% >
% > I disagree, but not to mean that GP2 didn't feel right. Geoff just
% > programmed the feel so well we were convinced there was a great physic
% > engine. If there was a real physic engine we should have been able to
% > drive a car that reacted like the different marques. Instead all cars
% > had the same "canned" physics. My theory is that was because there was
% > no real physics engine to plug in the different variables for each
% > marque.
% >
% I cannot agree with that simply because it is possible to test the car
% in GP2 through all the possible regimes and see that it indeed does
% behave like a car should. Believe me, I would indeed know canned physics
% if I saw it. The sims that indeed do have it canned are rather easy to
% sort out.
This theory in part is based on past posts (a long long time ago) in
r.a.s. about Geoff's approach to programming Grand Prix 1/2. Some were
based on interviews with Geoff. Unfortunately, deja.com is
re-organizing their system and I have no way to go back in time to track
down these discussions.
% If your theory was correct then the setup options wouldn't be nearly as
% responsive and work as in the real world as they were in GP2 as a canned
% physics model would much more easily differentiate between cars as it
% would between sometimes really subtle setup changes. Why there is only
% one F1 car is quite simple to explain. While the cars of the GPL era had
% very differing weight distributions, inertia values, wheelbase and
% widths, the different (more) modern F1 cars are much more common in this
% respect, in a way due to more strict regulations. It is simply the lack
% of knowledge of the subtle differences between the cars of the '94 era
% of F1 that made no sense in producing different properties of the cars,
% as the differences are not even really well known. Even F1 2000 does not
% try to replicate these differences (apart from he engine power) even
% though its physics model is superior to GP2.
Basically I think Geoff is an extremely talented and artistic programmer
and that is why he was able to deliver the nuances in setup vs.
performance you discribe. Not necessarily because GPx was loaded with a
complex physics engine. That's the beauty of his creations and also why
his creations differ so much from the ones from Papyrus Group. Once
again, I am not "knocking" Geoff or his creations, just the opposite.
The physics in both GPx and f12k do exist to some degree, but not close
to the level that are coded into GPL (and appears to be in WSC and
MotorSims programs). Yes, they may model a varying amount of tire
contact, and possibily a gross approximation of drag (i.e., wings), grip,
etc. f12k ups the ante by modeling more axis points than GP did, but I
highly doubt that aerodymanics are modeled, nor indiviual suspension
parts, engine torque, weight distribution, etc.
So if I undertand you correctly we could put a Ferrari engine in a
Jag chassis and we would have an even match between the two cars? Or if
all of the marques ran Mercedez engines, all teams would be even? Some
one should tell the engineers and owners of the F1 teams that they are
wasting millions of dollars in chassis and suspension development costs.
<G> If what you say about strict regulations preventing much difference
between the performance of one chassis over the other were true, then
running an F1 team wouldn't be so expensive.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
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