rec.autos.simulators

sims (was Re: Need for Speed: Hot Pursuit 2)

Jeff

sims (was Re: Need for Speed: Hot Pursuit 2)

by Jeff » Fri, 04 Oct 2002 10:26:53


but there are degrees to EVERYTHING.

Yes, and let's continue to discuss these nuances ad infinitum, ad nauseaum,
thereby wasting far more space than posting the "wrong" thing here to begin
with.

Eep2

sims (was Re: Need for Speed: Hot Pursuit 2)

by Eep2 » Fri, 04 Oct 2002 13:11:48

Actually, I HAVE played ALL of the NFS games (except HP2, of course), but I don't remember any helicopters at all, let alone chasing me. <shrug>

Anyway, Hard Truck 2 has helicopter chasing (and even road mines) but it's still a truck sim.


> You don't get chased and shot at by helicopters in auto simulation games.
> You are trying to correct me, but I have played the game.  You have NOT.



> > So what? The helicopter is a sim too. Just because NFS has some arcady
> elements (and I use the term loosely) to it doesn't mean it's more of an
> action game (which typically involves shooting and ***) than a sim game
> (which typically tries to recreate reality in the most non-***,
> realistically immersive way).


> > > It is most definitely NOT a sim.  I've played a demo of the game and I was
> > > being chased by a helicopter.



> > > > Nah, it's a sim; the NFS series have ALWAYS been sims.

ymenar

sims (was Re: Need for Speed: Hot Pursuit 2)

by ymenar » Fri, 04 Oct 2002 13:24:17


>Actually, I HAVE played ALL of the NFS games (except HP2, of course), but I

don't remember >any helicopters at all, let alone chasing me. <shrug>
still a truck sim.

... and here have Eep, cross-posting and finally giving r.a.s. some quality
laughs.

--
-- Fran?ois Mnard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Jone Tytlandsvi

sims (was Re: Need for Speed: Hot Pursuit 2)

by Jone Tytlandsvi » Fri, 04 Oct 2002 18:19:28


I don't remember any helicopters at all, let alone chasing me. <shrug>

There is a helicopter in NFS PU (Alps), but it doesn't seem to chase
anything.
You can hear it, but you might have to leave the road a bit to have a good
look at it.

Jone.

Alan Gauto

sims (was Re: Need for Speed: Hot Pursuit 2)

by Alan Gauto » Fri, 04 Oct 2002 18:28:51


says...



> > Actually, I HAVE played ALL of the NFS games (except HP2, of course), but
> I don't remember any helicopters at all, let alone chasing me. <shrug>

> There is a helicopter in NFS PU (Alps), but it doesn't seem to chase
> anything.
> You can hear it, but you might have to leave the road a bit to have a good
> look at it.

I seem to remember one in NFS4 (Road Challenge) or whatever it was
called. Can't temember which track, but mountains again.

--
AG

Remove removes from address to remove anti-spam measures.
-------------------------------------------------------------------------

Never for me the lowered banner, never the last endeavour!
                                            (Damon Hill - 16th June 1999)

Eep2

sims (was Re: Need for Speed: Hot Pursuit 2)

by Eep2 » Fri, 04 Oct 2002 21:51:39

<shrug> I don't agree. Yes, the TD and NFS series are more "arcadey" (whatever that means since there are other sims in arcades that are MORE realistic, but still sims. Does Pole Position count as a sim? I say yes. Of course, compared to Grand Prix it's pure shit but still no less of a sim, just less "simulistic" than the GP et al series.


> > Nah, it's a sim; the NFS series have ALWAYS been sims.

> This coming from a r.a.s. citizen, I say that Eep you are absolutely wrong.
> Only in it's recent NFS: Porsche Unleashed has EA given us a little hint of
> any kind of realistic physics or game engine modeling.  The series has
> always and only been, an good or excellent arcade racer.

> Trust me, we don't talk about them on r.a.s. because they aren't sims.  We
> could (as the charter accepts some form of semi-serious simulations), but we
> don't care much about the series (except NFS:PU, which barely made some wind
> in the newsgroup).

> IIRC, NFS:HP2 has a completely different and more arcadish game engine then
> the last release, therefore it will be just an arcade racer.

> And FYI, the Test Drive series are even more arcade then the Need for Speed
> series.

game

sims (was Re: Need for Speed: Hot Pursuit 2)

by game » Fri, 04 Oct 2002 22:56:16

And of course, we're talking about HP2...  the one you haven't played


I don't remember any helicopters at all, let alone chasing me. <shrug>

magnulu

sims (was Re: Need for Speed: Hot Pursuit 2)

by magnulu » Sat, 05 Oct 2002 01:43:54


(whatever that means since there are other sims in arcades that are MORE
realistic, but still sims. Does Pole Position count as a sim? I say yes. Of
course, compared to Grand Prix it's pure shit but still no less of a sim,
just less "simulistic" than the GP et al series.

  NFS isn't aiming at a *** audience, I guess that's why it isn't
considered a sim.  It's aimed for a wider audience.  *** racing sims
are for the people that drop 200 dollars for a racing wheel.  Mainstream
racing games seem to feature "real" street cars, and the sims are more about
racing.

  Of course, with flight sims you have less complex sims and survey sims and
they are still considered "sims".  ATF, Janes WWII fighters, Comanche 4,
Jetfighter, Eurofighter Typhoon, etc.  They are characterized by simplified
avionics and weapons systems and forgiving flight models.  Why there's a
different standard for driving games, who knows? That's just the way it is.

  You bring up an interesting point about Pole Position.  Back then, the
hardware was a big limitation, so it would be hard to distinguish between
realistic sim and arcade game.  Even with Need For Speed 4, how much of the
limitations are because the physics model was designed to run on a slow CPU,
and how much is intentional?  It's only relatively recently with the faster
CPU's that flight sims have gotten to the point where they can fudge certain
things less (stalls have become more realistic, for instance, there are more
"6 degrees of freedom" flight models), and you get much more realistic
flight behavior.  Just look at GTA 3, it's got much more realistic physics
than even the earlier Need For Speeds.



> > > Nah, it's a sim; the NFS series have ALWAYS been sims.

> > This coming from a r.a.s. citizen, I say that Eep you are absolutely
wrong.
> > Only in it's recent NFS: Porsche Unleashed has EA given us a little hint
of
> > any kind of realistic physics or game engine modeling.  The series has
> > always and only been, an good or excellent arcade racer.

> > Trust me, we don't talk about them on r.a.s. because they aren't sims.
We
> > could (as the charter accepts some form of semi-serious simulations),
but we
> > don't care much about the series (except NFS:PU, which barely made some
wind
> > in the newsgroup).

> > IIRC, NFS:HP2 has a completely different and more arcadish game engine
then
> > the last release, therefore it will be just an arcade racer.

> > And FYI, the Test Drive series are even more arcade then the Need for
Speed
> > series.

Eep2

sims (was Re: Need for Speed: Hot Pursuit 2)

by Eep2 » Sat, 05 Oct 2002 03:35:47

Golly, and how have you played the game if it hasn't been released yet, hmm? <snicker>

Regardless, it simply doesn't matter; NFS series is still a sim...just not as MUCH a sim as some other series. <shrug> Get the *** over it, sim fanboy.


> And of course, we're talking about HP2...  the one you haven't played



> > Actually, I HAVE played ALL of the NFS games (except HP2, of course), but
> I don't remember any helicopters at all, let alone chasing me. <shrug>

ymenar

sims (was Re: Need for Speed: Hot Pursuit 2)

by ymenar » Sat, 05 Oct 2002 05:10:18


> <shrug> I don't agree. Yes, the TD and NFS series are more "arcadey"

(whatever that means
sims

Sorry, but that's just not true.  Trust me, we know more about this on
r.a.s. then anybody else.

No.

--
-- Fran?ois Mnard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Eep2

sims (was Re: Need for Speed: Hot Pursuit 2)

by Eep2 » Sat, 05 Oct 2002 09:34:44

Golly, and how have you played the game if it hasn't been released yet, hmm? <snicker>

Regardless, it simply doesn't matter; NFS series is still a sim...just not as MUCH a sim as some other series. <shrug> Get the *** over it, sim fanboy.


> And of course, we're talking about HP2...  the one you haven't played



> > Actually, I HAVE played ALL of the NFS games (except HP2, of course), but
> I don't remember any helicopters at all, let alone chasing me. <shrug>

BRange

sims (was Re: Need for Speed: Hot Pursuit 2)

by BRange » Sat, 05 Oct 2002 13:22:12

Actually I played it several weeks ago - demo.  I've been playing the final
PS2 version for the last couple hours.

And for the fanboy record, I don't like sims.  This, however, is awesome.

You shouldn't be so quick to kill this thread.  If it keeps going long
enough someone's sure to agree with you.

Brent


as MUCH a sim as some other series. <shrug> Get the *** over it, sim
fanboy.


> > And of course, we're talking about HP2...  the one you haven't played



> > > Actually, I HAVE played ALL of the NFS games (except HP2, of course),
but
> > I don't remember any helicopters at all, let alone chasing me. <shrug>

remove EATSPAM to repl

sims (was Re: Need for Speed: Hot Pursuit 2)

by remove EATSPAM to repl » Sun, 06 Oct 2002 06:03:43


Hah, it is a joke. Once I saw it fly right into and THROUGH a mountain!

--KC


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.