Can someone who has the wheel let me know if it is possible to use on a desk
that has a keyboard drawer.. None of the pictures I have seen show the
clamping mechanism at all.
Thanks.
Microsoft force feedback wheel mounting and NASCAR 2 support
Discussion of mounting the Microsoft force feedback wheel led to a dispute over whether it works with DOS-based NASCAR Racing 2. Some ran it fine in a Windows DOS box while others could not, and Papyrus's Randy Cassidy explained how digital devices emulate analog port-201 reads. Calibration jitter and soundcard compatibility were suggested as causes.
With Randy Cassidy (Papyrus)
Automated summary.
Well, let me say that I have my keyboard on my lap as I type this...
I have tried many wheels, and although "keyboard tray compatibility"
isn't a primary concern, it is something I have always looked
for...and have yet to find.
The MS Wheel is very stable when mounted and very easy to
mount--easier than my Nascar Pro which this is easing out of the
picture. It is not, however, capable of sharing space with any
keyboard tray I've ever seen.
Sorry.
Great wheel, though: I'd recommend buying it.
On Fri, 6 Nov 1998 23:13:43 -0500, "Johm Smith"
>Can someone who has the wheel let me know if it is possible to use on a desk
>that has a keyboard drawer.. None of the pictures I have seen show the
>clamping mechanism at all.
>Thanks.
--
Rick Worrell
Sports *** Network
[link lost in import: /***.com]
My ECCI CDS2R stands firm without any clamps. When I don't use it I put it
on a shelf behind my desk. The new CDS4000 can also do without clamps I
believe.
Not needing clamps will cost a lot of $$$ this way though. You will however
get a very good wheel & pedal combo as a bonus ;-).
Bart Westra
Rick Worrell heeft geschreven in bericht
desk
Quoted text (19 lines)
>Well, let me say that I have my keyboard on my lap as I type this... >I have tried many wheels, and although "keyboard tray compatibility" >isn't a primary concern, it is something I have always looked >for...and have yet to find. >The MS Wheel is very stable when mounted and very easy to >mount--easier than my Nascar Pro which this is easing out of the >picture. It is not, however, capable of sharing space with any >keyboard tray I've ever seen. >Sorry. >Great wheel, though: I'd recommend buying it. >On Fri, 6 Nov 1998 23:13:43 -0500, "Johm Smith" >>Can someone who has the wheel let me know if it is possible to use on aQuoted text (9 lines)
>>that has a keyboard drawer.. None of the pictures I have seen show the >>clamping mechanism at all. >>Thanks. >-- >Rick Worrell >Sports *** Network >[link lost in import: /***.com]If any one would like a picture of the clamp just let me know I will e-mail
it to you
Nope. I had to remove mine. Luckily, it's a two second job, but it's
still a pain.
Also, be advised that the MSFFW will not work with N2, and there is no
way it ever will.
Also, instead of using a serial port for the force-feedback commands, MS
has chosen to use the actual midi signal lines built into the joystick
port. This can be problematic for some people.
The software (sidewinder 3.02) causes sound stuttering problems with my
Creative Labs SoundBlaster 128/PCI.
On the good side, the pedals are absolutely fantastic. The best pedals
I've seen so far.
The force-feedback works well. As well as the game designer allows it
to work (Viper is awesome. NFS3 sucks). MTM2 is great when I can get
thru a game without my Monster II card*** up on it.
However, I decided it wasn't time for me to have one of these. I
returned it today and bought a new TM Nascar SuperSport, which for $79
is the best buy in a wheel today (IMHO). It is much improved over the
Nascar Pro, if your not a purist and don't mind paddles for gearshifts
:)
-Larry
> Can someone who has the wheel let me know if it is possible to use on a desk
> that has a keyboard drawer.. None of the pictures I have seen show the
> clamping mechanism at all.
> Thanks.
> Also, be advised that the MSFFW will not work with N2, and there is no
> way it ever will.
The MS Force Feedback wheel I tried worked just fine with Nascar2.
Trips
What you do is take a large rectangular peice of wood or MDF and place that
under the monitor and keyboard so that it juts out beyond the edge of the desk
and attach a wheel to that. I've done this with a TSW and a Thrustmaster Formula
1. It works very well.
Paul
> Can someone who has the wheel let me know if it is possible to use on a desk
> that has a keyboard drawer.. None of the pictures I have seen show the
> clamping mechanism at all.
> Thanks.
John Smith asked about:
You should clamp the wheel to a dashboard not a "desk"! How could you race
with a wheel on a desk?! If you find the keboard and drawer in the way just
unhook the window netting and throw them into the stands. Beware...when I did
this, I hit my elbow on the fire extinguiser! Good luck ;-)
> > Also, be advised that the MSFFW will not work with N2, and there is no
> > way it ever will.
> The MS Force Feedback wheel I tried worked just fine with Nascar2.
Oh, please tell us, how? When I try to calibrate, the input jumps all
over
the place. While driving, the steering goes to the right in a big way,
but
there is almost no effect to the left.
l8er
ronny
--
Toys'R'Us '99: "So, would you like a hand gun with that action figure,
kiddo?"
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
Quoted text (10 lines)
> > > Also, be advised that the MSFFW will not work with N2, and there is no > > > way it ever will. > > The MS Force Feedback wheel I tried worked just fine with Nascar2. > Oh, please tell us, how? When I try to calibrate, the input jumps all > over > the place. While driving, the steering goes to the right in a big way, > but > there is almost no effect to the left.I don't see how....
The MSFFW is a digital device. Nascar 2 will not work with Digital
controllers.
MS says so, NROS says so, and so does Sierra.
Since it would not work for me, I kinda too their word for it :)
-Larry
> The MS Force Feedback wheel I tried worked just fine with Nascar2.
> Trips
Ditto...
-Larry
> Oh, please tell us, how? When I try to calibrate, the input jumps all
> over
> the place. While driving, the steering goes to the right in a big way,
> but
> there is almost no effect to the left.
Sure it can. When a write operation is detected to the game port (address
0x201), the DOS game is trying to charge the capacitors in the game card.
The DOS game goes into a software timing loop reading the bits on the game
port waiting for the capacitors to discharge. The digital controller
pretends to be an analog device and resets the bits when an appropriate
decay time has been reached.
Technically, a VxD is involved in the above, but it is sometimes easier to
conceptualize it if you think of the controller doing the delay.
For most DOS games the above works pretty well. Papyrus tried to improve
the efficiency of reading the port on Nascar 2. This threw off our VxD as
well as a few other wheel's VxDs. I've met most of the wheel people out
there and they all had some issues with N2.
-Paul
Quoted text (17 lines)
>I don't see how.... >The MSFFW is a digital device. Nascar 2 will not work with Digital >controllers. >MS says so, NROS says so, and so does Sierra. >Since it would not work for me, I kinda too their word for it :) >-Larry >> The MS Force Feedback wheel I tried worked just fine with Nascar2. >> TripsPaul is quite right. Port 201 joystick read routines work by issuing an
OUT to port 0x201, and then sit in a tight loop performing IN's on this
port, looking for each axis' bit value to change. Simplistic port 201
routines just count the number of INs it takes for each axis to change. A
slightly more sophisticated port 201 joystick reader will also disable
interrupts during the read. Servicing interrupts during the read can lead
to jumpy reads, so disabling interrupts is essential if you want your reads
to be accurate. Up until the Rendition version of IndyCar Racing, Papyrus'
joystick reader "counted the INs", and disabled interrupts.
Unfortunately, the "counting the INs" method works poorly when there are
bus mastering devices active in the system. Such devices (I bet you can
guess one) can stall the processor, leading to intermittently lower "IN"
counts than would be appropriate, and thus jumpy joystick reads. There's
nothing we can do about a bus mastering card stealing cycles away from the
CPU, so if we "count the INs" we'll have dicey reads.
"Counting the INs" can also work rather poorly when the serial port is
active if you haven't disabled interrupts, since the serial port interrupts
will intermittently skew the IN count lower than it should be. You can
disable interrupts during the joystick read, but this can cause loss of
incoming data, and poor outgoing throughput on the serial port. Unless, of
course, you put two-and-two together, and service the serial port directly
while you have interrupts disabled. In the good old DOS days our joystick
read routine did exactly that. It would disable interrupts, and it would
service the serial port(s) in its loop. This gave us lossless incoming and
kick-ass outgoing serial port throughput (_without_ a 16550 UART!), and
accurate joystick reads.
Unfortunately, this doesn't work unless you run the game by rebooting the
machine into exclusive DOS mode (Windows "virtualizes" our request to
disable interrupts - by not disabling them.) If we wanted to allow our
NASCAR Racing 2 customers to play two- or multi-player games through a
serial port while in Windows, and we wanted reasonably smooth joystick
reads, we couldn't use the "counting the INs" method.
So we abandoned "counting the INs" in favor of a more accurate method of
measuring the passage of time. My guess is that these VxD's don't "reset
the bits when an appropriate decay time has been reached", but, instead,
reset the bits when some number of INs have been performed. So all the
jumpiness we eliminated, these VxD's put right back in.
Randy
Ok, Paul and Randy. Thanks for your responses...
But...
While we have to facinating and technical lessons here, neither one of
them tells _us_ how to make _our_ MSFFW's work with Nascar 2.
I've re-read them several times, and I don't see the answer.
Your theories are nice, but they don't appear to work for us :)
If your answer is to run Nascar 2 in DOS mode, that won't work for many,
if not most of us, as we run NROS. NROS is a Win9x front-end, and can't
be launced from DOS mode.
So, the question still remains. How _does_ one get the MSFFW to work
with Nascar 2. Everything I've read says it _cannot_ be done because
the MSFFW is a digital device and that Nascar 2 does _not_ work with
digital devices.
If you have some sort of step-by-step plan to get around this issue, it
would most certainly be appreciated.
Thanks!
-Larry
Quoted text (60 lines)
> Sure it can. When a write operation is detected to the game port (address > 0x201), the DOS game is trying to charge the capacitors in the game card. > The DOS game goes into a software timing loop reading the bits on the game > port waiting for the capacitors to discharge. The digital controller > pretends to be an analog device and resets the bits when an appropriate > decay time has been reached. > Technically, a VxD is involved in the above, but it is sometimes easier to > conceptualize it if you think of the controller doing the delay. > For most DOS games the above works pretty well. Papyrus tried to improve > the efficiency of reading the port on Nascar 2. This threw off our VxD as > well as a few other wheel's VxDs. I've met most of the wheel people out > there and they all had some issues with N2. > -Paul > Paul is quite right. Port 201 joystick read routines work by issuing an > OUT to port 0x201, and then sit in a tight loop performing IN's on this > port, looking for each axis' bit value to change. Simplistic port 201 > routines just count the number of INs it takes for each axis to change. A > slightly more sophisticated port 201 joystick reader will also disable > interrupts during the read. Servicing interrupts during the read can lead > to jumpy reads, so disabling interrupts is essential if you want your reads > to be accurate. Up until the Rendition version of IndyCar Racing, Papyrus' > joystick reader "counted the INs", and disabled interrupts. > Unfortunately, the "counting the INs" method works poorly when there are > bus mastering devices active in the system. Such devices (I bet you can > guess one) can stall the processor, leading to intermittently lower "IN" > counts than would be appropriate, and thus jumpy joystick reads. There's > nothing we can do about a bus mastering card stealing cycles away from the > CPU, so if we "count the INs" we'll have dicey reads. > "Counting the INs" can also work rather poorly when the serial port is > active if you haven't disabled interrupts, since the serial port interrupts > will intermittently skew the IN count lower than it should be. You can > disable interrupts during the joystick read, but this can cause loss of > incoming data, and poor outgoing throughput on the serial port. Unless, of > course, you put two-and-two together, and service the serial port directly > while you have interrupts disabled. In the good old DOS days our joystick > read routine did exactly that. It would disable interrupts, and it would > service the serial port(s) in its loop. This gave us lossless incoming and > kick-ass outgoing serial port throughput (_without_ a 16550 UART!), and > accurate joystick reads. > Unfortunately, this doesn't work unless you run the game by rebooting the > machine into exclusive DOS mode (Windows "virtualizes" our request to > disable interrupts - by not disabling them.) If we wanted to allow our > NASCAR Racing 2 customers to play two- or multi-player games through a > serial port while in Windows, and we wanted reasonably smooth joystick > reads, we couldn't use the "counting the INs" method. > So we abandoned "counting the INs" in favor of a more accurate method of > measuring the passage of time. My guess is that these VxD's don't "reset > the bits when an appropriate decay time has been reached", but, instead, > reset the bits when some number of INs have been performed. So all the > jumpiness we eliminated, these VxD's put right back in. > Randy> So, the question still remains. How _does_ one get the MSFFW to work
> with Nascar 2. Everything I've read says it _cannot_ be done because
> the MSFFW is a digital device and that Nascar 2 does _not_ work with
> digital devices.
This won't be of much help to you, but everything you've read is wrong
if it suggests that the MSFF wheel can't work with Nascar2. Mine worked
jsut fine, right from the first try.
Only one problem... since mine never gave me a problem, I can't offer a
solution, all I can do is state that it will indeed work in at least
some cases.
Trips
Quoted text (14 lines)
>> So, the question still remains. How _does_ one get the MSFFW to work >> with Nascar 2. Everything I've read says it _cannot_ be done because >> the MSFFW is a digital device and that Nascar 2 does _not_ work with >> digital devices. >This won't be of much help to you, but everything you've read is wrong >if it suggests that the MSFF wheel can't work with Nascar2. Mine worked >jsut fine, right from the first try. >Only one problem... since mine never gave me a problem, I can't offer a >solution, all I can do is state that it will indeed work in at least >some cases. >TripsSean, this just occurred to me, as I can't get it to work either:
Attention people who have N2 working with MS FF: are you running Win95
or Win98? Maybe Win98 does a DOS box a little differently.
Just a thought, but anything's possible.
On Sat, 21 Nov 1998 09:26:48 +0000, Sean Black
--
Rick Worrell
Sports *** Network
[link lost in import: /***.com]
Quoted text (17 lines)
>>> So, the question still remains. How _does_ one get the MSFFW to work >>> with Nascar 2. Everything I've read says it _cannot_ be done because >>> the MSFFW is a digital device and that Nascar 2 does _not_ work with >>> digital devices. >>This won't be of much help to you, but everything you've read is wrong >>if it suggests that the MSFF wheel can't work with Nascar2. Mine worked >>jsut fine, right from the first try. >>Only one problem... since mine never gave me a problem, I can't offer a >>solution, all I can do is state that it will indeed work in at least >>some cases. >>Trips >It doesn't work for me either. I have tried booting straight to DOS >running in Win98, running in a DOS box, reinstalling it in Win98 and in >a Win98 DOS box, nothing works for me.>Sean, this just occurred to me, as I can't get it to work either:
>Attention people who have N2 working with MS FF: are you running Win95
>or Win98? Maybe Win98 does a DOS box a little differently.
>Just a thought, but anything's possible.
Correct. It is also why MS is in court :-) I too am interested in
whether people using the MS-FF wheel with N2 or NR1999
are using W95 or W98.
--
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cisko [AT] ix [DOT] netcom [DOT] com
I really don't understand this at all :)
Everything I have read everywhere says that Nascar 2 will NOT work with
a digital device.
Are you, by chance, running N2 in DOS mode instead of under Win9x?
-Larry
Quoted text (9 lines)
> This won't be of much help to you, but everything you've read is wrong > if it suggests that the MSFF wheel can't work with Nascar2. Mine worked > jsut fine, right from the first try. > Only one problem... since mine never gave me a problem, I can't offer a > solution, all I can do is state that it will indeed work in at least > some cases. > TripsEven if this was the case, it wouldn't help me, and I bet a lot of other
folks that run NROS.
We can't run N2 in DOS mode because the TEN client software is Win9x
based...
-Larry
> Sean, this just occurred to me, as I can't get it to work either:
> Attention people who have N2 working with MS FF: are you running Win95
> or Win98? Maybe Win98 does a DOS box a little differently.
> Just a thought, but anything's possible.
Nascar 1999 is fine _if_ you are running the Win9x version. If you try
the DOS version, the same issue with the wheel exists.
What we need is some sort of utility to intercept the digital signals
and report them as analog to Sierra's joystick driver in N2.
-Larry
> Correct. It is also why MS is in court :-) I too am interested in
> whether people using the MS-FF wheel with N2 or NR1999
> are using W95 or W98.
Quoted text (8 lines)
> I really don't understand this at all :) > Everything I have read everywhere says that Nascar 2 will NOT work with > a digital device. > Are you, by chance, running N2 in DOS mode instead of under Win9x? > -LarryAnyone know how to do this?
-Larry
I'm running it via Win95. I'm not rebooting to DOS if that's what you mean. I
just hit the Start button and pick Nascar2 from the Siueera group.
Trips
Quoted text (21 lines)
> I really don't understand this at all :) > Everything I have read everywhere says that Nascar 2 will NOT work with > a digital device. > Are you, by chance, running N2 in DOS mode instead of under Win9x? > -Larry > > This won't be of much help to you, but everything you've read is wrong > > if it suggests that the MSFF wheel can't work with Nascar2. Mine worked > > jsut fine, right from the first try. > > Only one problem... since mine never gave me a problem, I can't offer a > > solution, all I can do is state that it will indeed work in at least > > some cases. > > TripsYou are the only person on the planet that has this working...
I still have to ask _what_ you have done to make the MSFFW work with
Nascar Racing 2, a DOS based game, that no one else has had any sucess
with?
Do you have some sort of funky Gameport/Sound Card that converts digital
to analog?
-Larry
> I'm running it via Win95. I'm not rebooting to DOS if that's what you mean. I
> just hit the Start button and pick Nascar2 from the Siueera group.
> Trips
>I really don't understand this at all :)
I believe that.
N2/NR1999 (DOS version) works just fine with a MS-FF wheel. And as
Trips said it worked on the first try.
The Wheel is a WIndows 95/98 native device which runs within a W95/98
DOS box. Do you not understand what this means?
--
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cisko [AT] ix [DOT] netcom [DOT] com
>-Larry
>> This won't be of much help to you, but everything you've read is wrong
>> if it suggests that the MSFF wheel can't work with Nascar2. Mine worked
>> jsut fine, right from the first try.
>> Only one problem... since mine never gave me a problem, I can't offer a
>> solution, all I can do is state that it will indeed work in at least
>> some cases.
>> Trips
>Nascar 1999 is fine _if_ you are running the Win9x version. If you try
>the DOS version, the same issue with the wheel exists.
Well maybe you can come over to my house and show me how
to***up my setup so the wheel won't work with the DOS
version. As I said it works fine.
Why?
--
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cisko [AT] ix [DOT] netcom [DOT] com
>As I understand someones kind explanation,
>to work through the standard game port, the
>digital device must pretend to be analog.
>Which is horrendously perverse ;)
Absolutely correct. When I went to calibrate the MS-FF wheel in NR1998
the numbers looked screwed. (625-1058) and were jittering. However
it did work. Does it work flawlessly? Nope. But it does work.
--
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cisko [AT] ix [DOT] netcom [DOT] com
>You are the only person on the planet that has this working...
Wrong.
Do not boot into DOS. Run from within a DOS box. Trips has it working
with W95 and I have it working in W98. The wheel already comes with
a profile for N2 which works in NR1998. So you can hit some F keys and
shift gears with the paddles. All in all it does work fine. I am finding I
like the wheel better in NR1998 than in F1RS so I may return it. But
as for working in N2. It does. I ran it for about 1.25 hours a little while
ago. No problem. Also I have it plugged into my Soundcard.
Not quite. There is no magic.
--
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cisko [AT] ix [DOT] netcom [DOT] com
Quoted text (20 lines)
> >You are the only person on the planet that has this working... > Wrong. > >I still have to ask _what_ you have done to make the MSFFW work with > >Nascar Racing 2, a DOS based game, that no one else has had any sucess > >with? > Do not boot into DOS. Run from within a DOS box. Trips has it working > with W95 and I have it working in W98. The wheel already comes with > a profile for N2 which works in NR1998. So you can hit some F keys and > shift gears with the paddles. All in all it does work fine. I am finding I > like the wheel better in NR1998 than in F1RS so I may return it. But > as for working in N2. It does. I ran it for about 1.25 hours a little while > ago. No problem. Also I have it plugged into my Soundcard. > >Do you have some sort of funky Gameport/Sound Card that converts digital > >to analog? > Not quite. There is no magic.Yes, yes. I fully understand what this means...
What I don't understand is:
a. Why two people here are able to get it to work
b. Why a whole lot more people _can't_ get it to work
c. Why the attitudes?
I am happy that you two are able to get it working. I really am...
However, don't get so damned rightous with those of us that _can't_ get
it to work, or treat us like we're idiots.
Please...
-Larry
> The Wheel is a WIndows 95/98 native device which runs within a W95/98
> DOS box. Do you not understand what this means?
>Yes, yes. I fully understand what this means...
>What I don't understand is:
>a. Why two people here are able to get it to work
"Work" for me is becoming less and less acceptable.
Because after reading the Soundcard comatibility file which
come with the controller, I now understand that DOS support
is very iffy. You cannot even find any info on setting up DOS
games with this wheel.
Because the very first time I tried running the game it worked fine
even though the numbers were jittery. Now I find that the calibration
is a ***shoot.
My apologies, I'll probably be returning this turkey :-)
--
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cisko [AT] ix [DOT] netcom [DOT] com
I don't know if this will clarify or confuse the situation, but I have a MS
Sidewinder 3D Joystick, which is also a digital device. The paperwork with
it says it functions as a digital device in Windows and as an analog device
in DOS.
I don't have N99 yet, but I do have NAscar 2 (the DOS version), and it works
great running in a full screen dos 'box' from within Win98. It worked in
Win95 and all of its revisions, too. It also worked fine with my SB
AWE32PnP, and it still works great with my new SB Live! Value. If you get
the Joystick or wheel or whatever installed in the Windows control panel
Joystick applet, it will work in any and all Windows environments no matter
if it is digital or analog. Windows is catching the input and passing it to
the game. If you want to have it work in reboot dos mode, you have to have
the drivers for whatever you have it plugged into load in the config.sys
and/or dosstart.bat.
I never tried this joystick with my Thrustmaster ACM game card, but
disabling the joystick port on the SB AWE32 so the ACM would be recognized
in device manager allowed my broken piece of ***analog Thrustmaster T2 to
work in DOS, boxed DOS and Native Windows, also.
Hope it helped?
daxe
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No sweat :) I do appreciate you're trying to help :)
-Larry
> My apologies, I'll probably be returning this turkey :-)
Have you tried calling Sierra or Microsoft??? I called Sierra
yesterday, and I'll be calling MS today. I'll post my results
later today.
--
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cisko [AT] ix [DOT] netcom [DOT] com
>No sweat :) I do appreciate you're trying to help :)
>-Larry
>> My apologies, I'll probably be returning this turkey :-)
I wish I could remember where (I think it was buried on Sierra or Sierra
Sports Web Site somewhere), but I read a Faq that stated outright that
N2 would not work with Digital Joysticks or Controllers. It explicitly
noted Nascar Racing 2.
Is it possible that some sound cards have a feature that gets around
this by converting the digital devices signals to analog before passing
them on to the programs?
I use a SoundBlaster 128/PCI.
-Larry
> Have you tried calling Sierra or Microsoft??? I called Sierra
> yesterday, and I'll be calling MS today. I'll post my results
> later today.
>I wish I could remember where (I think it was buried on Sierra or Sierra
>Sports Web Site somewhere), but I read a Faq that stated outright that
>N2 would not work with Digital Joysticks or Controllers. It explicitly
>noted Nascar Racing 2.
I believe this is correct.
Frankly I don't know. I do know that in the end I returned the wheel :-)
I have a SB PCI 64 (audioPCI).
--
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cisko [AT] ix [DOT] netcom [DOT] com
>I don't know if this will clarify or confuse the situation, but I have a MS
>Sidewinder 3D Joystick, which is also a digital device. The paperwork with
>it says it functions as a digital device in Windows and as an analog device
>in DOS.
Yes that is the claim.
In that case you can consider yourself lucky. Also for clarification,
when you calibrate joystick #1 in the N2 calib routine, the carat
symbols for both axis are stable? Mine were jittering all over the
place and not stable at all. As far as I can tell this is the main
complaint people are having. I guess if you tell me you are
getting stable joystick readings, I'll be surprised. Or maybe
the MS FF joystick has different electronics than the FF wheel.
--
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cisko [AT] ix [DOT] netcom [DOT] com
Only as far as DirectX (DirectInput) is concerned. Only games that use
DirectX (DirectInput) work like this.
DOS games get their input in an entirely different manner.
-Larry
> If you get
> the Joystick or wheel or whatever installed in the Windows control panel
> Joystick applet, it will work in any and all Windows environments no matter
> if it is digital or analog. Windows is catching the input and passing it to
> the game.
Thanks for the tips...
I also have an ACM, but we can't use that with the MSFFW. Microsoft
decided to use the Midi signal lines instead of serial or USB lines for
the Force-Feedback information, and as far as I know (please correct me
if I'm wrong), the ACM does not process Midi signals.
This ain't over yet. There are still a few mystery folks out there that
say this work, though no one has provided any info as to exactly _how_
it works for them.
Then there's the documentation that says it's impossible.
Quite a pickle, huh?
:)
-Larry
> I never tried this joystick with my Thrustmaster ACM game card, but
> disabling the joystick port on the SB AWE32 so the ACM would be recognized
> in device manager allowed my broken piece of ***analog Thrustmaster T2 to
> work in DOS, boxed DOS and Native Windows, also.
> Hope it helped?
Quoted text (10 lines)
> Thanks for the tips... > I also have an ACM, but we can't use that with the MSFFW. Microsoft > decided to use the Midi signal lines instead of serial or USB lines for > the Force-Feedback information, and as far as I know (please correct me > if I'm wrong), the ACM does not process Midi signals. > This ain't over yet. There are still a few mystery folks out there that > say this work, though no one has provided any info as to exactly _how_ > it works for them.I do not believe the MSFFW is dual-personality. I'm pretty sure it is
pure digital only.
-Larry
> I don't have N99 yet, but I do have NAscar 2 (the DOS version), and it works
> great running in a full screen dos 'box' from within Win98.
>Thanks for the tips...
>I also have an ACM, but we can't use that with the MSFFW. Microsoft
>decided to use the Midi signal lines instead of serial or USB lines for
>the Force-Feedback information, and as far as I know (please correct me
>if I'm wrong), the ACM does not process Midi signals.
You can call MS and request an adapter which will allow you to plug
the wheel into the Serial port. I would seriously check that out and
get back to us. It may just fix the problem. Or certainly have a good
shot at fixing the problem especially since you are effectively using
a different game port. I almost had one sent to me to check out,
but I really did not like the paddle positions and want to check
the other FF wheels coming on the market.
I am sure that if people are getting to work (meaning a stable carat in the
calib routine) it is by pure accident. The only alternative is to try
different
hardware. In this case the Serial port with the adapter which MS will
send you if you call an ask.
--
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cisko [AT] ix [DOT] netcom [DOT] com
>Only as far as DirectX (DirectInput) is concerned. Only games that use
>DirectX (DirectInput) work like this.
Correct.
If you run your game from a DOS box, it should use whatever joystick
you have configured in the Windows Control Panel.
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cisko [AT] ix [DOT] netcom [DOT] com
>-Larry
>> If you get
>> the Joystick or wheel or whatever installed in the Windows control panel
>> Joystick applet, it will work in any and all Windows environments no
matter
>> if it is digital or analog. Windows is catching the input and passing it
to
>> the game.


































