rec.autos.simulators

N3 AI strenght

Toni Lassil

N3 AI strenght

by Toni Lassil » Fri, 19 Nov 1999 04:00:00


> the lead easily until the end. As that wasn't really a challenge I increased
> the AI to 98%. Now I qualify 29th (!!!!) and get sacked almost by the entire
> field during the first 20 laps. Isn't this a little too much regarding the
> 1% AI increase?

Some tracks (like Martinsville) have crazy AI that is much faster in
relation to the overall AI level. Edit the track.txt files to slow them
down a bit. Alternatively develop better setups.

--
       ..... .... .... .... .... .... .... .... .... .....

       .                                                 .
       . "Don't argue with idiots. They drag you down to .
       .   their level, then beat you with experience."  .
       ..... .... .... .... .... .... .... .... .... .....

Jeroe

N3 AI strenght

by Jeroe » Fri, 19 Nov 1999 04:00:00

Hm, that's another thing I can't understand in N3: the different AI strength
on different tracks. I (hardly) notice that in other games. I'd say creating
a steady AI for oval tracks would be easier than for F1-like road tracks!

Jeroen




> > the lead easily until the end. As that wasn't really a challenge I
increased
> > the AI to 98%. Now I qualify 29th (!!!!) and get sacked almost by the
entire
> > field during the first 20 laps. Isn't this a little too much regarding
the
> > 1% AI increase?

> Some tracks (like Martinsville) have crazy AI that is much faster in
> relation to the overall AI level. Edit the track.txt files to slow them
> down a bit. Alternatively develop better setups.

> --
>        ..... .... .... .... .... .... .... .... .... .....

>        .                                                 .
>        . "Don't argue with idiots. They drag you down to .
>        .   their level, then beat you with experience."  .
>        ..... .... .... .... .... .... .... .... .... .....


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