No. I am able to read the headers in posts. I'm running XP RC1 with GF2
Ultra.
But, I did some experimentation - see other post - and if I change my
desktop rate to say 100, all D3D and OGL modes kick me back to 75 NOT 60Hz.
Iain
> Ok, I know the answer.
> You ain't runing Windows 2000 or XP...
> You are running 9x of some sort.
> Different animal.
> -Larry
> > Eh, no. I say again, D3D and OGL use the same refresh rate that I set it
> to
> > in the monitor tab and DOES NOT drop to 60Hz. It's a fact! My monitor
> > tells me what rate it uses on screen when it changes mode.
> > Sorry if it doesn't work for you.
> > Iain
> > > No, that's not correct. If you have the capability to check your
> refresh
> > > rate _directly on the monitor_ (most do via an on-screen control), you
> > will
> > > find that whenever a Direct3D or OpenGL screen is in action, the
refresh
> > > rate drops to 60hz.
> > > Direct3D and OpenGL do NOT use the 2D refresh rate at all. It's
> > completely
> > > separate.
> > > -Larry
> > > > Not sure what you mean, as I can set any refresh rate I want in XP
in
> > the
> > > > monitor tab using a GF2 Ultra. This is the same rate that D3D and
OGL
> > use.
> > > > Iain
> > > > > The refresh rate problem under Windows 2K (stuck at 60hz in
Direct3D
> > and
> > > > > OpenGL Games) is well known.
> > > > > The fixes for 2K are also well known. NVRevFix takes care of it
in
> > 2K.
> > > > > However, they have purposely disabled support in XP in this
program,
> > > > citing
> > > > > some kind of hardware detection issue.
> > > > > So, anyone know how to work around this under Windows XP for
OpenGL?
> > > > > It's easy to fix for Direct3D. I just use the over-ride feature
in
> > > > DXDiag.
> > > > > However, this doesn't change OpenGL.
> > > > > OpenGL is far superior to Direct3D in Nascar Racing 4, and I want
to
> > > > switch
> > > > > back to it as soon as possible.
> > > > > TIA!
> > > > > -Larry