On Wed, 09 Oct 2002 10:55:11 GMT, "Steve Smith"
>I drove both the Xbox and PS2 versions for a "road test" for a magazine
>article (Top Ten console driving games) and found little difference between
>them.
Look closer. The differences - less cars, less tracks, sloppier
physics, poorer graphics - have been pretty well documented:
The Xbox and GameCube versions were scored 7.2 and the PS2 8.5 on
Gamespot. The other versions are missing about a dozen cars - plus
tracks. Here are a few quotes that I took from the Xbox article about
the differences.
Full article:
http://gamespot.com/gamespot/filters/products/0,11114,561156,00.html
"You'd expect that the console versions of this game to be identical,
but strangely enough, they're not. While the Xbox and GameCube
iterations of Hot Pursuit II are in fact exact ports of one another,
they're markedly different from their PlayStation 2 cousin, and in
this case, "different" doesn't mean "better." In short, the Xbox and
GameCube versions of Hot Pursuit II have slightly detuned graphics,
mushier controls, and inexplicably, a variety of minute but tangible
ommissions from the PlayStation 2 game."
"It's perhaps a little strange that you're not rewarded for driving
wild in the Xbox version of Hot Pursuit II, like you are in the PS2
game. In fact, the points system in this version of Hot Pursuit II is
completely different from the PlayStation 2 version."
"There are a little over 30 cars that you can unlock in the
game--about a dozen less than the PS2 game--including 10 cop cars, all
of which can be driven at will in the game's challenge mode."
"It should be noted that Hot Pursuit II lacks the extreme handling
setting found in the PS2 version of the game. This exaggerates the
handling characteristics of the cars even further, and makes for a
very visceral racing experience. Nor does this game have the precise
controls of its PlayStation 2 cousin."
"Hot Pursuit II gives you four different perspectives to play
from--three from the third-person and one from the first--and all of
these relay a fair sense of speed, though nowhere near as fast as the
PS2 version. The car models, too, aren't as detailed as Hot Pursuit II
for the PlayStation 2--they lack the overall polygon count and their
lighting isn't as well done, nor do they take any visible signs of
damage. What's more, the tracks themselves look a little bit fuzzy,
and the textures are somewhat washed out when compared to the PS2
game."