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Rec.Autos.Simulators Archive
Hardware / Sound cards

Ensoniq AudioPCI / SB PCI128

discussed in 215 posts, 1997-2004 · overall tone negative

Posts per month

1 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts1998: 8 posts19981 posts0 posts1 posts1 posts12 posts6 posts6 posts7 posts28 posts15 posts16 posts1999: 23 posts19997 posts15 posts19 posts4 posts4 posts3 posts1 posts4 posts11 posts3 posts0 posts2000: 3 posts20002 posts1 posts1 posts1 posts1 posts0 posts0 posts1 posts0 posts1 posts0 posts2001: 1 posts20010 posts0 posts2 posts1 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts2002: 0 posts20020 posts0 posts0 posts1 posts0 posts0 posts2 posts0 posts0 posts0 posts0 posts2003: 0 posts20030 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts2004: 1 posts2004

Key threads

  • PCI versus ISA sound cards for sim frame rates 1999-01-11 · 31 posts
    Trevor Thomas asked about the benefits of PCI sound cards over ISA. Several users reported notable frame-rate gains after switching to PCI, while others noted problems with Creative's SB64/128 PCI cards, and a fix for crackling GPL engine sounds by reducing hardware acceleration was shared.
  • Crackling engine sounds in Grand Prix Legends on various sound cards 1998-10-02 · 23 posts
    Users reported scratchy, distorted engine sounds in GPL, especially the Ferrari, on cards such as the Ensoniq AudioPCI, Monster Sound and SB AWE32. One poster found the engine samples themselves contained many clipped samples, while others fixed it by reverting to older Creative drivers or reinstalling Windows with reference drivers. Papyrus's Eric Busch suggested reducing the number of sounds and hardware acceleration levels.
  • 3D sound cards and F1RS audio problems 1998-06-01 · 26 posts
    Users of Ensoniq AudioPCI, Turtle Beach Montego, Diamond MX80 and other Aureal A3D cards reported stuttering engine sounds and wheel spiking in F1 Racing Simulation's 3D sound mode. The workaround found was to use Ubisoft's original SOUND3D patch rather than the later DirectSound patch. A Ubisoft technician reportedly said no further fix would come.
  • Do F1RS owners deserve a discount on Monaco GP? 1998-09-24 · 23 posts
    Antoine Renault argued that F1RS owners would feel ripped off paying full price for Monaco Grand Prix Racing Simulation 2, which he saw as what F1RS should have been. Others compared it to buying a new car model, while Bruce Kennewell argued nobody is owed a rebate when a sequel appears. The debate over upgrade pricing went unresolved.
  • Controller deadzones ruining racing game demos 2000-02-02 · 21 posts
    Mark Jeangerard complained that default steering deadzones made otherwise promising demos such as Swedish Touring Car Championship undrivable. Vehicle dynamics author Doug Milliken commented that poor controls are common even in real cars. Users recommended DXTweak and CTFJ to reduce DirectX deadzones, and ACT Labs' Zenon Holtz pointed to CTFJ.
  • Microsoft force feedback wheel mounting and NASCAR 2 support 1998-11-06 · 45 posts
    Discussion of mounting the Microsoft force feedback wheel led to a dispute over whether it works with DOS-based NASCAR Racing 2. Some ran it fine in a Windows DOS box while others could not, and Papyrus's Randy Cassidy explained how digital devices emulate analog port-201 reads. Calibration jitter and soundcard compatibility were suggested as causes.
  • Steering jitter with Thrustmaster wheels in GPL 1999-01-16 · 45 posts
    Marc Collins reported his Thrustmaster wheel shaking in GPL despite replacing the potentiometer. Others blamed worn or contaminated pots, soundcard gameports, especially Creative's PCI cards, and driver settings, and suggested contact cleaner, dedicated gamecards like the PDPI L4, and calibrating with the generic driver. Marc found an older SB16 largely cured it.

Sentiment by year

Each post that discussed it was rated from −2 (very negative) to +2 (very positive).

YearPostsPositiveNegativeTone
1997100mixed (+0.00)
19981011447negative (-0.35)
1999941133negative (-0.27)
20001122mixed (-0.09)
2001400mixed (+0.00)
2002301negative (-0.33)
2004101very negative (-2.00)

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