rec.autos.simulators

Mobil 1 Rally rates 5 out of 5?

Bill Jone

Mobil 1 Rally rates 5 out of 5?

by Bill Jone » Thu, 23 Mar 2000 04:00:00

Incite PC *** magazine http://www.racesimcentral.net/ gives the PC version of
Mobil 1 Rally Championship its highest rating of 5 stars in the April 2000
issue.  The review is also online.  If it's that good, why aren't folks
raving about it or even talking about it in this newsgroup?  I want to buy
it based on the review, but I have also followed this newsgroup for about a
year now, and know that if the game were worth getting, folks would be
discussing it.

The only troubling part of the Incite review is at the end where they stack
it up against the competition, and that competition is:

NFS: High Stakes
Sega Rally
Motocross Madness
Test Drive Off Road 3

So is this game arcade, or closer to something I know like Sports Car GT?

<remove 7of9 for e-mail replies>

--
Bill Jones    e-mail addresses:


(860) 701-1201   WWW:   http://www.racesimcentral.net/

Richard G Cleg

Mobil 1 Rally rates 5 out of 5?

by Richard G Cleg » Thu, 23 Mar 2000 04:00:00

: Incite PC *** magazine http://www.racesimcentral.net/ gives the PC version of
: Mobil 1 Rally Championship its highest rating of 5 stars in the April 2000
: issue.  The review is also online.  If it's that good, why aren't folks
: raving about it or even talking about it in this newsgroup?  I want to buy
: it based on the review, but I have also followed this newsgroup for about a
: year now, and know that if the game were worth getting, folks would be
: discussing it.

  It was discussed quite heavily when it came out (under various names,
RC2K for example).  It's physics model is the best I've seen on a rally
game (I've not played that many though).  However, it does have
significant problems (concrete obstacles which bring the car to a sudden
stop when, at 100 mph, it hits a hay-bale or fence).

  It will take you a long time to beat this game (unless your driving is
a lot better than mine) and it has the best sense of speed of any
driving game I've ever seen.  In GPL, 60 mph feels crawlingly slow - in
Mobil Rally 60mph is a hair-raising and terrifying experience in some
places.  (I think this is perhaps because rallying in reality seems
faster at the same speed, if you know what I mean, because of the
closeness of obstacles etc - in car shots from the real sports give me
this impression).

  I haven't played the game too much because I found that I had only
room for 1 "real sim" in my head and it was making me a worse GPL driver
so I stick to "arcade" games and GPL.  (Driver, for example, is not
enough like driving a car that it affects my GPL driving).

--
Richard G. Clegg       Only the mind is waving
    Networks and Non-Linear Dynamics Group
      Dept. of Mathematics, Uni. of York
     UPDATED WWW: http://www.racesimcentral.net/

LoudMou

Mobil 1 Rally rates 5 out of 5?

by LoudMou » Thu, 23 Mar 2000 04:00:00

On Wed, 22 Mar 2000 10:28:25 -0500, "Bill Jones"

I just bought it and would love to rave, but i can't get it to work.
i have 2 Monster 3DII boards (2 voodoo2s) and i get no video.  It must
be a driver problem. Anybody know where i can get updated drivers for
my voodoo2 boards?? i tried diamond and 3dfx and neither had what i
need.......any help out there???????

Michael Basde

Mobil 1 Rally rates 5 out of 5?

by Michael Basde » Thu, 23 Mar 2000 04:00:00

3dfx should be the best source...once I updated my driver it got rid of
some of the problems.  I also had to delete some of the *.mov files
because it would give me a "guru meditation" error.  Works great now!
Full resolution (1200x???x32bit) with max details etc, runs so smooth on
my PIII 600B!  There is a discussion group somewhere on the web that was
able to help me.  Look for old Mobil 1 posts in the NG.  Hope this helps.

> On Wed, 22 Mar 2000 10:28:25 -0500, "Bill Jones"

> I just bought it and would love to rave, but i can't get it to work.
> i have 2 Monster 3DII boards (2 voodoo2s) and i get no video.  It must
> be a driver problem. Anybody know where i can get updated drivers for
> my voodoo2 boards?? i tried diamond and 3dfx and neither had what i
> need.......any help out there???????

Michael Basde

Mobil 1 Rally rates 5 out of 5?

by Michael Basde » Thu, 23 Mar 2000 04:00:00

There has been a fair bit of talk about it here, it's just all those damn GPL
freaks make more posts and dilute the NG!  :0)

I bought it about 2 weeks ago...Fantastic game!  (Once you get it working...)
There are a few minor bugs with starting the game etc., but there are enough
people around to help you through these.

The forcefeedback is incredible and really can make you somewhat tired after a
segment or 6..  The eye candy is VERY sweet too!  I've already gotten 2 new
cavities since I bought it!  :0)   It's very challenging (downright HARD at
times!) and has a good damage model (I always seem to lose 2nd gear!? then 1st
etc..etc..etc..).  While the track side obstacles may be too 'solid' as compared
to real life, it's one of the best games I've played!  Buy it!

My POV,
Mike


> Incite PC *** magazine http://www.racesimcentral.net/ gives the PC version of
> Mobil 1 Rally Championship its highest rating of 5 stars in the April 2000
> issue.  The review is also online.  If it's that good, why aren't folks
> raving about it or even talking about it in this newsgroup?  I want to buy
> it based on the review, but I have also followed this newsgroup for about a
> year now, and know that if the game were worth getting, folks would be
> discussing it.

> The only troubling part of the Incite review is at the end where they stack
> it up against the competition, and that competition is:

> NFS: High Stakes
> Sega Rally
> Motocross Madness
> Test Drive Off Road 3

> So is this game arcade, or closer to something I know like Sports Car GT?

> <remove 7of9 for e-mail replies>

> --
> Bill Jones    e-mail addresses:


> (860) 701-1201   WWW:   http://www.racesimcentral.net/

himrli..

Mobil 1 Rally rates 5 out of 5?

by himrli.. » Thu, 23 Mar 2000 04:00:00

I downloaded the first demo and fell in love.  Then I downloaded the
second demo and the affair continued.  Then I bought an ACT LABS Force
RS Wheel and Shifter and it's hard to stop playing!  If you relish the
thought of flying across near-photo realistic landscapes in a car that
actually loses parts if you hit things, then M1RC may be the game for
you.  I like M1RC so much that I have been picking up all manner of

Pro, Motorhead, Colin McRae Rally, International Rally Championship
and SCGT.  M1RC ranks with the best of them.  If, however, you've
gotten used to the superwide roads in Colin McRae, M1RC will be a rude
shock.  There are places in M1RC where the road is little more than a
ditch!  And a lumpy one thanks to force feedback!

On Wed, 22 Mar 2000 10:28:25 -0500, "Bill Jones"


>Incite PC *** magazine http://www.racesimcentral.net/ gives the PC version of
>Mobil 1 Rally Championship its highest rating of 5 stars in the April 2000
>issue.  The review is also online.  If it's that good, why aren't folks
>raving about it or even talking about it in this newsgroup?  I want to buy
>it based on the review, but I have also followed this newsgroup for about a
>year now, and know that if the game were worth getting, folks would be
>discussing it.

>The only troubling part of the Incite review is at the end where they stack
>it up against the competition, and that competition is:

>NFS: High Stakes
>Sega Rally
>Motocross Madness
>Test Drive Off Road 3

>So is this game arcade, or closer to something I know like Sports Car GT?

><remove 7of9 for e-mail replies>

>--
>Bill Jones    e-mail addresses:


>(860) 701-1201   WWW:   http://www.racesimcentral.net/

Remove "hi" from address or it will bounce....
GraDe

Mobil 1 Rally rates 5 out of 5?

by GraDe » Thu, 23 Mar 2000 04:00:00

Its mainly because the NG is very GPL orientated. not a bad thing, GPL is
very good but the tendancy is to compare *every* new sim to it. There is
also the mentality of the  odd few that GPL is so good becuase it is "hard",
not because it has superior physics, graphics or whatever. Harder = Better
sim? I don't think so.

I love this rally game, I find it very entertaining and realistic, It beats
GPL in many way:
1.The graphics and lighting effects beat GPL hands down. GPL is good but
just that little bit more cartonn-ish than RC2000.

2. The idea of having a moving driver figure in the***pit viewis much
better.
In GPL, the guy has hands that g on for miles (..so it seems anyway) with no
elbow and almost no change in size or shape from the wrist...
RC2000 is  modelled very well, looks good and is very smooth.

3. Weather, this is the king sim of weather(so far) with so many, as well as
different types of roads and night day, dsk, dawn, you name it.

4. Of course my main complaint with GPL is how shocking the feeling of speed
is, I love the game other than that. At high speeds the cars awkward
handling maks up for this but it very hard to tell weather your going 20 or
60 at some times, slow speeds especially are hard to judge. RC2000 is
unbeliavable in this category, on a long sretch of road its often pssible to
actually force yourself off the throttle in risk of a crash, it really does
happen when your looking into a blind section of road!

5. How the car reacts to a movement is superb. The hand brake just spins it
sideays but it skids out, you can brake too late, and go half a mile down
the road before you find out you should have made a turn at some
points....hehe:-)

The only con with this game comes with number 5. The car responds well to
movements. The problem s however that when you get a GPL car sideways
(especially with FF on full blast) you have to correct it, the car fish
tails and YOU must corect the skid.
RC2000 has the tendancy to make it just that ittle bit easier, you can't
really "loose" the car too easily, you can usually keep a sonsistent turn in
on a skid where it mgith require a little opposite lock in real life (or
GPL).
This is the only flaw, although the phsyics look real enough, you don't have
as hard a job to hold it as with GPL somtimes.

Ok, but to stop comparing them:
GPL means '60's F1 cars
RC2000 means modern day rally cars,

Both driving sims but nothing alike. Its a prefrence on hich to buy but I do
lke RC2000 very much.

--

GraDee
------------------------------------------------------
Karting "3.65"
http://www.racesimcentral.net/~karting/
------------------------------------------------------
"Did you press the button Doogle"
".... Ah come on now Ted"
"Dooooogle.....!"
"Ah, I did ya Ted"

Remco Moe

Mobil 1 Rally rates 5 out of 5?

by Remco Moe » Thu, 23 Mar 2000 04:00:00


>The forcefeedback is incredible and really can make you somewhat tired after a
>segment or 6..  

I am not impressed with the FF...seems to me that the effects is
purely steered by the surface, not on what the car is doing..

Yeah, the graphics are without any doubt stunning....They even
modelled the waves at the beach, very nice....

Hmmm, now I've to disagree strongly....the damagemodel is pure
random.....try driving in one gear, at a pace where your granny urge
you to hurry., You'll find that you still get damage, even with gears
you never used...

Yeah, the added track elements to "improve" gameplay is a bit
dissapointing.

The "against" portion I've to add:

Physics (What else <g>).
The physics are not really bad, but they are far away from GPL (yeah,
GPL...<g>). I don't think that even tyrecontact is modelled. It's a
FAR model, where the behaviour is linked to the current surface. For
me it's a big spoiler...

Controller setup:
I had to edit INI files to get my setup working properly. Also, I
would like the option to adjust deadzone/sensitivity/etc...

Menu:
Why o why do I HAVE to use the keyboard. It would be nice if you're
able to use a mouse...

Remco

David Kar

Mobil 1 Rally rates 5 out of 5?

by David Kar » Thu, 23 Mar 2000 04:00:00

I would second Remco's moderate recommendation of the game.  I agree that it
has stunning graphics--really a leap forward there.  And the gameplay (if
you can accept the loneliness of the rally experience) is deep and
well-modeled.  But in the end, I can't really praise the physics.  The mere
fact that the game developers have resorted to a "do-it-yourself" approach
to correcting some pretty formidable problems regarding gravity, accel- and
braking-grip, inertia has really been disappointing to me.

(By "do-it-yourself," I mean releasing patches that encouraged purchasers to
adjust all the parameters themselves to "get it right" for their own tastes.
In one sense, I suppose that's to be lauded--it does show a commitment to
the product.  But, I feel [IMO only], it's also an admission of defeat on
the progrrammers' part.)

--DK


The physics are not really bad, but they are far away from GPL (yeah,
GPL...<g>). I don't think that even tyrecontact is modelled. It's a
FAR model, where the behaviour is linked to the current surface. For
me it's a big spoiler...

Wayne Greno

Mobil 1 Rally rates 5 out of 5?

by Wayne Greno » Thu, 23 Mar 2000 04:00:00

I'm too busy playing it to talk about it.  Just ran 3 segments with my new
LWFF and it's awesome!!!!!!!!!!!!!!!!!!

--
Wayne M. Grenon
Team Grenon Motorsports
http://members.xoom.com/teamgrenon/
RDOS 81 Team Grenon.com Pontiac
NEORA-STC 81 Team Grenon.com Pontiac
BGNS  9   Mike's Hard Lemonade Monte Carlo

> 3dfx should be the best source...once I updated my driver it got rid of
> some of the problems.  I also had to delete some of the *.mov files
> because it would give me a "guru meditation" error.  Works great now!
> Full resolution (1200x???x32bit) with max details etc, runs so smooth on
> my PIII 600B!  There is a discussion group somewhere on the web that was
> able to help me.  Look for old Mobil 1 posts in the NG.  Hope this helps.


> > On Wed, 22 Mar 2000 10:28:25 -0500, "Bill Jones"

> > I just bought it and would love to rave, but i can't get it to work.
> > i have 2 Monster 3DII boards (2 voodoo2s) and i get no video.  It must
> > be a driver problem. Anybody know where i can get updated drivers for
> > my voodoo2 boards?? i tried diamond and 3dfx and neither had what i
> > need.......any help out there???????

jdurha..

Mobil 1 Rally rates 5 out of 5?

by jdurha.. » Fri, 24 Mar 2000 04:00:00

I only have the demo loaded and it has a place to set the deadzone and
sensitivity.
JED



> >The forcefeedback is incredible and really can make you somewhat
tired after a
> >segment or 6..

> I am not impressed with the FF...seems to me that the effects is
> purely steered by the surface, not on what the car is doing..

> >The eye candy is VERY sweet too! I've already gotten 2 new
> >cavities since I bought it! :0)

> Yeah, the graphics are without any doubt stunning....They even
> modelled the waves at the beach, very nice....

> >It's very challenging (downright HARD at
> >times!) and has a good damage model (I always seem to lose 2nd
gear!? then 1st
> >etc..etc..etc..).

> Hmmm, now I've to disagree strongly....the damagemodel is pure
> random.....try driving in one gear, at a pace where your granny urge
> you to hurry., You'll find that you still get damage, even with gears
> you never used...

> >While the track side obstacles may be too 'solid' as compared
> >to real life, it's one of the best games I've played! Buy it!

> Yeah, the added track elements to "improve" gameplay is a bit
> dissapointing.

> The "against" portion I've to add:

> Physics (What else <g>).
> The physics are not really bad, but they are far away from GPL (yeah,
> GPL...<g>). I don't think that even tyrecontact is modelled. It's a
> FAR model, where the behaviour is linked to the current surface. For
> me it's a big spoiler...

> Controller setup:
> I had to edit INI files to get my setup working properly. Also, I
> would like the option to adjust deadzone/sensitivity/etc...

> Menu:
> Why o why do I HAVE to use the keyboard. It would be nice if you're
> able to use a mouse...

> Remco

Sent via Deja.com http://www.deja.com/
Before you buy.
Davi

Mobil 1 Rally rates 5 out of 5?

by Davi » Fri, 24 Mar 2000 04:00:00

Well I just bought the gaem today.  Its a fun game and very imersive due to
the graphics.  the phyics leave a bit to be desired, but I have never
driven a Rally car.  I would say it gives you the feeling of bombing down a
road, well  more of a cow path at a high rate of speed, and dealing with
the sun in your eyes and such.  Overall its no GPL, or even SCGT, but its a
blast to play with.

Dave

Marc Collin

Mobil 1 Rally rates 5 out of 5?

by Marc Collin » Fri, 24 Mar 2000 04:00:00

It is the SCGT of rally games.  Definitely not arcade.  Patch 4 is out
already with 5 coming--permits physics tweaking so you can set it up to be
more realistic than the default settings.  A few video, controller and
installation problems for some, but overall a ton of fun.

Well worth getting if you have even a small interest in rally racing.

Marc.


> Incite PC *** magazine http://www.racesimcentral.net/ gives the PC version
of
> Mobil 1 Rally Championship its highest rating of 5 stars in the April 2000
> issue.  The review is also online.  If it's that good, why aren't folks
> raving about it or even talking about it in this newsgroup?  I want to buy
> it based on the review, but I have also followed this newsgroup for about
a
> year now, and know that if the game were worth getting, folks would be
> discussing it.

> The only troubling part of the Incite review is at the end where they
stack
> it up against the competition, and that competition is:

> NFS: High Stakes
> Sega Rally
> Motocross Madness
> Test Drive Off Road 3

> So is this game arcade, or closer to something I know like Sports Car GT?

> <remove 7of9 for e-mail replies>

> --
> Bill Jones    e-mail addresses:


> (860) 701-1201   WWW:   http://www.racesimcentral.net/

Paul Kierstea

Mobil 1 Rally rates 5 out of 5?

by Paul Kierstea » Fri, 24 Mar 2000 04:00:00


> 5. How the car reacts to a movement is superb. The hand brake just spins it
> sideays but it skids out, you can brake too late, and go half a mile down
> the road before you find out you should have made a turn at some
> points....hehe:-)

> The only con with this game comes with number 5. The car responds well to
> movements. The problem s however that when you get a GPL car sideways
> (especially with FF on full blast) you have to correct it, the car fish
> tails and YOU must corect the skid.
> RC2000 has the tendancy to make it just that ittle bit easier, you can't
> really "loose" the car too easily, you can usually keep a sonsistent turn in
> on a skid where it mgith require a little opposite lock in real life (or
> GPL).

I really love this game deeply and currently play it more then any
other, but this does bug me some. My experience with front wheel drive
cars that are light in the back (which these seem to be) on slippery
surfaces seems contrary to RC2K. They will fish tail, even on dry
pavement (you gotta go real fast).  They will definitely spin. It is not
that easy on RC2K to induce a spin; it should be much easier.

Damage is a bit understated. I hit a tree at 202 km/h yesterday; nothing
too serious. There at least should be an option in the game to model
damage more realistically (outside of the modifiers in the ini file); it
would make the game even harder then it is, but really put the fear of
god into you during a championship.

In that area, this is the only game that I will often lift a little even
in a straight section; the feeling of speed is awesome and that tree up
there is scary even if it isn't a killer.

PMK

Ryan Mitchle

Mobil 1 Rally rates 5 out of 5?

by Ryan Mitchle » Fri, 24 Mar 2000 04:00:00

Out of the box it has superb graphics, wonderful course modelling, a
frighteningly real sense of speed and a really slick interface. The
dynamics, however, leave something to be desired, IMHO. Colin McRae Rally
has a better feel, and is a fair bit tougher (and even McRae was too easy
IMO). I find it too easy in RC2000 to go absolutely bombing through corners
with very little correction or difficulty. I have not tried the latest
patches which allegedly allow one to tweak the physics. If someone could
post links to suggested settings, etc, I would be rather grateful.

Ryan


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