> Correct me if I'm wrong, but, are not most games that support 3Dfx, also
> Rendition games?
> If that answer is yes, then why is it that making a 3Dfx game out of a
> rendition game is such a big deal?
> Nearly every game I own that supports the Voodoo chipset also supports the
> Rendition. Why is it then, that after announcing the announcment date, the
> announcment has not yet been made about when they will announce the proposed
> release of the enhancement. :)
Both 3Dfx and Rendition (as well as other chipsets, like Riva) will run
Direct3D.
However, 3Dfx and Rendition each also support their own native API's.
For 3Dfx it's called Glide, with Rendition there is Speedy3D and
Redline. These native API's only run on their respective hardware.
Thus, a Glide port of a game will only work on a 3Dfx card, and a
Speedy3D or Redline will only work with a Rendition card.
The current 3D accelerated version of Nascar2 is for Rendition only and
only works with a Rendition card, although a Glide port has been made
(still not released though). When/if it is finally released, you will
need a 3Dfx card to use it obviously.
It sounds like most of the games you own are Direct3D accelerated, since
you say they will run on both Rendition and 3Dfx boards (or, they might
each have specific native versions of the same game).