rec.autos.simulators

AI at converted tracks

Dan Raymon

AI at converted tracks

by Dan Raymon » Wed, 21 May 1997 04:00:00

I'm sick of all the arguing about the converter.  Should he or shouldn't
he?  Is it legal or illegal?  I am more concerned about what's
important, racing!  

I have converted all the tracks, but I have only raced at two.
Cleveland wasn't bad, and it was great to race at the Brickyard, however
the AI was terrible.  They were really slow in qual, and way too fast in
racing.  They started 3-wide like the indy cars.  Another problem was
that I couldn't qualify.  I always get a provisional.  What are some
ways to go about correcting these problems.  If they can be fixed then
we have one of the two tracks we have been so desperately wanting.

Eric T. Busc

AI at converted tracks

by Eric T. Busc » Wed, 21 May 1997 04:00:00

Try using the AI files from Gehard's convertor for N1.  You'll also need to
edit the indy.txt file to adjust the qual and race speeds of the AI
drivers.

--



Cowen Wilso

AI at converted tracks

by Cowen Wilso » Thu, 22 May 1997 04:00:00

Go to Alex's Nascar Pitshop.  He has made a fix for these problems.  
http://www.nascarnet.com/pitshop
--

Cowen Wilson
http://www.geocities.com/MotorCity/7137
---------------------------------------------------------------
Head Car Designer

AJ's Nascar Garage      http://www.webstorage.com/~ajs



> Try using the AI files from Gehard's convertor for N1.  You'll also need
to
> edit the indy.txt file to adjust the qual and race speeds of the AI
> drivers.

> --



> >I have converted all the tracks, but I have only raced at two.
> >Cleveland wasn't bad, and it was great to race at the Brickyard, however
> >the AI was terrible.  They were really slow in qual, and way too fast in
> >racing.  They started 3-wide like the indy cars.  Another problem was
> >that I couldn't qualify.  I always get a provisional.  What are some
> >ways to go about correcting these problems.  If they can be fixed then
> >we have one of the two tracks we have been so desperately wanting.

JJ

AI at converted tracks

by JJ » Thu, 22 May 1997 04:00:00

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> I'm sick of all the arguing about the converter.  Should he or shouldn't
> he?  Is it legal or illegal?  I am more concerned about what's
> important, racing!

> I have converted all the tracks, but I have only raced at two.
> Cleveland wasn't bad, and it was great to race at the Brickyard, however
> the AI was terrible.  They were really slow in qual, and way too fast in
> racing.  They started 3-wide like the indy cars.  Another problem was
> that I couldn't qualify.  I always get a provisional.  What are some
> ways to go about correcting these problems.  If they can be fixed then
> we have one of the two tracks we have been so desperately wanting.

here is my fix to the 3 wide problem as well as the speed problem

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Content-Disposition: inline; filename="INDY.TXT"

FVERS 2
TNAME Indianapolis
SNAME Indy
PIT   115344 70402757 2710804 71725504 2161143 345023 27517184 32 41275904 70402757 2710804
SPDWY 1 30 35
LENGT 2500
LAPS  160 160
FNAME Indianapolis Motor Speedway
CITYN Speedway, IN
COUNT USA
PACEA 2 393857 100208 26736 -46736
QUAL  1 2
BLIMP -15242263 -6176609
GFLAG 78198652
TTYPE 3
CARS  40 40
TEMP  800 83
TEMP2 825 60
WIND  2684354560 268435456 113 65 2147483648
WIND2 2415919104 268435456 113 65 2147483648
RAIN  00 00
BLAP 51105
RELS   99
THEAT 11500 9500 7500 16000 12000 9000 7000 12000
TCFF  49151 47401 46651 57535 30800 29989 28989 39000
TCFR  55535 53535 51535 61535 34800 33989 32989 43000
TIRES 64881 4300 120000000 64881 3300 120000000 0
TIRE2 65535 3500 120000000 65535 3500 120000000 0
SCTNS 8 5 3
COLOR 44 244

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James Dunph

AI at converted tracks

by James Dunph » Thu, 22 May 1997 04:00:00

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try this site. It gives you the updated AI and improved graphics for Indy
http://www.nascarnet.com/pitshop/
--
Jim Dunphy

My GP2 page: http://www.geocities.com/motorcity/4211/gp2.html

home page: http://www.geocities.com/motorcity/4211/index.htm


Racing Photos and Sims (Grand Prix 2,Nascar,Nascar 2,Indycar Racing 2)

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<html><head></head><BODY bgcolor=3D"#E8E8E8"><p><font size=3D2 =
color=3D"#000000" face=3D"Arial Narrow">try this site. It gives you the =
updated AI and improved graphics for =
Indy<br>http://www.nascarnet.com/pitshop/<br>-- <br>Jim Dunphy<br><br>My =
GP2 page: <font =
color=3D"#8080FF"><u>http://www.geocities.com/motorcity/4211/gp2.html</u>=
<font color=3D"#000000"><br><br>home page: <font =
color=3D"#8080FF"><u>http://www.geocities.com/motorcity/4211/index.htm</u=

color=3D"#000000"><br><br>Racing Photos and Sims (Grand Prix =
2,Nascar,Nascar 2,Indycar Racing 2)<br><br><br></p>
</font></font></font></font></font></font></font></body></html>
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