1998 04:00:00

On Fri, 30 Jan 1998 14:56:56 -0600, "Greg Cisko"


>The only thing I can think of is that you are in Canada :-) I have a HOT-541
>mb which may not be that great. My vid card is a Diamond Stealth 3D
>3000 (4MB). My mb has 256k L2 cache with an extra 256k module
>like yours, so I have 512k L2 cache. I guess I have no clue why your PC
>benchmarks faster. It has to be the mb.

Mine faster than yours....nyaaah...nyaaah. ;-)
Could be in Canada we have a purer power supply so that could be why.
;-)

--
Nos


http://www.cris.com/~nosfer/index.html                

Nosfera

Nascar 2 3DFx patch. How hard can it be??

by Nosfera » Sun, 01 Feb 1998 04:00:00

On Fri, 30 Jan 98 10:40:55 GMT, "Piers C. Structures"


>Why thankyou, it's always a pleasure to be put down by someone of your
>obvious calibre.
>I have flown SU-27 but am at a loss as to what your point actually is.
>Perhaps if your frame was robust enough to support both your large ego
>and a double figure IQ you would be able to explain it to me.

I wan't talking about workload on the computer I was talking about
workload on the user. But, I'm sure you'll come up with some gibberish
to disprove that too. :-)

--
Nos


http://www.cris.com/~nosfer/index.html                

Nosfera

Nascar 2 3DFx patch. How hard can it be??

by Nosfera » Sun, 01 Feb 1998 04:00:00

On Fri, 30 Jan 98 10:47:23 GMT, "Piers C. Structures"


>Ahem.

>We now return you to your scheduled flame fest.

Hehe...how did I *know* you would come up with a thesis on the
subject? All your post proves to me is that you can argue any point to
make it appear valid, but non of it is based on factual evidence. I'm
not going to argue with you though. You win. Today your ego gets to be
massaged. Happy?

--
Nos


http://www.cris.com/~nosfer/index.html                

Greg Cisk

Nascar 2 3DFx patch. How hard can it be??

by Greg Cisk » Sun, 01 Feb 1998 04:00:00


>On Fri, 30 Jan 98 10:47:23 GMT, "Piers C. Structures"

>>Ahem.

>>We now return you to your scheduled flame fest.

>Hehe...how did I *know* you would come up with a thesis on the
>subject? All your post proves to me is that you can argue any point to
>make it appear valid, but non of it is based on factual evidence. I'm

I'm sorry, it appears you have him confused with the US prez.

:-)

--
Header address intentionally scrambled to ward off the spamming hordes.

>not going to argue with you though. You win. Today your ego gets to be
>massaged. Happy?

>--
>Nos


>http://www.cris.com/~nosfer/index.html

upstate

Nascar 2 3DFx patch. How hard can it be??

by upstate » Sun, 01 Feb 1998 04:00:00

I wan't talking about workload on the computer I was talking about workload on the user.
Nosferatu
Talking about "workload on the user", I am trying to learn something, here, about N2, and you seem to be the biggest "workload" here.
Take time from your ranting and look at the name of this board.
Why don't you take your 3dfx board and your flight simm, and go to a flight simm board and spout your baloney ?
--
JerryD(upstateNY)

Nosfera

Nascar 2 3DFx patch. How hard can it be??

by Nosfera » Sun, 01 Feb 1998 04:00:00

On Sat, 31 Jan 1998 10:35:02 -0500, "Jerryd(upstateNY)"


>I wan't talking about workload on the computer I was talking about workload on the user.
>Nosferatu
>Talking about "workload on the user", I am trying to learn something, here, about N2, and you seem to be the biggest "workload" here.
>Take time from your ranting and look at the name of this board.
>Why don't you take your 3dfx board and your flight simm, and go to a flight simm board and spout your baloney ?

Ever heard of a kill file? Learn to use it. I do post on the
flight-sim board regularly. And I have made posts here discussing race
sims.
Best advice I can give to you is; mind your own business.
--
Nos


http://www.cris.com/~nosfer/index.html                
Phil Bowe

Nascar 2 3DFx patch. How hard can it be??

by Phil Bowe » Sun, 01 Feb 1998 04:00:00

I don't want to get off the beaten path with the direction of this message,
but, I just wanted to tell you all that I'm proud to have started the
longest thread I have EVER SEEN in a newsgroup.  The nice part is that
almost none of it has anthing to do with the original post.

Happy typing everyone.

----------------------------------------------------------
If it weren't for Lawyers, we wouldn't need em.  And, did
you know that, in the United States, they're Un-Constitutional!.
George, Adam, John and the rest of the gang saw something comming!

RR #3 Box 96
Williamsport, Pa. 17701
(717) 745-7697

Dave Otternes

Nascar 2 3DFx patch. How hard can it be??

by Dave Otternes » Sun, 01 Feb 1998 04:00:00

Go to chi.general and look at the "Non-smoking Bars" thread... got you
beat easily.. Of course I didn't start it but..


> I don't want to get off the beaten path with the direction of this message,
> but, I just wanted to tell you all that I'm proud to have started the
> longest thread I have EVER SEEN in a newsgroup.  The nice part is that
> almost none of it has anthing to do with the original post.

> Happy typing everyone.

> ----------------------------------------------------------
> If it weren't for Lawyers, we wouldn't need em.  And, did
> you know that, in the United States, they're Un-Constitutional!.
> George, Adam, John and the rest of the gang saw something comming!

> RR #3 Box 96
> Williamsport, Pa. 17701
> (717) 745-7697

--
Dave Otterness

Jo

Nascar 2 3DFx patch. How hard can it be??

by Jo » Mon, 02 Feb 1998 04:00:00


>Talking about "workload on the user", I am trying to learn something, =
>here, about N2, and you seem to be the biggest "workload" here.
>Take time from your ranting and look at the name of this board.
>Why don't you take your 3dfx board and your flight simm, and go to a =
>flight simm board and spout your baloney ?

If someone is comparing flight sims and racing sims in some way, the
conversation is approriate on either board.

Joe


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